Author Topic: Sonic Generations Discussion  (Read 140167 times)

Offline Suzuki Yu

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Re: Sonic Generations Discussion
« Reply #120 on: April 18, 2011, 02:04:40 pm »
classic sonic animation is a work of genius.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #121 on: April 18, 2011, 02:18:52 pm »
First game footage, interspersed with an Iizuka interview (subbed in Spanish)
http://www.meristation.com/v3/des_notic ... 0d&pic=GEN

Classic Sonic = Classic Music
Modern Sonic = Remixed Music
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CrazyT

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Re: Sonic Generations Discussion
« Reply #122 on: April 18, 2011, 02:47:53 pm »
Great find barry

*triest to read article*
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Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #123 on: April 18, 2011, 02:49:25 pm »
For easier viewing:

[youtube:2barbhu9]zmN0Z6GAfj0[/youtube:2barbhu9]

Iizuka confirms that Tails, Knuckles, Shadow and other characters appear (though he does not say if they're playable or not, I say not).
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Shigs

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Re: Sonic Generations Discussion
« Reply #124 on: April 18, 2011, 03:04:18 pm »
They are not. It's already been confirmed that only classic and modern Sonic will be playable.
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Offline CrazyT

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Re: Sonic Generations Discussion
« Reply #125 on: April 18, 2011, 03:06:33 pm »
Lol

Well a view gripes I had after seeing that video and a much clear view of classic sonics gameplay. Sonic seems to be able to spindash without having to stop and duck+jump. This was the way the move was balanced. You couldn't just randomly be invincable in roll mode without some curvy dioganal surface or having to stand still and spindash.

Another dislike is that sonic seems to uncurl from his rolling when going off a ramp or just regular ground after a while.

I don't know man. This game should be perfect imo, that's why I hope it can still be dealt with.

Modern sonic gameplay is more like unleashed then colors. Meaning, visual spectacle but not a lot of input except for hold forwards/rights and view button presses.

Meh
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline cube_b3

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Re: Sonic Generations Discussion
« Reply #126 on: April 18, 2011, 03:31:12 pm »
OKAY!!!

I like the Classic sections, I hate everything about the Unleashed style sections. What happend to the 6th Gen Sonic? That is my favorite.

I really hate the Colors/Unleashed style of gameplay, I've said it a million times already, you guys are probably sick of it but damn it unleashed/colors don't hold a candle to the Dreamcast games!

On Off Topic:
I am surprised to say that I don't hate the idea of a classic Sonic game with side scrolling game play being done in real time 3D, this is what Sonic 4 should've been or... DON'T FREAK OUT!

Either Sonic 4 should've been True Sprite Based 2D or it should've been 3D like the classic side scrolling segments shown here. The current 3D polygon based model in Sonic 4 doesn't look good, especially on the iPhone where as the classic Sonic games look HD, Crisp and beautiful.
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Offline Sharky

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Re: Sonic Generations Discussion
« Reply #127 on: April 18, 2011, 03:36:44 pm »
@Cube,
Meh, Sonic Colours was a thousand times better then both Sonic Adventure and SA2 combined.

Gameplay was more fun and varied... Controls were tighter, music was better, graphics were much better, Sonics model was better looking, levels were more inventive... Pretty much everything was better.


Anyway, my only complaint so far is that the 3D sections are closer to Sonic Unleashed than they are to Colours which was imo a big step up from Unleashed.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Trippled

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Re: Sonic Generations Discussion
« Reply #128 on: April 18, 2011, 03:48:21 pm »
IMO Modern Sonic gameplay, looks more like Rush than Unleashed in a way. Unleashed wasn't that.....empty?

Looks like were getting super-fast 3d ala Unleashed, and 2d ala Colors seperated rather than combined like Colors did(altough the 3d in there was pretty bad).
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Offline max_cady

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Re: Sonic Generations Discussion
« Reply #129 on: April 18, 2011, 06:22:34 pm »
Sweet Mother of Jesus, I feel like a Twilight fangirl having a fit!

Just when you think Sonic Unleashed and Sonic Colors weren't bright and colorful enough, here comes something that... I can't even begin to describe it.

This game engine... Remember that fan art of Sonic a while ago, holy cow, this is real!
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Offline Sega Uranus

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Re: Sonic Generations Discussion
« Reply #130 on: April 18, 2011, 06:55:08 pm »
I do not like how the colors "Bleed". I do not like how it is still so zoomed out. I do not like how the the Modern Sonic looks still so "One path". I do not like how the shadows are so dark or how Shadow will be in the game.

But everything else I like a lot. I doubt they got the classic physics entirely correctly, but the fact they clearly are getting the bouncing right and the rolling is enough for me to know they actually care.

Being able to see all the levels from classic Sonic levels... This is pretty much exactly what I want!

Quote from: "Sharky"
@Cube,
Meh, Sonic Colours was a thousand times better then both Sonic Adventure and SA2 combined.

Gameplay was more fun and varied... Controls were tighter, music was better, graphics were much better, Sonics model was better looking, levels were more inventive... Pretty much everything was better.

Everything you said here is either incorrect or just a huge thrust of your opinion.

More varied gameplay? You were complaining that there were more styles of gameplay in the Adventure games just two days ago!

Controls were not tighter at all. Adventure 1 I can maybe understand, but not Adventure 2, especially 3D sections, which is why there are barely any in Colors.

On music... That is subjective, but I hugely disagree with you, and the Adventure games had way more music with more genres, so it is hard to compare.

Graphics... Obviously, they are 10 years apart... However, for their times, both Adventure games were literally the best games graphically. Sonic Colors is... Just "One" of the best looking Wii games.

Lets compare the level concepts... First we have a candy/burger and bacon level versus every kind of level concept ever used for at least one level in Sonic Adventure, then weird stuff like pyramids and Pumpkin Hill in Adventure 2...

In any event. I have a feeling I will enjoy Sonic Generations more than most of the games mentioned in the topic so I am excited.
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Offline Sharky

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Re: Sonic Generations Discussion
« Reply #131 on: April 18, 2011, 07:33:21 pm »
Quote from: "Sega Uranus"
Everything you said here is either incorrect or just a huge thrust of your opinion.
Its all my opinion...

I'm going to ask Shadi to make the forum automatically put 'In my opinion' at the start of every post so I don't have to deal with you jumping down my throat every time I say something.

Quote
More varied gameplay? You were complaining that there were more styles of gameplay in the Adventure games just two days ago!
What I ment was Sonics gameplay was more varied... I don't care about varied gameplay if the gameplay is fishing or searching for emeralds or other non Sonic gameplay.

Sonic Colours took what I liked about Sonic and made it deeper and more interesting.


Quote
Controls were not tighter at all. Adventure 1 I can maybe understand, but not Adventure 2, especially 3D sections, which is why there are barely any in Colors.
Sonic Colours BEING mostly 2D is exactly what made sure the controls were tighter. granted Sonic Adventure 2 had pretty tight controls for a 3D Sonic game. Sonic Colours just felt much more responsive.

Quote
On music... That is subjective, but I hugely disagree with you, and the Adventure games had way more music with more genres, so it is hard to compare.
I don't want more music with more genres... I want addictive tunes. I reallly don't want lyrics and rap.


Quote
Graphics... Obviously, they are 10 years apart... However, for their times, both Adventure games were literally the best games graphically. Sonic Colors is... Just "One" of the best looking Wii games.
The same way Sonic Adventure was just one of the best looking Dreamcast games?
Graphics are still better...

Quote
Lets compare the level concepts... First we have a candy/burger and bacon level versus every kind of level concept ever used for at least one level in Sonic Adventure, then weird stuff like pyramids and Pumpkin Hill in Adventure 2...
I enjoyed Whisp Planet from Colours more then pretty much every level I played in SA1 and 2... The ones that came close were Windy Valley, Red Mountain and White Jungle.

Quote
In any event. I have a feeling I will enjoy Sonic Generations more than most of the games mentioned in the topic so I am excited.
Good, me too.
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Offline Sharky

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Re: Sonic Generations Discussion
« Reply #132 on: April 18, 2011, 07:55:28 pm »
Double Post.
New screens, boy does this game look pretty!





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Offline Team Andromeda

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Re: Sonic Generations Discussion
« Reply #133 on: April 19, 2011, 12:26:44 am »
Quote from: "Sharky"
@Cube,
Meh, Sonic Colours was a thousand times better then both Sonic Adventure and SA2 combined.


Sonic Adv for me still remains the best Sonic game and the best 3D platform game I have ever played, but that aside Sonic Colours was awesome, and this ? Well it looks mind blowing and just looks so good.

Said years ago Sonic Team would surprise many and boy are they proving all the haters so very wrong.
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Offline CrazyT

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Re: Sonic Generations Discussion
« Reply #134 on: April 19, 2011, 02:35:35 am »
After watching that video with the Iizuka interview, I became kinda worried to be honest.

It's not that I doubt the game will be good or even great, I just wish they went a lot of steps further for sonic's 20th aniversary.

Sonic generations seems to becoming 2 gameplays catering to both fans. Iizuka is saying in the interview that in his opinion, there are old fans that only like 2d gameplay and the fans that like 3d gameplay. Reading these words allready made me feel like hitting my head onto a wall. He's missing the point once again. As if were dealing with someone from the countryside with no logicial sense whatsoever. The game seems to be based around this idea so I assume this was one of the great masterminds idea himself. He has said it before so I am almost sure about it. I'll get back on this in a minute.

The m.sonic gameplay looks bad imo. I really dislike how they totally forgot about sonic colors and went with unleashed, which scored bad on even the daytime fronts. This is so mindboggling to me, as if they were not aware of the succes of colors. How the hell...? The majority loved colors, almost everyone did fgs. I guess maybe the "storybook team" are seperate from the unleashed team. Making the unleashed style engine bearable by adding platforming and good level design still didn't make it "excellent". 3d Gameplay was mostly automated. Some people complained that unleashed engine doesn't work for good platforming. I mean I personally loved the game but I gotta be honest that they were right to an extent. The physics engine of unleashed, while adjusted in colors, still does not have the precision of the adventure sonic engines.
While sonic colors was great, I would have rather had them overhauling the physics engine into something similar to the adventure series. I would agree that the adventure games are dated, but honestly the adventure formula could do so much win if it just got the right treatment(please don't come up with sonic 06), if it got tweaked and tuned the right way.

It's like with super mario galaxy building upon mario64 and feeling similar, but yet 1000 times better.

So that's for modern sonic, now what do I think about c.sonic? After a closer look I noticed that c.sonic's physics are adjusted but still based on the colors/unleashed gameplay engine. You can see it in how stiff he moves and the jumps. He does not slow down when going up a hill and does not get more momentum by going down hills. Noticable too is how he uncurls when going off ramps. This happens in sonic colors as well, as if the ramp is programmed to push him off a ramp depending on the speed he touches it and uncurls him into a vulnurable animation when detecting so.

I would have also loved running around in 3d. Iizuka is wrong about classic fans only liking 2d. We love 3d too :S:S. Classic sonic freely moving in 3d would be friggin awesome. The hell Iizuka?! That was actually one of the things I was looking forward most to! Which fan of the classics wouldn't want to move freely in environments with classic sonic? I am sure most would.

I don't wanna come off too negative, because I know I do since even the folks at sonicretro are liking this very much. But for a 20th aniversary game, I didn't expect a recycled unleashed engine where they chose the inferior unleashed as example(he's "too" fast again) and adjusted that same engine for classic. At first I was like, yeah classic bouncing, that must be a sign of good physics, but looking closer you can see that this is another game made without passion.

Is it really weird wanting a sonic game to be finally even better then than the classics for the 20th aniversary?

I expect it to be okay.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »