LOL, Sharky, I've gathered that your position on sexism in games, and perhaps on sexism in general, is "SHUT UP JUST SHUT UP!!!"
It is an interesting read. I think video games, like comics before them (another generally disrespected and maligned art form), are limited by the rather limited range of backgrounds and experiences of their creators. If there were to be a more diverse range of creators, the overall quality of games would go up as there would be a greater number of games in which the characters are designed by people of the same gender, race, class, cultural background and so forth.
One thing that I thought Disney was doing right in the late 90s before they completely screwed up and laid off their traditional animation staff was they were trying to have the lead animators for each character be of a similar background to the characters they were animating. This isn't always possible but I think there's something to it, as there are particular nuances to each identity that not everyone is fully aware of in others.
Now, the interesting question is, why is the spectrum of creators so limited? It comes back in part to issues of sexism and class privilege.
All in all, although I once had higher hopes for the medium of video games, I think I've seen enough by now to expect that story-wise and in terms of subtly nuanced representations of people, the medium of video games will never reach the heights of prose novels and films. There will be brilliant exceptions to the rule along the way, but video games are pretty much doomed by the prevalence of immaturity among the vast majority of their creators. Comics have never recovered from the dominant stupidity of superheroes in spite of the efforts of indie publishers like Fantagraphics, and I think we've seen enough water under the bridge to predict that video games are similarly doomed.