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wuuff: "A mysterious ship drops into a maze of underground pools and must fight other ships or be sunk.This is a game for the Sega Dreamcast. I tried to make the game use the Dreamcast hardware enough that it looks like this could not be done without noticeable downgrades on prior generation consoles.Features:- A water surface effect (using mipmaps)- Water physics- Projectile physics with the environment- Positional sound- Baked vertex lighting- Fake environment mapping (in a later area)"
Lock and Toadhttps://safetystoatstudios.itch.io/lock-and-toadhttps://www.youtube.com/watch?v=oYjoIlr_qDQ
Lock and Toad (SEGA Genesis/Mega Drive) - "Bonus Round" Videohttps://www.youtube.com/watch?v=MYyQa61gouwDownload the demo here : https://safetystoatstudios.itch.io/lock-and-toad
Lock and Toad is done for now!It's a block-pushing game, but with bullets and fighting. It combines puzzle-solving with improv, action, and creativity. Safety Stoat Studio: "Block pushing games are more fun with guns. Controls:- A: Press to center yourself in your square (useful for aiming). Hold to strafe.- B: Fire- C: Kick"
Mouse's Mistake: "Apollo is a rhythm-based space shooter in which you aim to defeat dancing aliens to score the highest amount of points!Note: Frame drops in Flycast can cause the music to desync. It is unfortunate, but a by-product of the inability to query the AICA easily for position when streaming audio over KOS. Please play on original hardware, or make sure you get as little frame drops as possible.Additionally, it is possible that one of the stereo channels for the music cuts out during gameplay due to conflicts in AICA hardware channel assignment. I believe I know the source of the issue, but I was not able to fix it on time for the jam deadline, so this is to take into considering. As mentioned at the beginning of the game, bugs will arise!It features a fully original soundtrack and sound design composed by the developer of the game: Niels Van Son a.k.a Mouse's Mistake. With help from Benedikt Scheffer for the ship model and logo. Christoph Noll from retrospiel.com for community and support. This was originally developed as both a game and an EP at the same time, so the soundtrack will be released on online platforms soon.Spamming shots isn't enough in this game... you must play on beat to score the highest points!"
captkuso: "At the end of World War III the opposing sides were forced into a stalemate by aliens, living among us, breaking cover to intervene and prevent a nuclear exchange.With their presence now known by the world, many aliens settled into blue collar jobs.Explore a large 3d area in and out of one of seven unlockable cars, as you look for fares and master handbrake turns to help Gleeby earn cash and beat the timer!Features VMU saving and icons that change during play, as well as custom pixel art and music."
Yombo Prime: "In this episode you fly your jet through various landscapes (5 levels) trying to expulse some aliens that are going to abduct different animals.Avoid that by destroying the UFOs and the turrets on the UFO mothership.Starship Madness 2 features up to 2 players in divided screen mode, auto guided missiles and original soundtrack!"
NEXTGENius: "Tank Attack is a fast-paced, cartoon-style action game demo where you roll into battle as a heavily armed steel beast with one mission: total domination.Storm enemy bases, blast rival tanks into scrap, demolish supply depots, and hunt down fleeing couriers before they can call for backup. Each level throws tougher defenses, tighter maps, and bigger explosions your way.In Tank Attack, diplomacy is optional. Cannons are not."
LeSam: "Fight your friends in the Deadly Dungeon Derby™. Never stop running, crash through walls, punch goblins and get the ball in the goal. Who will be the last one standing?Multiplayer mode : Be the last one standing! Boxes give +1 life. If everybody else has reached the exit except you, blocks will start to fall and can kill you!Single player mode : Reach the end to win! Finishing levels give more time. Boxes give +10 seconds. Watch out, some levels require you to kill all enemies to open the exit door.Enemies die when you touch them. Pits kill you when you fall in them. Everything else makes you bounce."
Locked Door Puzzle: "A Dreamcast RPG in a digital worldThe old order is gone and the systems are at war. Amidst the chaos an operative sees oppurtunity, a dangerous heist on the enemy battlefield. What kind of thief is she? Will she leave death and destruction in her wake or will her presence be like a ghost in the night."
meisei4: "if you get stuck in pages press start + dpad up (or any of the left, right, down or other pad buttons) -- i didnt have time to add full navigation hud to all screens... but my dev build pad bindings are still left in for toggling and some navigation."
The Cams: "Dreamcast game built using Raylib for the Dream Disc '25 GameJam.Sadly no sound in this version as it was causing bugs There's a lot more I wanted to do but ran out of time."
Happy Ferret: "Welcome to the browser port of my N64Brew game (I have also uploaded the N64 original and the Dreamcast port. You can find both below).It's very unfinished and still quite buggy.I published a short guide and known bugs to the game's GitHubFeel free to also check out my YouTube for more unique content and ports of several games to N64.Since the time of writing, I have found one more bug that makes the game crash during room transitions if the inventory has been opened and closed too many times. I'll fix this soon but it's worth noting.I intend revisiting development later this month, when I'm porting the game to Dreamcast in a much improved format. All changes in the Dreamcast version will be backported to the N64 and browser release."
Marble Granite: "Waddle your way across the floor, and jump over the icy boulders!This one's less of a Game and more of a Demonstration at the moment, lacking everything from a Title Screen to Collision, but I'm happy to share it for one main reason, and that's the use of the "LDC" Instruction in Walter's WaterBear Compiler! The obstacles are loaded in sequentially from the ROM Space, and you can edit the "Map" yourself by reording the ".Byte" Chunks in the Main.ASM Code. I'm looking forward to introducing a section on how that's done into the VMU Beginners' Tutorial, so that VMU Devs can draw up Maps for their own awesome Games, and to utilizing more of it here too. With some more time, this title can be expanded upon to be actually fun to play, LOL."
John Smit: "WIP c99 lite demake of the indie classic, the lite code base makes it more viable to run multiplatform across a variety of older retro consoles, targetting the dreamcast for this jam. It's very WIP and not fully functional. GARBANZO QUEST! The crazy bullet-heck platformer where your main weapon is your own spit! Help Garbanzo (and Pinto if you have a buddy) save their Friends from the evil Billi' Bones and his wacky world full of hand-crafted challenges, secrets, and branching paths!Hotfix R1 should actually be playable start to finish.Music was jettisoned in favor of keeping under the 70mb limit, I could probably pull it off with the xm based ost being run natively, I will probably do either that or CDDA for performance, but for now no sound."