Author Topic: SASASR  (Read 170962 times)

Offline Kori-Maru

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Re: SASASR
« Reply #105 on: February 11, 2010, 04:41:44 pm »
The demo was kick ass.

By the way, did Sega Nerds moved to a new site from Kartel?
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Offline George

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Re: SASASR
« Reply #106 on: February 11, 2010, 04:49:40 pm »
Quote from: "Kori-Maru"
The demo was kick ass.

By the way, did Sega Nerds moved to a new site from Kartel?
SEGA Nerds is still its own site, this is just a different site.
www.seganerds.com
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

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Re: SASASR
« Reply #107 on: February 11, 2010, 05:36:47 pm »
Quote from: "George"
SEGA Nerds is still its own site, this is just a different site.
http://www.seganerds.com
THERE! You can't keep yourself from posting them links can you! haha
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Offline GG-Gurl

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Re: SASASR
« Reply #108 on: February 11, 2010, 06:09:30 pm »
apparently,you need a password to get on there..
oh well.
But I've been keeping up with S&SASR since the begining,& let me tell you it looks like a sure-fire mario kart beater!
Game Informer gave it a 5.7,but they hate Sega so....
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Aki-at

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Re: SASASR
« Reply #109 on: February 11, 2010, 09:10:46 pm »


Buying the game now for the Sonic says stuff.
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Offline upsidedown fuji

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Re: SASASR
« Reply #110 on: February 12, 2010, 06:36:55 am »
Quote from: "Aki-at"


Buying the game now for the Sonic says stuff.

Lol, this could be used at NeoGaf's Sonic 4 thread. There was some weird battle over Sonic's eye color. Black does look less edgy but I really don't care.
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Offline Barry the Nomad

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Re: SASASR
« Reply #111 on: February 12, 2010, 07:55:34 am »
I just read the Nintendo Power review of SASAR, 8/10, very positive! Their one complaint was the lack of a few more IPs in the track selection, the specifically mention that the game needed Space Channel 5 tracks (something I've been going on about for the past month). They also thought the roster should have been doubled. Of course 20 racers is a lot, I think it's just their broken SSBB minds thinking "moar characters equals moar funner gamez! Wii!!!"
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Offline east of eastside

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Re: SASASR
« Reply #112 on: February 12, 2010, 10:02:43 am »
So, the PSN demo is next week?
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Offline Happy Cat

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Re: SASASR
« Reply #113 on: February 12, 2010, 12:12:08 pm »
Quote from: "east of eastside"
So, the PSN demo is next week?

Hopefully
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Offline Alex Supersonic

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Re: SASASR
« Reply #114 on: February 12, 2010, 12:54:39 pm »
Quote from: "Barry the Nomad"
I just read the Nintendo Power review of SASAR, 8/10, very positive! Their one complaint was the lack of a few more IPs in the track selection, the specifically mention that the game needed Space Channel 5 tracks (something I've been going on about for the past month). They also thought the roster should have been doubled. Of course 20 racers is a lot, I think it's just their broken SSBB minds thinking "moar characters equals moar funner gamez! Wii!!!"

20 characters are more than enough (+Avatar/Mii & Banjo).

In Mario Kart Wii there are 24 characters, but some really awful (Baby Luigi, Baby Mario, Toadette, Daisy, Birdo, Bowser Jr., Rosalina (?), Funky Kong (lol), Baby Beach....wow, great roster.... nobody complaints about that shitty characters.
In SASAR there are way more IPs.

But I agree with the lack of more IP in the tracks....Why only 6/7 IPs and some IPs nobody cares? Space Channel, Shenmue, Crazy Taxi would have been soooo great tracks :(
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Offline Barry the Nomad

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Re: SASASR
« Reply #115 on: February 12, 2010, 01:44:58 pm »
Well, despite having only 6 IPs for tracks, I have to say that Sumo did a good job covering all the typical video game environments (island, canyon, sky, jungle, ice, city, casino, etc.). Shenmue and Crazy Taxi would probably be superfluous as JSRF already presents a daytime city. Maybe re-skin Shibuya with 80's hair band posters for that Shenmue feel... Space Channel 5, however, was a necessary track addition. It adds that futuristic retro spaceship feel that no other IP or track currently in the game offers. Image the Ulala and ChuChu Rocket missions that could have taken place at Spaceport 9 and in the asteroid field! Hell, space is a rather easy place to create. Black star field, some repurposed elements from the Superstars Tennis SC5 track and you've got yourself a track!
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Offline Dr. SEGA Monkey

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Re: SASASR
« Reply #116 on: February 12, 2010, 01:49:26 pm »
Or to be even simpler, it could just be the "march to the end of the galaxy" glowing trail thing, and all the dancers could be the obstacles.
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Offline Barry the Nomad

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Re: SASASR
« Reply #117 on: February 12, 2010, 01:57:31 pm »
I asked AAUK and S0L why Sumo didn't just take the [s:1o5hlkjd]Virtua Squad[/s:1o5hlkjd] Virtua Cop stage from Superstars Tennis, expand it to arena size, add a maze of duplicated shipping containers and jumps and called it the "Virtua Squad Battle Arena". AAUK replied that if they did that, then fans would complain about them half assing a stage using recycled parts.

 :?:  :?:  :?:

I disagree! The Virtua Cop levels never needed that lush, rich look that the other stages have. It's a Saturn game for craps sake, it's supposed to look cheap and recycled, thats the charm!

This expanded to the size of a parking lot:
[youtube:1o5hlkjd]sQ5m2KA_AT0[/youtube:1o5hlkjd]

It's that simple!
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Offline Sega Uranus

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Re: SASASR
« Reply #118 on: February 12, 2010, 03:04:12 pm »
I think besides Sonic, The House of the Dead and Super Monkey Ball, all of the IPs used for the tracks should have not been related to the cast of characters, that way we would not have people complaining about no Bonanza Brothers levels (I have seriously seen people ask for it) and characters like Hilly Batcher would not be so fuopiefhhiwking overrepresented. Three Seven Speedway is the most iconic racing level from games, and it comes from the best selling arcade racer of all time. I have no idea why this was not even considered, especially because SEGA Racing Classic just came out.

Barry, what is wrong with a Shenmue level? You do not want Yakasuka Harbor?!? Heretic!
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Offline Barry the Nomad

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Re: SASASR
« Reply #119 on: February 12, 2010, 03:27:15 pm »
Better reread the label of your Arnold Palmer, I think you be drinkin' the Haterade, Barry flavor. Chill, my sweet soul brother.

I'm writing from the mindset of a developer at Sumo, not from the mindset of a fanboy. Obviously I'd LOVE a Shenmue track, however I understand why they did not make one. Spending dev time on two Tokyo tracks with VERY different visual styles would not be a good use of resources on Sumo's part.
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