Author Topic: SASASR  (Read 170969 times)

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: SASASR
« Reply #135 on: February 17, 2010, 09:04:05 pm »
Awesome SASAR model gallery: http://www.ant-online.co.uk/index.php/2 ... ltime-art/

Some highlights:






« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

  • *
  • Posts: 595
  • Total Meseta: 0
Re: SASASR
« Reply #136 on: February 18, 2010, 05:35:45 am »
Those renders are great, I thought the avatar car would have much less polygons than that, its basically one smooth shape.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Pao

  • *
  • Posts: 694
  • Total Meseta: 7
Re: SASASR
« Reply #137 on: February 18, 2010, 11:43:29 am »
GamesTM review: 5/10  :afroman:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »


Offline Pao

  • *
  • Posts: 694
  • Total Meseta: 7
Re: SASASR
« Reply #139 on: February 18, 2010, 01:33:05 pm »
Just tried the PS3 demo.
That snowy billy hatcher stage with Sonic and Eggman playable.
Everything was really good and polished... BUT! The commentator should be silenced! I can't believe how annoying he is, and there is no option to shut him up in the demo! I played while muting the TV.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

  • *
  • Posts: 6263
  • Total Meseta: 668
    • http://www.segabits.com/
Re: SASASR
« Reply #140 on: February 18, 2010, 03:46:12 pm »
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

  • *
  • Posts: 4256
  • Total Meseta: 64
  • Nintendo Bling
Re: SASASR
« Reply #141 on: February 18, 2010, 05:54:16 pm »
Dem are sum funny cars you have there, Kraken  :afroman:

I'm getting my xbox fixed this weekend! Can't wait to play this..  :mrgreen:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
SEG4GES

Offline upsidedown fuji

  • *
  • Posts: 209
  • Total Meseta: 3
  • Chillin' with the Blue Rogues.
    • Upsidedown Fuji
Re: SASASR
« Reply #142 on: February 18, 2010, 07:17:16 pm »
If this is like other modern racing games with announcers, we should be able to have an option to mute the announcer... or at least change it.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Pao

  • *
  • Posts: 694
  • Total Meseta: 7
Re: SASASR
« Reply #143 on: February 18, 2010, 07:26:45 pm »
No joke, he is just THAT annoying!
And the game itself is too loud for some reason, I kept the Volume at 01 and it was still too loud.

The gameplay however, is great, I'm actually surprised! the drifting contributes a lot to the gameplay, and the graphics are good too.

Makes me wish I had Outrun Online Arcade.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

  • *
  • Posts: 595
  • Total Meseta: 0
Re: SASASR
« Reply #144 on: February 19, 2010, 03:28:56 am »
http://uk.xbox360.ign.com/articles/107/1070239p1.html

Luckily it's one of the decent reviewers (the guy that over rates DS games), looks pretty positive.

seems to confirm the frame rate issues though.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

  • Banned
Re: SASASR
« Reply #145 on: February 19, 2010, 04:08:20 am »
I tried the PSN demo today and Eggman's theme is from Sonic Heroes.

 :|
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

  • *
  • Posts: 6263
  • Total Meseta: 668
    • http://www.segabits.com/
Re: SASASR
« Reply #146 on: February 19, 2010, 05:07:11 am »
Quote from: "Waffle"
I tried the PSN demo today and Eggman's theme is from Sonic Heroes.

 :|
Isn't everything in this game related to Sonic pulled from Sonic Heroes?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

  • *
  • Posts: 3160
  • Total Meseta: 61
  • The Dragon
Re: SASASR
« Reply #147 on: February 19, 2010, 07:09:06 am »
Yeah, they've pulled everything from Sonic Heroes for Sonic in this, I wouldn't mind all the Sonic stuff if they all came from a bunch of different Sonic games, but everything from Sonic Heroes? Come on!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Pao

  • *
  • Posts: 694
  • Total Meseta: 7
Re: SASASR
« Reply #148 on: February 19, 2010, 07:52:34 am »
PS3 demo didn't have slowdowns unless there is a lot of cars on screen.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: SASASR
« Reply #149 on: February 19, 2010, 08:24:56 am »
Quote from: "Aki-at"
Yeah, they've pulled everything from Sonic Heroes for Sonic in this, I wouldn't mind all the Sonic stuff if they all came from a bunch of different Sonic games, but everything from Sonic Heroes? Come on!

Well, we've seen Ollie the Orca from Sonic Adventure, modified Crabmeat and Chomper badniks, GHz-like flowers and the courses open with the Sonic Adventure menu theme. Not EVERYTHING is from Heroes. Oh, and some Sonic R tunes have made it in.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »