Author Topic: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)  (Read 4691616 times)

Offline Berto

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Re: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)
« Reply #2790 on: September 29, 2026, 05:06:24 am »
Added Pacamaze (Port) for SEGA 32X







https://www.youtube.com/watch?v=3-l2FN5a93M

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Haroldo Pinheiro: "A W.I.P. faithful port of Pacamaze (DOS, 1995, by Moons Vestin — "Doom meets Pac-Man") to the Sega 32X, reverse-engineered from the original PACAMAZE.EXE.

First-person maze shooting: eat all the dots, avoid or shoot the ghosts, survive all 5 levels."

Link : https://haroldo-ok.itch.io/pacamaze-32x

Offline Berto

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Re: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)
« Reply #2791 on: September 30, 2026, 01:51:45 am »
Moving Neon Snake for SEGA Dreamcast to 2026 List since the game is out now







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Neon Snake takes the classic snake game into a glowing virtual world. Guide your light-trail serpent across a pulsing cyberspace arena, grab the data crystals, and grow longer without crashing into the walls or yourself. Every pickup makes you faster, and the grid only gets more dangerous.
Running natively on real PSP hardware Dreamcast Hardware and on desktop.

Link : https://caution-interactive.itch.io/neon-snake

Offline Berto

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Re: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)
« Reply #2792 on: September 30, 2026, 04:58:17 am »
Added Daytona USA (Port) for SEGA 32X

https://www.youtube.com/watch?v=C8gOgV6fEFg

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An interesting technical mash-up has surfaced on the Sega homebrew scene: a 32X port of smash arcade racer Daytona USA (1994) that is basing its build on the engine of 32X release Virtua Racing Deluxe (1994)

A short test clip was uploaded to YouTube earlier today by "CamTrack", while a dump for the build is featured on the GitHub of modder "MatiasZanolli". The clip shows the Daytona USA "Hornet", instantly recognisable even without its "Gallop" branding, tearing down an IndyCar circuit resembling the famous ...

Article : https://www.timeextension.com/news/2026/09/daytona-usa-sega-32x-fan-port-is-being-built-on-the-virtua-racing-deluxe-engine

Offline Berto

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Re: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)
« Reply #2793 on: September 30, 2026, 05:04:56 am »
Added Rastan for SEGA Genesis/Mega Drive
Port from the arcade version









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Tighe Lory: "Build 387 with a bit of an overclock.
Palette still needs work and there are some Layer A glitches, but totally playable (still invincible)"

Watch the video here : https://x.com/tigheklory/status/2105047307934654553

Offline Berto

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Ghost Sweeper (Gameboy Advance) Kickstarter is Live Now!
$20,000 STRETCH GOAL TO UNLOCK THE SEGA GENESIS / MEGA DRIVE VERSION!








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For centuries, the Dark Lord lay buried beneath the ruins of his cursed castle...
But evil never truly dies.
After being resurrected from his ashes, the Dark Lord spreads a terrible curse across the kingdom. Ghosts, skeletons, haunted pumpkins, and all manner of mischievous monsters roam the land, forcing villages to flee in terror.
Just when hope seems lost...
The Ghost Sweepers arrive!

Armed with courage, skill, and a healthy disregard for spooky monsters, they're ready to clean up the kingdom one ghost at a time.
Explore a Haunted World
Your adventure takes you through 8 unique worlds, each filled with personality, secrets, and increasingly dangerous enemies.

Back the game here : https://www.kickstarter.com/projects/7rs/ghost-sweeper-gameboy-advance

Offline billybob884

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The Legend of Zelda: A Link to the Past

https://x.com/YTNaiAdventure/status/2104201682049446113

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Porting this little beauty to the Saturn while I wait for the new Kid Racers artwork

https://www.youtube.com/watch?v=xXg1FLVZ3MQ






Demon Girls

September 27, 2024 - Demon Girls *


https://www.homebrew-factory.com/megadrive-genesis/201-demon-girls-md.html

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Demon Girls is an unofficial "Helltaker" demake for the Mega Drive/Genesis, developed by Juice Lizard and SpritesMind. It grants you seventeen levels of pure puzzle, inspired by the old "Sokoban".

From Hell to Heaven, embark on a funny and sensual adventure. And try to survive your own harem of pixelated creatures.

https://www.youtube.com/watch?v=0lZSLM4hoN0



Offline Berto

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Shadow Dancer: The Arcade Game (SEGA Genesis/Mega Drive) -  WIP#1 Video

https://www.youtube.com/watch?v=tBMeeuv7ohs









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Master Linkuei: "SEGA Genesis Shadow Dancer The Arcade Game by Master Linkuei

This is a work in progress port of 1989 Arcade game Shadow Dancer released for the Arcade board SEGA SYSTEM 18.

What was already done?
-The whole game logic was 1:1 ported from the SEGA SYSTEM 18
-The whole game was playable from start to finish
-Ninja Magic dynamic graphics reload during gameplay
-Stage 1 BGM converted from 2x YM3438 to YM2612
-All the Voice Samples and SFX are ported using XGM Sound Driver

Future builds:
-Improve performance
-FIX Invisible Sprites (Frames not extracted from the Arcade ROM yet)
-Improve graphics and color palettes since they are fast automated conversions
-FIX BUGS and Glitches"

Source: https://x.com/masterlinkueibr/status/2098201282154520883

Offline Berto

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Mega Parodius (SEGA Genesis/Mega Drive) - Stage 1 is near complete



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Shannon Birt: "** Sega Genesis Mega Parodius Update **

Slow but steady progress - the gift that keeps giving in coding workload is nearly done,  in a few days Catboss will be done then onto the Penguin Boss ( much easier ) , which means stage 1 is near complete.
Pyron in GFX/SFX and Vector Orbitex in Music are patiently waiting for me to catch up with the level art / music but things are accelerating now . Much of the assets are done for stages 2 & 3.

Since last showing many changes under the hood,  whats shown here is added Chest Bees, Penguin factory ( penguins coming up from the middle of the catboss ship ) , added Meow SFX, added Catboss Explosions and damage states.

The penguin factory was harder to get right than i thought , the ship acts as moving platform. Its not 100% arcade accurate as i don't have the source code, I actually think small variances will make it fun to play anyway - the goal is still to be very close.

Fixed a tonne of priority issues via a level based depth system for objects, e.g. penguins sprites come up behind the ship onto the ships deck, but paw sprites  need to be infront of ship still, but the entire catboss ship must eventually come offscreen behind foreground, but then the foreground is actually the background layer ( layer B ) at that time and thats normally behind layer A ( the ships hull ) , as layer B takes over all foreground and background tasks when the Catboss comes on, as much of the Catboss is layer A to avoid the sprites per line limit issues ... yeah its priority hell haha.

Part of the issue is getting things accurate to the arcade, would have been easier to take liberties here and there , eg just let the Catboss drop down in front of the forground etc. Also arcade size explosions that don't cause sprite wipeout rather than using small explosions etc , used custom sprite cutting with no Y overlap to make sure sprite overload is kept at bay.   The explosion sprites overlap the paw sprites and the right part of the cats face which is also sprites so minimal overlap was needed."

Watch the video here: https://x.com/birt_shannon/status/2103482738888126621

Offline Berto

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Castlevania (SEGA Master System) - Updates to stages 2, 3, and 5

https://www.youtube.com/watch?v=MeIk59XVIRE

Offline Berto

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Added GG Shinobi 2: The Silent Fury for SEGA Genesis/Mega Drive
Remake from a Game Gear game

https://www.youtube.com/watch?v=qyrU-RXhLNM



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TheNomCognom: "SGDK some sketchy moments on the gg shinobi 2 port.
All are mockups with wrong pals but most of the "backend" is almost done.
So its time to draw ¬¬'
Only magic powers and yellow and pink abilities are not done yet.
The bosses have their own engine but still under construction."

Watch the newest video here: https://x.com/Jaume96749222/status/2106226234518536483

Offline Berto

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Daytona USA (SEGA 32X) - New handling test

https://www.youtube.com/watch?v=-YsAwRzgYQM

Offline Berto

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Offline Berto

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Shinobi MD - Arcade Port (SEGA Genesis/Mega Drive) -  Preview Video

Note : There are two Shinobi Arcade port projects for SEGA Genesis/Mega Drive.
One is this by by Master Linkuei and the other one is by Tryphon

https://www.youtube.com/watch?v=83VfgyTYyAM

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Master Linkuei: "SEGA Genesis Shinobi by Master Linkuei

This is a work in progress port of 1987 Arcade game Shinobi for the Arcade board SEGA SYSTEM 16.

What was already done?
-The whole game logic was 1:1 ported
-XGM1 implementation to replicate the original soundtrack, SFX and Voices (STILL WORK IN PROGRESS)
-I remade almost all the Sprite graphics and colors by hand (STILL WORK IN PROGRESS)
-I programmed a new options menu that changes the original dipswitches from the Arcade and more...
-I programmed a new Level and Scene select so i can test bugs and colors of all the screens.
-Found some unused levels and added to the port
-Found an unused Taxi and implemented on the unused stage
-Just some bugs, colors, music and SFX to improve

Future builds:
-Improve color palettes from the backgrounds
-Improve color palettes from the Sprites
-Improve the music conversion
-Improve transition screens
-Improve the bonus game
-Fix the black screen bug when Joe enter a door
-Fix 4-3 bad color palettes
-Fix Nakahara color palettes
-FIX BUGS"

Link : https://www.youtube.com/@MasterLinkuei

Offline Berto

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Castlevania: Harmony of Dissonance (SEGA Genesis/Mega Drive) - Full Talos Scripted Scene

https://www.youtube.com/watch?v=4qJzyZkgD0U