Author Topic: Sonic the Hedgehog 4: Episode 1  (Read 523665 times)

Offline Monkeroony

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Re: Sonic the Hedgehog 4
« Reply #1470 on: October 13, 2010, 03:55:12 am »
I'll admit it does seem a tad overpriced. One more stage with three acts would make this good value, especially ad there are no new bosses.

7 minutes to go, here's hoping.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Mengels7

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Re: Sonic the Hedgehog 4
« Reply #1471 on: October 13, 2010, 04:17:57 am »
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Shigs

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Re: Sonic the Hedgehog 4
« Reply #1472 on: October 13, 2010, 04:27:03 am »
50'67 on Splash Hill Act 1 PS3.

Doubt I can do better. It was a perfect run for me.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Monkeroony

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Re: Sonic the Hedgehog 4
« Reply #1473 on: October 13, 2010, 04:39:49 am »
Thanks!
I couldn't get the trial but I have the full game downloading now!

I love this site, get to play it before work.
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Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #1474 on: October 13, 2010, 06:45:12 am »
downloaded it this morning! the game definitely trumps the iphone version. the reworked stages are great improvements and the wheel-o-feet coming sooner really makes things feel "right". if the iphone version was a B, the console version is a solid B+. SEGA could easily earn an A in my eyes with episode 2 if they make a few changes and additions.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CrazyT

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Re: Sonic the Hedgehog 4
« Reply #1475 on: October 13, 2010, 06:53:50 am »
Quote from: "Monkeroony"
I'll admit it does seem a tad overpriced. One more stage with three acts would make this good value, especially ad there are no new bosses.

7 minutes to go, here's hoping.
Yeah I definatly agree with this. 4 zones just aren't enough. I couldn't help but get this empty feeling after finishing the game so quick. It makes the "experience" less special and memorable that way. I would be really dissapointed if they made every episode with just 4 zones. That would end up a 45 dollar game with 12 zones whereas you can find full new retail games that make full usage of the console hardware with 10x more content for around the same price.

I spoke to Ken Balough about this point and he said that he was gonna look into it and suggest it to the development team.
« Last Edit: October 13, 2010, 07:27:16 am by CrazyTails »

Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #1476 on: October 13, 2010, 07:18:01 am »
If they include Tails in episode 2 and provide lock-on with episode 1, that would definitely boost episode 1's value. It would be like getting 8 new zones in a sense, as you'd be able to play SHZ, CSZ, LLZ and MGZ in a whole new way. I'd prefer that.
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Offline STORM!

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Re: Sonic the Hedgehog 4
« Reply #1477 on: October 13, 2010, 08:48:36 am »
 One question before I start complaining again: why the heck I have to had download the demo version instead the full version of it?

 The demo came with the full game inside, but had to buy the key to open it fully.

 I think this is another awful thing. What if I had no space on my HD to the full game but had space for a demo?  :|
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Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #1478 on: October 13, 2010, 08:55:37 am »
All XBLA games operate this way, no need to blame Sonic 4 for doing what every XBLA title is required to do. I believe PSN operates the same way.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline SOUP

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Re: Sonic the Hedgehog 4
« Reply #1479 on: October 13, 2010, 09:24:27 am »
Quote from: "STORM!"
 One question before I start complaining again: why the heck I have to had download the demo version instead the full version of it?

 The demo came with the full game inside, but had to buy the key to open it fully.

 I think this is another awful thing. What if I had no space on my HD to the full game but had space for a demo?  :|

It's so that you can download the demo, and then just pay for the unlock code if you want the full game.  You're downloading the entire game in the beginning.  They just lock out the content.

I've been enjoying Sonic 4 so far.  Some of the stages are giving me a bit of a hard time though. Shooting for those Chaos Emeralds.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline STORM!

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Re: Sonic the Hedgehog 4
« Reply #1480 on: October 13, 2010, 09:45:40 am »
 Then why they does operates this way?

