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ARMEVO: "Alien Syndrome is a classic arcade game originally released in 1987. This independent project explores bringing the arcade experience to the Sega Genesis / Mega Drive.The project is currently a work in progress. Its basic structure has been implemented, and the current build is ready to be showcased as development continues."
jonathandasilvasantos: "Work-in-progress Tyrian port for Sega Mega Drive / Genesis. GPL source-only distribution; build a local 8 MiB SSF2 ROM from separately downloaded data."
oldschool is beautiful: "An unofficial fan port of the 1988 arcade shooting game Cabal (TAD Corporation) to the Sega Mega Drive / Genesis.This is not a remake or a reimagining. The Mega Drive runs the arcade game's own 68000 program, unchanged. Only the display, the sound hardware and the controls were rewritten for the console. On every test run, including a full game from the first level to the ending, the game plays exactly like the arcade, frame by frame: same enemies, same patterns, same scoring."
ShinobiZ / Thierry Lescot: "Shadow Warriors comes home to the Mega DriveShadow Warriors (Tecmo, 1988 – better known as Ninja Gaiden in arcades across North America) is the brawler where a lone ninja fights through the streets of America, swinging from lamp posts, throwing thugs around and smashing the scenery. This is a complete conversion of the arcade game to the Sega Mega Drive / Genesis.It is not a remake from memory: the game logic is the original arcade program, running natively on the Mega Drive's 68000. Everything you see and hear has been rebuilt for the Mega Drive – tiles, sprites and palettes converted from the arcade graphics, the music and effects on the YM2612 and PSG, and the original digitised voices and hits played through the DAC."
Retroplayingbcn.es: "We're still polishing the Tempo Port for the SEGA Megadrive. Still a ways to go. But things are progressing nicely already.There's a lot of code that was written in 6800, but what's being done is porting all the SHA2 instructions to 6800 and redrawing bosses, routines, etc., and the problem is the audio stuff, which is mostly done but not the voices, and the backgrounds, which are really crappy in quality."
SEGA 32X :The NeverHood
Demon Girls (Physical)
This is what happens when an inside joke gets turned into a series with the final entry in the story getting cancelled... and some dumbass decides to recode the entire thing on the sega genesis because they got bored. To be honest even I don't know if its a recode or a remake, I haven't decided on if I'm going to remake all the sprites or not.This is still a big work in progress, right now I'm just trying to focus on getting Toy Sonic's stage done (I'm scared of Toy Mario's stage lol) with a few extras maybe
This project brings the classic Teenage Mutant Ninja Turtles arcade game to the Sega Mega Drive / Genesis. It is not a remake or a reimagining. The port runs the arcade’s original game code, so the enemy AI, the physics, the hit detection and the timing all behave exactly like the cabinet.Beneath that original code, a new engine translates the arcade hardware to the Mega Drive in real time: graphics, colors, sprites and sound. Every scene is checked side by side against the arcade, and anything that doesn’t match gets fixed.
This demo contains the first two fights, one grudge match, and all playable characters selectable! Some concessions needed to be made for the 32X version as compared to the arcade, but I think that they're minimal. Compare this to the SNES version, and I think you'll be happy! I'd love to hear what you think of this- a lot of time went into the details. If you don't think AI should be used as a tool to compile and assist in troubleshooting, feel free to pass on this :-)
I am a huge fan of the "What if?" branches of video gaming history, and I always wanted to see what Hard Drivin' would have looked like on the 32X. I have been playing around with Claude as well as reverse engineering the arcade ROMs to port them to the 32X hardware and take advantage of the two 32X CPUs and the Genesis CPU. Here's a short video of the attract mode. The actual game has full sound, and playing on real hardware (in my case a 32X plugged into a CDX...) runs and handles beautifully.
Hi everyone! My name is Jonathan, and I would like to share Tyrian MD, a work-in-progress native port of Tyrian for the Sega Genesis / Mega Drive. I hope it may be of interest to fellow fans of the console and shoot-em-ups.The project uses OpenTyrian as its behavioral reference and targets the stock console: a 7.67 MHz 68000, 64 KB of RAM, the VDP, YM2612 and PSG. No Sega CD or 32X is required. The goal is to preserve the gameplay while adapting the rendering, sound and data layout to the Genesis hardware.
Stachio is an up-and-coming entrepreneur selling handmade pistachio butter cups in sunny Los Altos. Ruthless mogul Dr. Wally stole his idea and flooded the town with mass-produced knockoffs.Battle through the suburbs, blast delivery drones, and reclaim what’s yours.
I've been working on a side project that turns a Sega Genesis into an ATC-style radar scope showing real aircraft around my home airport. The video shows me plugging it into a Model 1 and walking through it in about 90 seconds. It runs on a MegaWiFi Rev.C cartridge, which has an ESP32 on board for Wi-Fi. The Genesis only has 64KB of RAM, so it can't handle the raw flight data feeds. Instead, a small relay program on a computer on my network pulls ADS-B data from adsb.fi and shrinks it down to a tiny binary frame. The cart finds the relay on its own over the network and grabs a fresh frame on every sweep of the scope. Some of what it does: - Rotating sweep with afterglow, aircraft blips, trails and data tags (callsign, altitude, speed) - A traffic list on the side you can scroll through and sort by distance, callsign or altitude - Press C on any aircraft for a details screen: type, operator, registration, altitude, squawk and so on - Classic green phosphor look or a more modern STARS-style display - Over 1,100 airports to pick from as your home field - A boot screen where a 787 taxis out and takes off while the cart connects to Wi-Fi
So apparently there was also a Genesis version in the works at one point, though I couldn't find a download for it despite his comments on the itch.iohttps://itch.io/post/17624122https://www.reddit.com/r/Neverhood/comments/nwjs97/my_port_the_neverhood_for_sega_mega_drive_genesis/So wild to see this, I loved this game as a kid. Was my intro to point and click adventure games
Demon Girls has reached it's order minimum and is guaranteed to be produced. Less than a day left!https://usa.homebrew-factory.com/megadrive-genesis/201-demon-girls-md.html
Added Tyrian (Port) for SEGA Genesis/Mega Drivejonathandasilvasantos: "Work-in-progress Tyrian port for Sega Mega Drive / Genesis. GPL source-only distribution; build a local 8 MiB SSF2 ROM from separately downloaded data."Link : https://github.com/jonathandasilvasantos/2026-tyrian-md
Tyrian MDhttps://reddit.com/r/SEGAGENESIS/comments/1xg8nmd/tyrian_md_a_native_genesis_mega_drive_port_of/https://github.com/jonathandasilvasantos/2026-tyrian-md
RockClones: Dr. Golden's Attackhttps://loader101.itch.io/fnas-megaclonesTeenage Mutant Hero/Ninja Turtles: Arcade Port https://arcadeperfectports.itch.io/tmht-mdPit Fighter 32Xhttps://reddit.com/r/SEGAGENESIS/comments/1xjsmuq/pit_fighter_32x_demo_now_available/https://drive.google.com/file/d/1D4_OQabgzlv2mTJETS-hzK0LKNNgSumE/view?usp=drive_linkHard Drivin' Sega 32X prototypehttps://reddit.com/r/SEGAGENESIS/comments/1xgz6za/hard_drivin_sega_32x_prototype/https://www.youtube.com/watch?v=fyMcSIUCz3kUntitled Sega CD/32X projectI also stumbled upon this one, a very cool looking 3D first-person fantasy game type projecthttps://reddit.com/r/SEGAGENESIS/comments/1xebxra/gauging_interest_in_sega_cd32x_game/
io8066: "This project was born from a desire to fill a historical gap in the Mega Drive library. While the system received excellent versions of "Street Fighter II", the original 1987 title—known on consoles as "Fighting Street" for the PC Engine CD—was never released for the platform.This version offers a reimagining of that classic, adapting its graphics, audio, and gameplay structure to create a fluid experience on SEGA hardware, all while preserving the charm and challenge that defined the first game in the franchise."
I believe these two are the same game. Just missing the "MD" title at the end.
Haha whoops! I had thought I'd already posted it, but must have just glossed over it when I was looking