Author Topic: Sonic Colours Discussion  (Read 290999 times)

Offline Sega Uranus

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Re: Sonic Colors announced for Wii/DS
« Reply #165 on: June 15, 2010, 12:44:24 am »
Why are the sprites of the HUD so low quality?

All of the levels look nice except the food level. It really does not get much dumber than that...
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: Sonic Colors announced for Wii/DS
« Reply #166 on: June 15, 2010, 02:14:38 am »
Sanus would rather have Gears of Sonic the Hedgehog where everything is REAL LIFE DAMN IT!
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Offline Kori-Maru

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Re: Sonic Colors announced for Wii/DS
« Reply #167 on: June 15, 2010, 02:18:41 am »
New Sonic Colors E3 Trailer with theme song [youtube:3miafnox]o7bt49zGN8g[/youtube:3miafnox]The Theme song to Sonic Colors is "Reach for the Stars" by Jean Paul Makhlour from Cash Cash

and I just think that I've submitted first fast enough on Sonic Stadium and TSSZ. Weird O-O
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Offline fluffymoochicken

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Re: Sonic Colors announced for Wii/DS
« Reply #168 on: June 15, 2010, 02:51:47 am »
....This game is looking absolutely wonderful right now. I love you so much, SEGA. <3333
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Offline Kori-Maru

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Re: Sonic Colors announced for Wii/DS
« Reply #169 on: June 15, 2010, 03:33:53 am »
New DS Screens. Keep up the good work Sega.








« Last Edit: June 15, 2010, 04:08:40 am by Kori-Maru »

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Offline Orta

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Re: Sonic Colors announced for Wii/DS
« Reply #170 on: June 15, 2010, 04:04:12 am »
Quote from: "Sega Uranus"
Why are the sprites of the HUD so low quality?

All of the levels look nice except the food level. It really does not get much dumber than that...

The images look upscaled. These should be 720x480. It's the Wii's maximum output resolution.

Anyway, I like how this looks. I'm saving other thoughts for some other time. :lol:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

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Re: Sonic Colors announced for Wii/DS
« Reply #171 on: June 15, 2010, 05:24:57 am »
Quote from: "Orta"

The images look upscaled. These should be 720x480. It's the Wii's maximum output resolution.

Wii HD? How else do they upscale the images so perfectly?
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Offline Orta

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Re: Sonic Colors announced for Wii/DS
« Reply #172 on: June 15, 2010, 05:26:20 am »
They just capture them from development kits and such. Traditionally, it's how you create bullshots.
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Offline crackdude

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Re: Sonic Colors announced for Wii/DS
« Reply #173 on: June 15, 2010, 05:34:04 am »
Am I that ignorant to only now noticing the devkits output in high resolution?
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Offline Orta

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Re: Sonic Colors announced for Wii/DS
« Reply #174 on: June 15, 2010, 05:41:19 am »
Possibly. Anyway, people have been doing this to Wii games (upscaling) for a while now. They use emulators to accomplish it.
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Offline nuckles87

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Re: Sonic Colors announced for Wii/DS
« Reply #175 on: June 15, 2010, 11:17:51 pm »
Actually, the sprite in the hud DOES actually look low quality. Probably a place holder though.
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Offline George

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Re: Sonic Colors announced for Wii/DS
« Reply #176 on: June 15, 2010, 11:25:18 pm »
Quote from: "crackdude"
Am I that ignorant to only now noticing the devkits output in high resolution?
Yeah, they do it for magazines and that nonsense. Do people really think the MJ game will run at 3,000p?
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Offline matty

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Re: Sonic Colors announced for Wii/DS
« Reply #177 on: June 16, 2010, 02:36:50 am »
Here's an (J)ompression of Colors and now I am officially more excited for this game than Sonic 4:

http://www.destructoid.com/e3-10-jimpre ... 6708.phtml

Quote
So, Sonic Colors is like Sega took Sonic Unleashed, extracted the good bits and then threw 90% of the liquidy bullsh*t in the trashcan. At least that's what I felt after playing through two full zones and a boss battle. The game shifts between behind-the-hedgehog Sonic Adventure-style running and true 2D platforming seamlessly, and really feels like a continuation of Unleashed's "daytime" levels with the Werehog crap left firmly behind.

The "Color" powerups are easy to activate, although a little hard to control without practice. They're rather fun and clever, though, especially the Yellow Color, which lets Sonic drill through the ground in 2D areas. From what I saw, the game looked hugely promising. However, so did Sonic Unleashed when I first tried that, so I'll reserve judgment for now. Cautious optimism is the recommended stance until more gaming is done.
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Offline Orta

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Re: Sonic Colors announced for Wii/DS
« Reply #178 on: June 16, 2010, 04:19:01 am »
From a gameplay video I saw I must say nothing seemed to be wrong with the game except the fact Sonic felt too "floaty" like he does in Unleashed. This worries me as it seems they're putting the focus on speed once again... We'll see. At least it seems to be pleasing the media.
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Offline Monkeroony

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Re: Sonic Colors announced for Wii/DS
« Reply #179 on: June 16, 2010, 01:38:34 pm »
This is looking amazing.

Is it out this year?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »