Author Topic: Sonic Generations Discussion  (Read 140179 times)

Offline Radrappy

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Re: Sonic Generations Discussion
« Reply #150 on: April 19, 2011, 03:44:38 pm »
Quote from: "Sharky"
Doesn't take long for people to start complaining does it...

I think of all the things I dislike about Sonic fans... It's the fact that no matter how much Sega get right they'll very quickly forget that and latch onto anything they got wrong. (In their opinion)

We've only seen the smallest bit of gameplay on one level... I hope some of you don't pick everything in your life apart like you do Sonic games. God help anyone who has to live with you if you do.

What? As someone who enjoyed colors so much I'd have thought you'd find the return to unleashed style gameplay more disheartening.  

Quote from: "Suzuki Yu"
FYI there are no such things as Unleashed team / Colors team ....
people at Sonic Team nowdays are working together , all sonic team studios in the past few years like Unleashed team , SR/BK team and the USA team all merged into one big sonic team.

Doesn't matter.  They're still not taking enough cues from colors.  Also what source do you have that all the teams have merged?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #151 on: April 19, 2011, 04:00:15 pm »
Quote from: "Radrappy"
Doesn't matter.  They're still not taking enough cues from colors.  Also what source do you have that all the teams have merged?

We have seen very little of the game, so best to not jump to conclusions.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Radrappy

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Re: Sonic Generations Discussion
« Reply #152 on: April 19, 2011, 04:14:30 pm »
Quote from: "Barry the Nomad"
Quote from: "Radrappy"
Doesn't matter.  They're still not taking enough cues from colors.  Also what source do you have that all the teams have merged?

We have seen very little of the game, so best to not jump to conclusions.

true.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Suzuki Yu

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Re: Sonic Generations Discussion
« Reply #153 on: April 19, 2011, 04:41:02 pm »
Quote from: "Radrappy"
Doesn't matter.  They're still not taking enough cues from colors.  Also what source do you have that all the teams have merged?

i think it's well known that SEGA USA studio (aka people behind Shadow/Heroes/NiGHTS JoD) was dissolved, Takashi Lizauka and his fellow returned back to SONIC TEAM Japan. and it's also no secret that Lizuka is taking the position as a producer for all sonic games since then.
also check the credits of SaSASR
http://www.youtube.com/watch?v=cfKuyW88 ... age#t=261s
you can easily notice that almost all the famous SONIC TEAM Members are working together within the same R&D team (CS2)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: Sonic Generations Discussion
« Reply #154 on: April 19, 2011, 05:06:56 pm »
Sonic Generations was being designed around the time Sonic Unleashed was almost finished. Initially they were designing the next major non-download release as if Unleashed was the game to bring Sonic back into the highest ranked games around, everything was set up before they would have ever been able to see how well Sonic Colors would be received, and they expected even higher reviews for Sonic the Hedgehog 4. So basically, they dug themselves into a hole once again, but this time I do not think it seems so bad really.

I am not really pumped for the game, as I assumed that more concepts from Colors would be used, like no QTEs and badniks for boost instead of rings, but apparently I am wrong on both accounts and that worries me... Though at this point, I have learned to accept the quality of Sonic Team's releases, and just as long as it is not as frustrating as something like Unleashed or Journey of Dreams, I am not too worried. Honestly, seeing classic levels in 3D and Adventure 1 and 2 levels in 2D just really excites me enough for me not to complain too much anytime soon.

Moving on, I was thinking that perhaps the reason this is not seeing a Wii release is because Nintendo MAY be planning to release their next console at the end of this year. If you think about it, it kind of makes sense! Good Sonic and Zelda games released on the same day for the same new console... If that is not in some kind of holy prophecy than it should be!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

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Re: Sonic Generations Discussion
« Reply #155 on: April 19, 2011, 05:44:38 pm »
Sonic Unleashed sold better then Sonic Colours, so obviously they'll go with that. Pleased with that choice as I don't think Colours nailed the feeling of a Sonic game but was a good game. So far so good, I hope the 2D controls are better then Colours, Planet Wisp showed how bad it was (And the entire reason the double jump was needed)

Also nailed classic Sonic's animation.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #156 on: April 19, 2011, 05:57:12 pm »
Quote from: "Sega Uranus"
I am not really pumped for the game, as I assumed that more concepts from Colors would be used, like no QTEs and badniks for boost instead of rings, but apparently I am wrong on both accounts and that worries me...

Where have you read about QTE's? From what I've read, QTE's have been replaced with a (supposedly optional) trick system in which you move about the analog stick and Sonic does different tricks (like NiGHTS when you hold down the triggers). Think Sonic Colors repeatedly tapping the "A" button, but with a little more style. Personally, I'd do away with all that, but if it must remain I'll take the most mindless one possible. No more ABBAAYXY left bumper. :P

Quote
G4's preview: On the 3D side, the perspective (on the GHZ map at least) jumps pretty frequently between an over-the-shoulder perspective and a more traditional 2D-style side view. Pressing A (again, on a 360 controller) jumps and also performs Sonic's mid-air homing attack while holding X activates boost, depleting an on screen meter in the process. This meter can be refilled by knocking out enemies and performing tricks in mid-air -- done simply by moving the two analog sticks in different directions -- after hitting a rainbow-colored jump ramp.

