No but we can say what is actually, you know, a good engine.
We can and I don't think Kenzan, Yakuza 3 or IV were that great engines in game . I did liked Binary Domain engine, but now that's outdated and not uble to be scaled up to the next gen , like how the Anvil Next gen is for Assassin Creed Unity , while also able to support the 360 and PS3 versions of Assassins Creed Rouge .
That what I mean by other corps having next gen pipelines . Even the Sonic engine which you loved to slate did very decent things with PSO 2 on the PC and shows the engine is at least scalable.
And if were talking about new engines for the next gen then ALIEN ISOLATION completely finishes off this debate.
We're on about SEGA Japan . CA got it right a next gen game engine that is scalable, able to work on multi platforms and a game that is made to appeal to the West . SEGA Japan should take note
Geometry is facts. Facts can be proved,
Yakuza 3 Geometry is very simple in games like Yakuza III or IV . There's plenty of 2D assets being used for starters, shaders being used to give the impression of 3D but its just a flat object (like neck chain ect), there's no real time reflections being used (even though its raining ) Lighting effects that happen on the Battle moves and so on aren't reflected back on the scenery and the less said about Kezan water effects the better.
We all know that Sega sill makes tech and hardware but reserved for the arcade division that is used on titles like BORDERBREAK.
You make me laugh for starters you keep banging on about Mobile , yet the likes of EA actually make more revenue from the mobiles in fact if one looks at the top earners on the Mobile SEGA are far from the top with the likes of Gung Ho way out in front and even the likes of Disney and EA and I'm sure Square ahead of SEGA . And wow SEGA Japan making tech for Border Break ? That keep them ahead of the game lol , given that Ring Edge was way behind last gen console spec and Ringedge 2 is way behind the likes of XBox 1 or PS4
And so far SEGA hasn't ported the game to the consoles , much less let AM#2 work on a console game (other than handling ports of past classics)
Keep it coming