I just beat the game, that last boss is one tough cookie. The difficulty curve is way off track, this beast is near impossible to beat next to other bosses. I am thinking of writing a proper review next week, after my exam. In the meantime, I'll list some things I like about the game so you won't accuse me of being a biased son of a bitch.
- The special stages are very nice, and for once Iizuka remade something in a decent way. The easy factor is there and so is the infuriating factor, just like in the old days.
- The strange mine cart. As I said, it was the best thing that could happen to this game. The stage that replaced it is the best in the whole game and I can even stand its music. I particularly liked a certain part of the stage which kind of made me think of the barrel in Sonic 3. Who played through Lost Labyrinth Act 2 will understand me. I didn't have the chance to check out the actual mine cart level. I don't know if I want to.
- Most of the speed boosters are useless, I do not know why they are there. Even with the piss poor physics, if you go towards a loop at a decent speed you'll go past it with no problems.
- The homing attack will never make sense in a 2D Sonic. However, I think it works taking into account a big chunk of the game was designed to take advantage of it. I also like how they did not make it simple to spam as well. In bosses however, using it actually makes Sonic bounce backwards to safety which makes matters even easier. Unrolling Sonic in mid air to force you use the homing attack is also cheap as hell, as are enemy bridges (I saw far too many, and failing usually led to the abyss). tl;dr It works but it's not fun, it gives the game an auto-pilot feel, there is a section where it actually broke the game for me [spoiler:1miu3x0p]if you must know, it's near the end of Casino Street Act 2, with the flipping cards. I was timing the jumps like I would do in any other Sonic but the game would register them as homing attacks which lead me quite a few times into the abyss[/spoiler:1miu3x0p].
Ken Balough is listed in the credits as "Associate Digital Brand Manager". I thought he was a "producer"? Also, I am anxiously forward to seeing a full playthrough of this game without using the homing attack. lol, optional.
P.S.: What the fuck is with the spin dash sound? Didn't they have time to change a couple of file names? There's no need to mess around with code, anyone who uses a computer could do it.........