Then you haven't PLAYED the game
Yes The demo, which like almost all Yakuza game demo's gives a great impression of what the finished game will be like as there's very little changes in the graphics (Like for Yakuza, Kenzan, Yakuza IV demo's).
Rubbish
The rainwater effect is Yakuza IV is very a basic fitter , that never changes not matter how much rains comes down there's no even real time reflections , none of the characters clothes get wet either and the water effects in Kezan are the most basic piss poor ones I've seen in any major game on the PS3 . Yakuza games don't feature great lighting or water effects at all in-game
You were harping about YAKUZA being outdated tech two years ago
No long before that in fact . The tech in Yakuza III, Kezan and Part IV wasn't that great-no for a High end Big SEGA Japan production . We saw a jump in the Tech for Yakuza V but that was only after the Team we given 2 years to make the game and we saw a big improvement in graphics . Trouble was other Teams pushed ahead with their tech too and so Yakuza V had trouble standing out when up against the likes of Assassin's Creed IV and so on .
What the one that tried to shut down SOA who was responsible for making Sega a household name
I think Sammy done a better job than anyone of killing SEGA America off with selling Visual Concepts and complete closing down their In-House studios and shedding loads of staff, leaving SOA just being a shell . Looking over that .. I'll say that it was Sonic , SEGA Sprite scaliers coin ups and the Mega Drive that really put SEGA on the map and that's all SEGA Japan.
i said RE, i never said RE 2.
RE 2 was leaps and bounds ahead of the RE on the PS anyways and that's the game it should be compared too since Deep Fear came out in 1998 like RE 2 . But if you want to compare a PS 1995 game to a Saturn 1998 game then fine . RE on the PS features better looking character models than either RE on the Saturn or Deep Fear on the Saturn
VF1 was on model 1 which was still more powerful than what Namco was using
I know and like I said years back. Namco were clever in getting Tekken to run on the system 11 board as it was far cheaper and thus able to be sold to smaller Arcades and even been seen in pubs and take-aways . Tekken looked better though and no-one will factor in the gluf in coin up spec's (other than the die hard gamers) people will just go on what they see . Shame as VF is a better game to play and control and also the Saturn version destroys the Arcade and Tekken for sound effects and one of the few games to make real use of the Saturn epic sound board (shame SEGA put low sound Ram in the unit) .
You said the engine was outdated and nothing used for it
The game engine is outdated and it clear to see. And really... you scraping the barrel saying that because Temco used SEGA facial scanning system for 'one' game that shows SEGA tech is amazing . Plenty of other studios have amazing facial tech systems , even small ones like our very own Ninja Theory here in the UK, never mind 2k, Bioware, Ubisoft , Capcom, Konami and the like
Pretty much every object has simple geometry except Sonic, you can find that in the trees and flowers
That's the case with almost any game and where they'll use simple graphics on the backgrounds, even in High games like Ryse on the XBox One or Forza II (which uses simple effects on the grass and trees . And Sonic lighting effects are better than Yakuza's (well what lighting effects it has) and its basic shader effects and well the game looks better and a game for more fitting of a 360 and PS3 game and unlike Yakuza it's was developed to run on different platforms