 Oh, now I see I was playing demos from not PSN exclusive games ;ppp

 But, wait, I bought TRINE without downloading the demo...  :|

 Sonic Adventure I bought fully too! Well, there are no demo for it though.

 Back to Sonic 4, it has too much zoom. I wanted a wider view of the stage. Nice idea about locking EPISODE 2 with 1 and more characters playable. I was never, NEVER against others characters playable. I like most of them.

 But still not happy and satisfied with Sonic 4. It is surely the worst on the series. The enemies (badniks in USA?) does not fits too much with each zone. Like Sonic World Adventure, the lack of a large variety of enemies is sad.

 Mad Gear Zone is also the worst of the whole series! I can't see the shit platform thanks to the background graphics.

 The best thing on this game is the homming attack and that cards gimmick on ACT 2(?) of CASINO STREET ZONE.

 More to complain later ;p
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

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Re: Sonic the Hedgehog 4
« Reply #1481 on: October 13, 2010, 10:33:58 am »
I just beat the game, that last boss is one tough cookie. The difficulty curve is way off track, this beast is near impossible to beat next to other bosses. I am thinking of writing a proper review next week, after my exam. In the meantime, I'll list some things I like about the game so you won't accuse me of being a biased son of a bitch.

- The special stages are very nice, and for once Iizuka remade something in a decent way. The easy factor is there and so is the infuriating factor, just like in the old days.

- The strange mine cart. As I said, it was the best thing that could happen to this game. The stage that replaced it is the best in the whole game and I can even stand its music. I particularly liked a certain part of the stage which kind of made me think of the barrel in Sonic 3. Who played through Lost Labyrinth Act 2 will understand me. I didn't have the chance to check out the actual mine cart level. I don't know if I want to.

- Most of the speed boosters are useless, I do not know why they are there. Even with the piss poor physics, if you go towards a loop at a decent speed you'll go past it with no problems.

- The homing attack will never make sense in a 2D Sonic. However, I think it works taking into account a big chunk of the game was designed to take advantage of it. I also like how they did not make it simple to spam as well. In bosses however, using it actually makes Sonic bounce backwards to safety which makes matters even easier. Unrolling Sonic in mid air to force you use the homing attack is also cheap as hell, as are enemy bridges (I saw far too many, and failing usually led to the abyss). tl;dr It works but it's not fun, it gives the game an auto-pilot feel, there is a section where it actually broke the game for me [spoiler:1miu3x0p]if you must know, it's near the end of Casino Street Act 2, with the flipping cards. I was timing the jumps like I would do in any other Sonic but the game would register them as homing attacks which lead me quite a few times into the abyss[/spoiler:1miu3x0p].

Ken Balough is listed in the credits as "Associate Digital Brand Manager". I thought he was a "producer"? Also, I am anxiously forward to seeing a full playthrough of this game without using the homing attack. lol, optional.

P.S.: What the fuck is with the spin dash sound? Didn't they have time to change a couple of file names? There's no need to mess around with code, anyone who uses a computer could do it.........
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Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #1482 on: October 13, 2010, 11:06:17 am »
To all the speed runners, check out the new thread:

viewtopic.php?f=2&t=659
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Offline Barry the Nomad

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Re: Sonic the Hedgehog 4
« Reply #1483 on: October 13, 2010, 11:19:28 am »
Reading bitchy comments is one thing, but seeing it live is hilarious:

[youtube:1bj3aclw]f6-1cGzPn3E[/youtube:1bj3aclw]

Sorry, but 11 minute youtube video rant is just pathetic.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

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Re: Sonic the Hedgehog 4
« Reply #1484 on: October 13, 2010, 11:53:03 am »
Pathetic? Maybe. But that guy took the time to make a decent comparison and the video really speaks for itself. It's more evidence that Takashi Iizuka is out of his mind. He should watch that.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »