Author Topic: Sonic's 20th Anniversary Speculation/Discussion/Etc.  (Read 23964 times)

Offline MadeManG74

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #60 on: January 07, 2011, 01:25:19 am »
I don't think it changed as much as you make out, Sonic 1 and 2 look pretty similar to me. Which is the model I was referring to.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline ezodagrom

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #61 on: January 07, 2011, 08:32:03 am »
Quote from: "Sharky"
Which classic model... He looked different in all of them. In Sonic 1 his head looked weird at the back it was rounded and then the spikes kind of pretruded from the back centre... That with his pot belly it looked pretty rubbish.
As you see here:
http://www.sonicscene.net/media/scans/b ... ic1usa.jpg

Sonic 2 they smoothed out his head, he looked much better in the actual game although the boxart, while one of my favourites... He still has that weird head with the single line of spikes going on. I don't like it at all.
http://media.strategywiki.org/images/th ... boxart.jpg

Sonic 3 he looked fucking terrible again, both on box art and ingame. Worst redesign yet.
http://www.vgmuseum.com/scans/md/Sonic3PAL.jpg
http://upload.wikimedia.org/wikipedia/e ... us-225.jpg
http://info.sonicretro.org/images/1/13/Sonic3_title.png

In fact the first time, IMO Sonic in his classic model actually looks good is Sonic CD art and Animated intro... Funnily enough though I HATE Sonic CD it just flat out sucks as a game.
http://loyalkng.com/wp-content/uploads/ ... ega-CD.png
http://www.sonicworld.net/site/media/sp ... oniccd.gif

Classic Sonic is so hit and miss imo, there were so many different looks they gave him and usually all at once with the box art not even matching the ingame look... It just wasn't that great.

At least now Sonic has kept a very similar style for a number of games, he matches the artwork and renders and it's a pretty good model.
The American boxarts were always horrible anyway, it's not like they were the official artwork of classic Sonic.
Here's the Japanese classics covers for comparison:
Sonic 1: http://image.com.com/gamespot/images/bi ... _front.jpg
Sonic 2: http://image.com.com/gamespot/images/bi ... _front.jpg
Sonic 3: http://image.com.com/gamespot/images/bi ... _front.jpg

Offline Barry the Nomad

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #62 on: January 07, 2011, 09:26:39 am »
Yeah, American box art is never good to go by when it comes to Sonic character design comparisons. Same goes for the EU boxart, the Sonic 3 cover depiction of Sonic is fugly.

Regarding ezodagrom's links, the major change took place between Sonic 1 and 2. They reduced the size of Sonic's head so that he wasn't so top heavy. Forgot the ratio of head to body, but I think it went from 1:1.5 to 1:2. Sonic's design was pretty consistent on cover art from Sonic 2 through CD, 3 and S&K and even Sonic Jam. The only major different designs popped up in the Sonic CD animated scenes, which squished the eyes, simplified the design (ball hands, less lines) and made the sock and glove rolls more prominent:
Even then, the Sonic CD intro design was very much in line with the cover art at the time.

The biggest change in design came with the in game model of Sonic in 3&K. This in-game design was definitely the furthest from character design seen on the Japanese package art.

From then on, despite the standard Japanese design being used in subsequent games (Sonic Jam, Spinball JP cover art) the in-game design was all over the place.

When the games went 3D we had this guy representing Sonic in Jam, R,  Saturn 3D Blast's special stages and very early stages of Sonic Adventure:


The point I assume I'm getting at is that the real deviations from the standard in-game design were Sonic 3 & Knuckles and Sonic Spinball, which were more in line with the US art. The pre-Dreamcast 3D games had very similar 3D models, which seemed to go for that Sonic 2/CD look. Beyond that it was a mix of in-game models that ranged from good (Sonic Adventure Dreamcast, Sonic Adventure 2), Bad (Sonic Adventure Gamecube, Sonic Heroes) and Ugly (Sonic '06).

It wasn't really until Unleashed that they found that, in my opinion, ideal mix of classic and modern. It seems SEGA likes it, as it has essentially been the go-to design for Sonic. Same goes for the box art model, as little has changed from Unleashed through to the latest renders released for the 20th anniversary. 4 years of the same design? That must be a franchise record!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #63 on: January 07, 2011, 10:18:39 pm »
Annnnnyway. Heres this, ripped from the site.

http://www.youtube.com/watch?v=dq02SGrPaEY
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline CrazyT

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #64 on: January 08, 2011, 12:36:54 pm »
@Barry

Naoto Oshima, the original creator of sonic was always behind  the good designs. He's The one behind the beautiful, imaginitive and dreamy concept world you see in all the games, in sonic cd's opening and the sonic OVA(in my opinion the greatest portrayal of sonic's world).

I think you remember Yuji Naka recently twittered some pictures where the 3 of them(Yuji, Iizuka and Naoto) were chillin together.
http://www.sonicretro.org/wp-content/up ... 834121.jpg
http://www.sonicretro.org/wp-content/up ... 827084.jpg

This happened recently. Honestly those pictures gave me goosebumps and I wanna believe.... believe  :cry:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »