Author Topic: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)  (Read 3943823 times)

Offline Berto

  • *
  • Posts: 50100
  • Total Meseta: 23
Added QuadWorld for SEGA Saturn









Quote
SupeReye: "QuadWorld is a minecraft classic clone. When I have seen frogbull do his version, I thought to my self that saturn should be able to achieve at least what classic minecraft could. And here it is.

Sadly I was not able to implement world save/load, but I plan to add that in near future, so stay tuned 🙂
I will also release the source code soon-ish, after i clean it up and prepare it for next features.

Features include:
- 144x64x144 world
- 37 unique blocks (with ability to have up to 63 of them in the future)
- Fully generated world, based on the seed composed from system clock (plan to make it editable in the future)
- Falling sand and gravel
- Blocks are casting shadows under them selves
- Lava and water spreads in the same fassion as in minecraft classic (be carefull to not flood your world)
- When lava and water meet, they will produce rock
- Player collision, swimming in water and lava
- Unique premade world by Shiroiii

Planned features:
- Save/Load to Satiator, GamersCartrige and maybe others
- Better water, lava physics
- Full survival mode
- More blocks!"

Download the ISO here: https://segaxtreme.net/threads/segaxtreme-saturn-31st-anniversary-homebrew-showcase-entry-thread.38115/post-200877

Offline billybob884

  • *
  • Posts: 266
  • Total Meseta: 0
Arcadiama MD

https://nicoklem.itch.io/arcadiama-md

Quote
A retro game inspired by the Mega Drive, blending frenetic action with modern design: traverse diverse levels, face memorable bosses, and master precise attack patterns.

Three game modes—an intense Arcade mode (short matches, limited lives, competitive scoring) and a Standard mode for longer shoot 'em up runs—offer depth and replayability. Customize your ship with upgrades, unlock weapons and skills, and climb the leaderboards with a demanding scoring system. Perfect for fans of challenge, precision, and retro gameplay, featuring a chiptune soundtrack and responsive controls.









Offline billybob884

  • *
  • Posts: 266
  • Total Meseta: 0
So I found these three very old SegaCD projects that look to be full games (albeit ports), despite being on a ROM hack site:

Riley's Letter Recycle

https://www.romhacking.net/homebrew/83/

Quote
The Sega CD version of Riley’s Letter Recycle written for bgvanbur’s four year old son, Riley.  It has 1 and 2 player modes.  The objective is to get the letters to spell 3 letter words.  Each level plays in a different way: overhead letter pick up, recycle truck surfing, letter catching, recycle truck driving, and platformer style letter pick up.  A hidden level select (by spelling a 3 letter word on the title screen using ABC) has access to 4 additional platformer levels.










=============================

Tower Tic Tac Toe

https://www.romhacking.net/homebrew/64/

Quote
Tower Tic Tac Toe (Sega) is a port of Tower Tic Tac Toe to the classic Sega CD, created using a TinyBASIC compiler called “BasiEgaXorz” (BEX), created for the Sega CD during Fall 2013.Unlike the original PC version of Tower Tic Tac Toe, this version includes music and sound. The sound effects are generated by PSG, and the music is generated by CD audio. Also, the game has a few more options (in order to toggle music and sound effects), and has an EagleSoft Ltd FMV sequence.










=============================

Hide The Baby

https://devster.proboards.com/thread/956/hide-baby-new-homebrew-game

Quote
Hide The Baby was a game by Nick Weihs for PC, Ouya and Web browsers. I reprogrammed the whole game for Sega CD and worked on it for almost one week and now, it is done and complete.

The game itself :
Basically, you're a single mom in China who had a second child when it was still illegal to have more than one child. (It's no more illegal). Find anything in your house that could disguise your baby!



« Last Edit: June 10, 2026, 10:28:32 pm by billybob884 »

Offline Berto

  • *
  • Posts: 50100
  • Total Meseta: 23
So I found these three very old SegaCD projects that look to be full games (albeit ports), despite being on a ROM hack site:

Riley's Letter Recycle

https://www.romhacking.net/homebrew/83/










=============================

Tower Tic Tac Toe

https://www.romhacking.net/homebrew/64/










=============================

Hide The Baby

https://devster.proboards.com/thread/956/hide-baby-new-homebrew-game




Nice finds! I'll add them in the old big list.
Thanks billybob.  :-D

Offline billybob884

  • *
  • Posts: 266
  • Total Meseta: 0
Pirates of the Drowned Hypertorus

https://safetystoatstudios.itch.io/pirates

Quote
A curious, pirate-themed Roguelike where you try to bump into people better than they bump into you.Gameplay


This game is mostly about gaining an advantageous position on your opponents. If you and your opponent bump while you are facing each other, you trade blows and you both lose health. If you bump your opponent from the back, however, you deal bonus damage and lose no health, so try to strike from behind.
When you jump, you're defenseless, so try not to bump into anybody while jumping.
Get a treasure chest to end the round and go to the store. The goal of the game is to buy the 3 treasure maps.


https://www.youtube.com/watch?v=v7Emh_sJF9s

















Pixel Panic

https://romhackplaza.org/homebrew/retro-replay-pixel-panic-genesis/


Quote
Retro Replay: Pixel Panic is a fast-paced arcade puzzle maze game where the player collects chips, dodges enemies, uses power-ups, breaks through parts of the map, chases score, and tries to survive increasingly chaotic stages. The Genesis version keeps the spirit of the NES version but gives it a stronger arcade feel with more room for visual detail, better sound, and more ambitious level design.


This version now includes 50 unique levels, instead of relying on repeated layouts with higher speed and difficulty. Each stage has been designed to feel different, with new shapes, layouts, breakable rooms, tighter paths, open danger zones, and more intentional challenges. Some levels are smaller and more compact, while others are larger, stranger, and more maze-like. The goal was to make every level feel like its own little puzzle instead of just a recycled board.


https://www.youtube.com/watch?v=qVXIeMQ3AyA
















Megadrive Battle X


I think this one's more of a tech demo? See what you think


https://nicomegadrive.itch.io/megadrive-battle-x


Quote
This not a port of Megaman X on Megadrive, it's just an idea I had to make some kind of fast paced combat in the world of Megaman X, with different enemies swarming the screen.


I would like to implement Zero as well later if possible so two players could play together and slash / shoot all those damn mavericks standing on their way.