Read more: http://www.g4tv.com/games/xbox-360/6514 ... z1K0rYk1E1
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Chaosmaster8753

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Re: Sonic Generations Discussion
« Reply #157 on: April 19, 2011, 06:34:49 pm »
Quote from: "Barry the Nomad"
Quote from: "Sega Uranus"
I am not really pumped for the game, as I assumed that more concepts from Colors would be used, like no QTEs and badniks for boost instead of rings, but apparently I am wrong on both accounts and that worries me...

Where have you read about QTE's? From what I've read, QTE's have been replaced with a (supposedly optional) trick system in which you move about the analog stick and Sonic does different tricks (like NiGHTS when you hold down the triggers). Think Sonic Colors repeatedly tapping the "A" button, but with a little more style. Personally, I'd do away with all that, but if it must remain I'll take the most mindless one possible. No more ABBAAYXY left bumper. :P

Quote
G4's preview: On the 3D side, the perspective (on the GHZ map at least) jumps pretty frequently between an over-the-shoulder perspective and a more traditional 2D-style side view. Pressing A (again, on a 360 controller) jumps and also performs Sonic's mid-air homing attack while holding X activates boost, depleting an on screen meter in the process. This meter can be refilled by knocking out enemies and performing tricks in mid-air -- done simply by moving the two analog sticks in different directions -- after hitting a rainbow-colored jump ramp.

Read more: http://www.g4tv.com/games/xbox-360/6514 ... z1K0rYk1E1

Here's another lessened worry, Sega Uranus.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline cube_b3

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Re: Sonic Generations Discussion
« Reply #158 on: April 19, 2011, 06:39:42 pm »
Quote from: "Barry the Nomad"
trick system in which you move about the analog stick and Sonic does different tricks (like NiGHTS when you hold down the triggers). Think Sonic Colors repeatedly tapping the "A" button, but with a little more style. Personally, I'd do away with all that, but if it must remain I'll take the most mindless one possible. No more ABBAAYXY left bumper. :P

Sir Barry the Nomad of the Junkyard Family Dojo.

I have great respect for you but I am disappointed in you today, I am disappointed in what you said today. Just now, in the quotation what you said, has disappointed me in the quotation you see above. In blue the quote has disappointed me.

You mention that this trick appears in NiGHTS, when what you should've said was Sonic Adventure, specifically SONIC ADVENTURE 2.

Performing stunts would get you to a higher platform, which would often have rings, shiled or other intresting goodies.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #159 on: April 19, 2011, 07:03:15 pm »
But SA2's tricks were not controlled with the analog stick, specifically the direction dictating the trick. They were controlled by pressing jump at the right moment. So NiGHTS would be a more apt comparison.

I am disappoint...
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline cube_b3

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Re: Sonic Generations Discussion
« Reply #160 on: April 19, 2011, 07:15:30 pm »
No, no no.

Sonic would perform a trick if you performed jump at the right button, but in order to really get high and get the ring box, or 1 up or whatever really high up.

You would have to perform an "Awesome" trick which required the right movement of the analog stick.

Remember they were like 3 or 4 different stunts Sonic could perform.

Your an insult to the Junkyard Family Dojo (I kid ofcourse).
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: Sonic Generations Discussion
« Reply #161 on: April 19, 2011, 07:26:41 pm »
Everybody is banned. ENOUGH!

« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline upsidedown fuji

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Re: Sonic Generations Discussion
« Reply #162 on: April 19, 2011, 08:38:59 pm »
Looks like we've run out of stuff to discuss about Sonic Generations if we're arguing over the finer points of trick systems in various SEGA games.

I think its time for some more game footage to be released. So far, no glaring mistakes in physics have cropped up yet in the limited footage availble to this day like what happened in Sonic 4. I'm really hoping this game is solid.

I feel (as in this is my own opinion) that the Sonic franchise has been steadily improving since Unleahsed. We've moved away from the Adventure/06 style of gameplay for the better. I can't believe its taken a whole 10 years to get Sonic back on track for the mainstream. It's been a long wait but I think it will be worth it in the end.

Is it bad that I'll turn 30 this year and I still enjoy Sonic games?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: Sonic Generations Discussion
« Reply #163 on: April 19, 2011, 08:44:01 pm »
That trick system sounds far better then those QTE moments but I'm pretty sure I actually saw some QTE prompts in the Gameplay/Interview video...
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Made by SEGA

Offline Chaosmaster8753

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Re: Sonic Generations Discussion
« Reply #164 on: April 19, 2011, 09:12:45 pm »
This might be obvious, but this is basically Unleashed 2 except it's main theme is time travel instead of day/night and the secondary Sonic is his classic self.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »