Author Topic: SASASR  (Read 170945 times)

Offline Sega Uranus

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Re: SASASR
« Reply #120 on: February 12, 2010, 03:43:21 pm »
The harbors in Shenmue look nothing like what we have in here. Instead they make three Seaside Hill levels and stuff like that?

If they wanted to make the courses more diverse to begin with, they would not have made 24 levels based on like 6 IPs. I dunno man, all of the Super Monkey Ball levels are based on different stuff, so it is not like they had to reuse the same kind of levels so much. I mean, you have three JSRF levels, I do not see what would have been so hard with tweaking it a bit more and saying one is from Streets of Rage or something.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Happy Cat

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Re: SASASR
« Reply #121 on: February 12, 2010, 03:48:20 pm »
ugh

[youtube:28nu4112]anTV4hL_kGY[/youtube:28nu4112]

xD
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Dr. SEGA Monkey

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Re: SASASR
« Reply #122 on: February 12, 2010, 03:48:59 pm »
A Shenmue harbor track wouldn't be a good idea. It's just a generic harbor that looks no different from any other harbor.

Better to make tracks with environments that are really unique looking. Like Rez, Space Channel 5, NiGHTS, etc. Also, Daytona, since like Sanus said, it's iconic. Plus, the beginner stage looks kinda unique anyway.

What would've been REALLY AWESOME is if they made an OutRun track with the original OutRun background graphics. And all the sound effects would be replaced with the classic OutRun sound effects. And all the original sprites of the cars would be in the road. :mrgreen:
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Offline Sega Uranus

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Re: SASASR
« Reply #123 on: February 12, 2010, 04:04:17 pm »
I do not know how a snowy harbor is generic, just because it is realistic? How many games can you think of have a harbor that looks really similar to Shenmue? Especially one in a mascot racer?

Maybe not the best idea for a track, but I think more people would appreciate it than they would Billy's levels...

I personally really really want Big Forest from Virtua Racing with the Replay music from the 32X

[youtube:v9nfz3nd]Zc6_wJhvM2c[/youtube:v9nfz3nd]

Not the most original level, but imagine if it had the same shitty graphics as that? It was a really big game and was the first fully 3D racing game, mad respect! And we can say it is Jacky and Akira's level!

And if they cannot do OutRun, SEGA Rally Championship, Power Drift levels I think they should at least get some of the music from their games in... Maybe not iconic as Daytona USA, but when was Billy ever iconic? Chuchus? YEAH, I THOUGHT SO!
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Offline crackdude

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Re: SASASR
« Reply #124 on: February 12, 2010, 04:55:23 pm »
Quote from: "Dr. SEGA Monkey"
Or to be even simpler, it could just be the "march to the end of the galaxy" glowing trail thing, and all the dancers could be the obstacles.
This has Rainbow Road written all over it lol
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Offline east of eastside

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Re: SASASR
« Reply #125 on: February 12, 2010, 05:07:47 pm »
Quote from: "Sega Uranus"
I personally really really want Big Forest from Virtua Racing with the Replay music from the 32X

[youtube:1tisqv3l]Zc6_wJhvM2c[/youtube:1tisqv3l]

Not the most original level, but imagine if it had the same shitty graphics as that? It was a really big game and was the first fully 3D racing game, mad respect!

Maybe the wrong thread to ask for this, but I personally want a VR HD remake for PSN/Live.  The arcade flat shaded graphics are still beautiful to me and preferable to today's textured 3D.

Quote from: "ShadiWulf"
ugh

[youtube:1tisqv3l]anTV4hL_kGY[/youtube:1tisqv3l]

xD

I love my crap wii!  :|
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Offline MadeManG74

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Re: SASASR
« Reply #126 on: February 12, 2010, 05:48:19 pm »
Quote from: "Barry the Nomad"
I just read the Nintendo Power review of SASAR, 8/10, very positive! Their one complaint was the lack of a few more IPs in the track selection, the specifically mention that the game needed Space Channel 5 tracks (something I've been going on about for the past month). They also thought the roster should have been doubled. Of course 20 racers is a lot, I think it's just their broken SSBB minds thinking "moar characters equals moar funner gamez! Wii!!!"

I think it's more that the character selection is really not great. It's not terrible, but it could have been better IMO.
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Offline GG-Gurl

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Re: SASASR
« Reply #127 on: February 13, 2010, 05:44:30 pm »
Quote from: "Aki-at"


Buying the game now for the Sonic says stuff.
lol
that IS pretty epic
& Sumo did say they were fans of AoSTH
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Offline GG-Gurl

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Re: SASASR
« Reply #128 on: February 13, 2010, 05:45:50 pm »
Quote from: "MadeManG74"
Quote from: "Barry the Nomad"
I just read the Nintendo Power review of SASAR, 8/10, very positive! Their one complaint was the lack of a few more IPs in the track selection, the specifically mention that the game needed Space Channel 5 tracks (something I've been going on about for the past month). They also thought the roster should have been doubled. Of course 20 racers is a lot, I think it's just their broken SSBB minds thinking "moar characters equals moar funner gamez! Wii!!!"

I think it's more that the character selection is really not great. It's not terrible, but it could have been better IMO.
The character selction is OK,but I would prefer Vyse over the ChuChus,& Joe Musashi over Shadow..
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Sonic & Sega Allstars Racing is really fun~!
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Offline max_cady

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Re: SASASR
« Reply #129 on: February 13, 2010, 05:46:05 pm »
Hooray for more cheesy Sonic & Sega All-Stars Racing tv spots.

It's also being marketed for kid with emo hair(and notorious as it cuts right away to Shadow the Hedgehog, which takes me back to 2005)....
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Offline GG-Gurl

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Re: SASASR
« Reply #130 on: February 13, 2010, 05:48:24 pm »
Quote from: "max_cady"
Hooray for more cheesy Sonic & Sega All-Stars Racing tv spots.

It's also being marketed for kid with emo hair(and notorious as it cuts right away to Shadow the Hedgehog, which takes me back to 2005)....
really?
when was it marketed to an emo kid?
are you talking about those horrible actors who reviewed the PS3 version?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Sonic & Sega Allstars Racing is really fun~!
Who WOULDN\'T want to Hear Hideki Naganuma on the Radio? Segata Sanshiro would approve..

Offline max_cady

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Re: SASASR
« Reply #131 on: February 13, 2010, 05:55:50 pm »
I'm talking about the corny Youtube UK ad for this game that's on the previous page.

They sorta look like emo kids based on hair style and clothing.
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Offline crackdude

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Re: SASASR
« Reply #132 on: February 13, 2010, 06:02:03 pm »
They are the emo kids that will all play as Shadow online.
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Offline SMS Skull Leader

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Re: SASASR
« Reply #133 on: February 13, 2010, 10:50:00 pm »
Quote from: "Barry the Nomad"
I just read the Nintendo Power review of SASAR, 8/10, very positive! Their one complaint was the lack of a few more IPs in the track selection, the specifically mention that the game needed Space Channel 5 tracks (something I've been going on about for the past month). They also thought the roster should have been doubled. Of course 20 racers is a lot, I think it's just their broken SSBB minds thinking "moar characters equals moar funner gamez! Wii!!!"

This is for me the only downside of the game. honestly for me it would have been wonderful to race along a beach road while listening Splash Wave while racing as Jacky & Akira. also a Space Channel 5 would have looked marvelous in here. Hopefully if we get DLC tracks they will be released as IP packs, tough a part of me says it will probably be just new tracks based on what is already in the game.
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Offline upsidedown fuji

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Re: SASASR
« Reply #134 on: February 14, 2010, 02:25:36 am »
Well, we can always wish for some DLC tracks. Outrun would fit in perfectly. I'm surprised to why it wasn't a part of the game in the first place. It sure seemed like a logical choice, especially after releasing Outrun Online.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »