Author Topic: Sonic the Hedgehog 4: Episode 1  (Read 524331 times)

Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #1320 on: October 06, 2010, 10:40:59 am »
There is no such thing as the perfect reviewer, the best somebody can do is play the game and review it for what it is. It's impossible for anybody to ignore preconceived notions either positive or negative. I don't think any review can be done by somebody who is neutral, unless that person is mind-wiped or has no prior knowledge of the game.

Based on what I've seen from the reviews here, SEGAbits is completely safe when it comes to the threat of being labeled as a group of fanboys. Checking out the reviews page right now, I see a number of C's, a few D's, some B's and three or four A's given to games deserving of that high rank. So yeah, it's all good.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

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Re: Sonic the Hedgehog 4
« Reply #1321 on: October 06, 2010, 11:05:43 am »
Quote from: "Barry the Nomad"
There is no such thing as the perfect reviewer, the best somebody can do is play the game and review it for what it is.
When I wrote "perfect", what I actually meant was "ideal". Quite a few people around here would not be ideal choices for reviewing this game. I'm not trying to demonize you guys, either; I'm merely expressing my honest feelings on the matter.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: Sonic the Hedgehog 4
« Reply #1322 on: October 06, 2010, 07:23:54 pm »
Fluffy is right. I would not trust a review on the game for someone who has not beaten the original trilogy, for instance. I think Aki should review it for this site.

As for the "Buying multiple copies" thing. I see no problem with it. If anyone is stupid enough to buy the exact same product on multiple platforms for no reason than for people to hear their name, then let them waste their money.
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Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #1323 on: October 06, 2010, 08:00:17 pm »
Nothing is stopping anyone from posting a review in the front page right? Then if you guys think it's good it goes live. Is this how it works?
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Offline Sharky

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Re: Sonic the Hedgehog 4
« Reply #1324 on: October 06, 2010, 08:08:36 pm »
Quote from: "crackdude"
Nothing is stopping anyone from posting a review in the front page right? Then if you guys think it's good it goes live. Is this how it works?

Yes.

Personally I think Nuckles87 should review it... He seems the most unbiased and has probably played every Sonic game in existance by now.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline CrazyT

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Re: Sonic the Hedgehog 4
« Reply #1325 on: October 06, 2010, 10:47:11 pm »
We definetly need someone neutral to review it. Nor hateful nor fanboyish.
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Offline MadeManG74

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Re: Sonic the Hedgehog 4
« Reply #1326 on: October 07, 2010, 03:29:19 am »
I would do it, but that would mean I would have to spend money on the game. Not gonna happen.
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Offline Shigs

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Re: Sonic the Hedgehog 4
« Reply #1327 on: October 07, 2010, 03:51:47 am »
If you want me to do it, I'm willing to give it a go.

Here are my impressions. I'd of course, go into a more thorough review on the site.

Cons (Start with the bad, end with the good.)

The Virtual D-Pad, while a bit better than the Sonic 2 version, still isn't precise enough for solid platforming. I'm still stuck on LL Act 3 due to the wall coming fast and the virtual D-Pad not working well enough for me to get a quick spindash where I need it. Most of the problems I'm having with the game are due to this.

This is obviously the old build with no improvements made. This version was probably ready to go months ago. Sonic barely ever gets into full speed mode while the final build on the console shows him going into full speed much sooner.

The tilt during the special stages feels delayed and is not 1:1

Why are they giving me all the stages at once instead of letting me progress naturally?

Carnival Street Zone Act 2 is completely pointless and stupid. I mean, okay. I can understand them wanting to make one level like a pinball game, but it's so short and small and you can get the points so fast just by keeping Sonic near the upper left of the stage. Why not make an actual pinball table level? The new Act 2 looks MUCH better.

Not that big on CSZ Act 3 and the stupid cannons either.

There are some spots where the double jump that can thrust you forward is necessary to get by some platforms. When it's not an HA, it's a boost jump.

There are some parts where tilt implementation would make sense, but are not included. Like in LL when the Water drains, or tilting the cannons in CSZ Act 3

No Leaderboards ruins re-playability. (Although, I did beat Rubyeclipse's time on Splash Hill Act 1)

Pros

While I'm not big on the boost jump, I like HA just fine. It's not so instant win. You do have to time it a little or you can get killed.

While the other two acts didn't impress me much. Carnival Street Zone act 1 Was great and had much better pinball physics than I was expecting. With the exception of slowing down a lot when you touch the flippers. Other than that, it was like classic Sonic.

The games not a cakewalk. Mad Gear is tough and the special stages can be quite challenging. Not only are you rotating the maze to get to the chaos emerald, but you have a time limit and have to collect enough rings to open gates. It's a challenge, but not one that feels unfair.

Still dig Lost Labyrinth and Mad Gear as much as when I first saw them.

I thought the Mine Cart level was kinda fun. Not the best level in the game by far, but not a disaster either.

There's an option for total touch control. No tilt. Works okay for the special stages. Not so well for the Mine Cart.

OVERALL: I would be enjoying this game a lot more with a standard D-Pad. There's no real feeling of progression in this version (Something they fixed in the console ones) because all the levels except boss fights and special zones are open to you from the start. That said, there's still some fun to be had here and there. Especially in the later stages.

By iTunes grading, I give it 3 out of 5 stars. I'd wait until there's a sale on it for at least $4.99 before picking it up. If you only get one Sonic 4, pass this version up. The console versions will control much better and have some improvements.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #1328 on: October 07, 2010, 07:21:53 am »
Expect an iPhone review from me before noon (or maybe within the next hour!)

DL'ed it at 11 last night, played it for 2 hours, slept, woke up at 5am, played it for 2 hours and played it on the train for 30 minutes. Did I like it? All will be revealed soon!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

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Re: Sonic the Hedgehog 4
« Reply #1329 on: October 07, 2010, 08:23:16 am »
No demo? Is that usual on iTunes?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #1330 on: October 07, 2010, 08:33:54 am »
Sometimes a free version will be released that acts as a demo, but SEGA and most other major publishers have not embraced it. Part of the problem is that it's a separate app, not the full version that instantly unlocks. Could be it costs them to do it, or it is too much a hassle to release a demo on the app store.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

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Re: Sonic the Hedgehog 4
« Reply #1331 on: October 07, 2010, 08:36:38 am »
I see. I'll wait for the Xbox version then.
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Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #1332 on: October 07, 2010, 08:41:22 am »
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Offline fluffymoochicken

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Re: Sonic the Hedgehog 4
« Reply #1333 on: October 07, 2010, 08:45:24 am »
Wasn't the game just released today, though?
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Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #1334 on: October 07, 2010, 08:54:14 am »
Released last night at 11pm
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »