Author Topic: SASASR  (Read 170983 times)

Offline Sharky

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Re: SASASR
« Reply #150 on: February 19, 2010, 08:46:04 am »
I suspect this will be an 8/10 game with most competent critics... But its a shame that while the mechanics to make a fun game are there so much was handled so shoddy.

Non fixed frame rate, gimped battle system, poor character and track selection...
This could have been a GREAT game instead of a good one.

Hopefully Sumo learn from this and the NEXT game fixes the issues we have.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline east of eastside

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Re: SASASR
« Reply #151 on: February 19, 2010, 09:00:51 am »
Is Kazuma Kiryu in the PS3 version?

maybe he could ride a hostess.  :|
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Offline Monkeroony

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Re: SASASR
« Reply #152 on: February 19, 2010, 09:08:40 am »
Quote from: "Sharky"
I suspect this will be an 8/10 game with most competent critics... But its a shame that while the mechanics to make a fun game are there so much was handled so shoddy.

Non fixed frame rate, gimped battle system, poor character and track selection...
This could have been a GREAT game instead of a good one.

Hopefully Sumo learn from this and the NEXT game fixes the issues we have.

True, 8/10 is astill a really good score.
especially for this type of game.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

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Re: SASASR
« Reply #153 on: February 19, 2010, 09:34:20 am »
Quote from: "east of eastside"
Is Kazuma Kiryu in the PS3 version?

maybe he could ride a hostess.  :|
He can ride a tiger or a peacock.
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Offline Barry the Nomad

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Re: SASASR
« Reply #154 on: February 19, 2010, 09:48:59 am »
I predict:

8/10 to 8.5/10 from the critics to play the rate for what it is

7/10 from the Wii critics who can't rate the game for what it is, and have to keep it a notch below MKWii to save face

5/10 from haters who only want to see yet another Sonic game receive a low score

As for this:
Quote
Non fixed frame rate, gimped battle system, poor character and track selection...

Frame rate is not final. Battle system worked great during the demo. Character selection is leaps and bounds better than SST and pleases me. The track selection is the one are I agree with you. A Space Channel 5, NiGHTS and OutRun or Daytona track would make it near perfect.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline ROJM_old

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Re: SASASR
« Reply #155 on: February 19, 2010, 09:51:29 am »
Quote from: "Sharky"
I suspect this will be an 8/10 game with most competent critics... But its a shame that while the mechanics to make a fun game are there so much was handled so shoddy.

Non fixed frame rate, gimped battle system, poor character and track selection...
This could have been a GREAT game instead of a good one.

Hopefully Sumo learn from this and the NEXT game fixes the issues we have.
Don't bet your life on it. Good attempt though so you gotta give them that at least. Some titles have the time to get issues fixed others like this especially if its quite ambitious in its game design for what is essentially a cash in of a big franchise simply doesn't have time on their side. Since these guys are being picked for what might be considered big projects that has a select release date, i can't see that changing anytime soon. Just look what happened at with that awful Bayonetta game.
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Offline Barry the Nomad

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Re: SASASR
« Reply #156 on: February 19, 2010, 09:58:09 am »
Should I be hating ROJM? I need some advice.
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Offline Orta

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Re: SASASR
« Reply #157 on: February 19, 2010, 11:52:42 am »
Quote from: "Barry the Nomad"
Should I be hating ROJM? I need some advice.

Yes. I knew the perfection of this place wouldn't last long.
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Offline Sharky

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Re: SASASR
« Reply #158 on: February 19, 2010, 02:13:32 pm »
Quote from: "Barry the Nomad"
Frame rate is not final.
I'm under the impression IGN reviewed the final build...

Quote
Battle system worked great during the demo.
I'm talking about the actual battle mode... where you have an arena not a track and lives... Only having 3 tracks and not being online enabled.


Quote
Just look what happened at with that awful Bayonetta game.
I'm not even touching this! BAD JOE.
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Offline Sega Uranus

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Re: SASASR
« Reply #159 on: February 19, 2010, 03:41:33 pm »
I am pretty sure Joe meant the PlayStation 3 conversion of Bayonetta.
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Offline Mengels7

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Re: SASASR
« Reply #160 on: February 19, 2010, 06:27:12 pm »
Quote from: "Barry the Nomad"
Should I be hating ROJM? I need some advice.

*hug* It's gonna be okay. We won't let him bash Bayonetta anymore.

*raises pitchfork*
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Offline crackdude

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Re: SASASR
« Reply #161 on: February 19, 2010, 07:25:24 pm »
Joe </3
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Offline ROJM_old

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Re: SASASR
« Reply #162 on: February 20, 2010, 07:21:10 am »
Quote from: "Sega Uranus"
I am pretty sure Joe meant the PlayStation 3 conversion of Bayonetta.
Yes I am. Glad someone was paying attention. The context of my original post should have indicated that alone since I wasn't talking about whether the game itself was good or not. Just the port. Bayonetta PS3 wasn't given enough time to be up to par with its 360 sibling. Shame these are the same guys that did a good job with the PS3 port of Viking.
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Offline Barry the Nomad

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Re: SASASR
« Reply #163 on: February 20, 2010, 08:00:11 am »
On to happier things, two geektastic SASAR finds:



DE LA CUSTOM GGs?? A reference to the obscure Japanese JSR 2.0 "De La Jet Set Radio"! If only I could find it for under $100 :(



And:


Very awesome that they didn't forget Naoyuki!



"So... uh, Ryo... when are you going to return my bike? No rush! I know your dad died... but I need it back..."
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Offline SOUP

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Re: SASASR
« Reply #164 on: February 20, 2010, 10:52:34 am »
I downloaded the demo the other night.
I can't seem to get the hang of the drifting. Maybe I'm just too used to Burnout, but I keep doing pretty crappy every time.  It's probably something I could get down with more practice, but it doesn't quite have that "pick up and play" thing that I would normally expect from a kart racer.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »