Author Topic: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)  (Read 4731496 times)

Offline Berto

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Added Alien Syndrome (Port) for SEGA Genesis/Mega Drive







https://www.youtube.com/watch?v=SYdyTR_1Hac

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ARMEVO: "Alien Syndrome is a classic arcade game originally released in 1987. This independent project explores bringing the arcade experience to the Sega Genesis / Mega Drive.
The project is currently a work in progress. Its basic structure has been implemented, and the current build is ready to be showcased as development continues."

Link : https://armevo.itch.io/alien-syndrome-sega-genesis-mega-drive-port-wip

Offline Berto

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Added Tyrian (Port) for SEGA Genesis/Mega Drive







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jonathandasilvasantos: "Work-in-progress Tyrian port for Sega Mega Drive / Genesis. GPL source-only distribution; build a local 8 MiB SSF2 ROM from separately downloaded data."

Link : https://github.com/jonathandasilvasantos/2026-tyrian-md

Offline Berto

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Moving Cabal (Port) for SEGA Genesis/Mega Drive to 2026 List since final rom is out now





https://www.youtube.com/watch?v=qpf6BkzkvSE

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oldschool is beautiful: "An unofficial fan port of the 1988 arcade shooting game Cabal (TAD Corporation) to the Sega Mega Drive / Genesis.

This is not a remake or a reimagining. The Mega Drive runs the arcade game's own 68000 program, unchanged. Only the display, the sound hardware and the controls were rewritten for the console. On every test run, including a full game from the first level to the ending, the game plays exactly like the arcade, frame by frame: same enemies, same patterns, same scoring."

Link : https://mlouvet.itch.io/cabal-megadrive

Offline Berto

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Moving Shadow Warriors / Ninja Gaiden Arcade (Port) for SEGA Genesis/Mega Drive to 2026 List since final rom is out now







https://www.youtube.com/watch?v=vjT6aiqpGNM

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ShinobiZ / Thierry Lescot: "Shadow Warriors comes home to the Mega Drive
Shadow Warriors (Tecmo, 1988 – better known as Ninja Gaiden in arcades across North America) is the brawler where a lone ninja fights through the streets of America, swinging from lamp posts, throwing thugs around and smashing the scenery. This is a complete conversion of the arcade game to the Sega Mega Drive / Genesis.

It is not a remake from memory: the game logic is the original arcade program, running natively on the Mega Drive's 68000. Everything you see and hear has been rebuilt for the Mega Drive – tiles, sprites and palettes converted from the arcade graphics, the music and effects on the YM2612 and PSG, and the original digitised voices and hits played through the DAC."

Link : https://shinobiz72.itch.io/shadowwarriors

Offline Berto

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Added Tempo (Port) for SEGA Genesis/Mega Drive









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Retroplayingbcn.es: "We're still polishing the Tempo Port for the SEGA Megadrive. Still a ways to go. But things are progressing nicely already.
There's a lot of code that was written in 6800, but what's being done is porting all the SHA2 instructions to 6800 and redrawing bosses, routines, etc., and the problem is the audio stuff, which is mostly done but not the voices, and the backgrounds, which are really crappy in quality."

Watch the video here: https://x.com/RetroplayingBCN/status/2115846467092881766

Offline billybob884

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SEGA 32X :

The NeverHood



So apparently there was also a Genesis version in the works at one point, though I couldn't find a download for it despite his comments on the itch.io

https://itch.io/post/17624122

https://www.reddit.com/r/Neverhood/comments/nwjs97/my_port_the_neverhood_for_sega_mega_drive_genesis/








So wild to see this, I loved this game as a kid. Was my intro to point and click adventure games

Offline billybob884

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Demon Girls (Physical)

Demon Girls has reached it's order minimum and is guaranteed to be produced. Less than a day left!

https://usa.homebrew-factory.com/megadrive-genesis/201-demon-girls-md.html


Offline billybob884

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Re: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)
« Reply #2932 on: November 01, 2026, 10:12:19 pm »
RockClones: Dr. Golden's Attack

https://loader101.itch.io/fnas-megaclones

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This is what happens when an inside joke gets turned into a series with the final entry in the story getting cancelled... and some dumbass decides to recode the entire thing on the sega genesis because they got bored.   

To be honest even I don't know if its a recode or a remake, I haven't decided on if I'm going to remake all the sprites or not.

This is still a big work in progress, right now I'm just trying to focus on getting Toy Sonic's stage done (I'm scared of Toy Mario's stage lol) with a few extras maybe









Teenage Mutant Hero/Ninja Turtles: Arcade Port

https://arcadeperfectports.itch.io/tmht-md

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This project brings the classic Teenage Mutant Ninja Turtles arcade game to the Sega Mega Drive / Genesis. It is not a remake or a reimagining. The port runs the arcade’s original game code, so the enemy AI, the physics, the hit detection and the timing all behave exactly like the cabinet.

Beneath that original code, a new engine translates the arcade hardware to the Mega Drive in real time: graphics, colors, sprites and sound. Every scene is checked side by side against the arcade, and anything that doesn’t match gets fixed.






Pit Fighter 32X

https://reddit.com/r/SEGAGENESIS/comments/1xjsmuq/pit_fighter_32x_demo_now_available/

https://drive.google.com/file/d/1D4_OQabgzlv2mTJETS-hzK0LKNNgSumE/view?usp=drive_link

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This demo contains the first two fights, one grudge match, and all playable characters selectable! Some concessions needed to be made for the 32X version as compared to the arcade, but I think that they're minimal. Compare this to the SNES version, and I think you'll be happy! I'd love to hear what you think of this- a lot of time went into the details. If you don't think AI should be used as a tool to compile and assist in troubleshooting, feel free to pass on this :-)






Hard Drivin' Sega 32X prototype

https://reddit.com/r/SEGAGENESIS/comments/1xgz6za/hard_drivin_sega_32x_prototype/

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I am a huge fan of the "What if?" branches of video gaming history, and I always wanted to see what Hard Drivin' would have looked like on the 32X. I have been playing around with Claude as well as reverse engineering the arcade ROMs to port them to the 32X hardware and take advantage of the two 32X CPUs and the Genesis CPU. Here's a short video of the attract mode. The actual game has full sound, and playing on real hardware (in my case a 32X plugged into a CDX...) runs and handles beautifully.

https://www.youtube.com/watch?v=fyMcSIUCz3k




Tyrian MD

https://reddit.com/r/SEGAGENESIS/comments/1xg8nmd/tyrian_md_a_native_genesis_mega_drive_port_of/

https://github.com/jonathandasilvasantos/2026-tyrian-md

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Hi everyone! My name is Jonathan, and I would like to share Tyrian MD, a work-in-progress native port of Tyrian for the Sega Genesis / Mega Drive. I hope it may be of interest to fellow fans of the console and shoot-em-ups.

The project uses OpenTyrian as its behavioral reference and targets the stock console: a 7.67 MHz 68000, 64 KB of RAM, the VDP, YM2612 and PSG. No Sega CD or 32X is required. The goal is to preserve the gameplay while adapting the rendering, sound and data layout to the Genesis hardware.












Stachios - Pistachio Butter Cups

No movement on the kickstarter yet, but there is a demo available now

https://pistachiobuttercups.itch.io/stachios

https://www.kickstarter.com/projects/stachios/stachios

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Stachio is an up-and-coming entrepreneur selling handmade pistachio butter cups in sunny Los Altos. Ruthless mogul Dr. Wally stole his idea and flooded the town with mass-produced knockoffs.

Battle through the suburbs, blast delivery drones, and reclaim what’s yours.

https://www.youtube.com/watch?v=IQe599y_sUU






Ghost Sweeper - Gameboy Advance game

https://www.kickstarter.com/projects/7rs/ghost-sweeper-gameboy-advance

This one unfortunately did not reach the stretch goal for the MD release




Untitled Sega CD/32X project

I also stumbled upon this one, a very cool looking 3D first-person fantasy game type project

https://reddit.com/r/SEGAGENESIS/comments/1xebxra/gauging_interest_in_sega_cd32x_game/




Mega WiFi Radar

Not a game, but an interesting project nonetheless - it's a flight tracking program that runs on the wifi development cart

https://reddit.com/r/SEGAGENESIS/comments/1xirf8y/mega_wifi_radar/

https://github.com/jfryman/mega-wifi-radar/releases/tag/v0.2.1

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I've been working on a side project that turns a Sega Genesis into an ATC-style radar scope showing real aircraft around my home airport. The video shows me plugging it into a Model 1 and walking through it in about 90 seconds.

 It runs on a MegaWiFi Rev.C cartridge, which has an ESP32 on board for Wi-Fi. The Genesis only has 64KB of RAM, so it can't handle the raw flight data feeds. Instead, a small relay program on a computer on my network pulls ADS-B data from adsb.fi and shrinks it down to a tiny binary frame. The cart finds the relay on its own over the network and grabs a fresh frame on every sweep of the scope.

 Some of what it does:

  - Rotating sweep with afterglow, aircraft blips, trails and data tags (callsign, altitude, speed)
  - A traffic list on the side you can scroll through and sort by distance, callsign or altitude
  - Press C on any aircraft for a details screen: type, operator, registration, altitude, squawk and so on
  - Classic green phosphor look or a more modern STARS-style display
  - Over 1,100 airports to pick from as your home field
  - A boot screen where a 787 taxis out and takes off while the cart connects to Wi-Fi

Offline Berto

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Re: List of TBA (Not yet Released) Games on SEGA Console (Genesis, Dreamcast, etc)
« Reply #2933 on: November 01, 2026, 11:17:30 pm »
So apparently there was also a Genesis version in the works at one point, though I couldn't find a download for it despite his comments on the itch.io

https://itch.io/post/17624122

https://www.reddit.com/r/Neverhood/comments/nwjs97/my_port_the_neverhood_for_sega_mega_drive_genesis/








So wild to see this, I loved this game as a kid. Was my intro to point and click adventure games

Here's the rom download link : https://pscd.ru/games/smd/nsmd/1111-neverhood-the.html

The project was canceled after he realized that it will not fit on a standard Mega Drive cartridge.

Offline Berto

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Re: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)
« Reply #2934 on: November 01, 2026, 11:19:53 pm »
Demon Girls has reached it's order minimum and is guaranteed to be produced. Less than a day left!

https://usa.homebrew-factory.com/megadrive-genesis/201-demon-girls-md.html



Yep, it's happening. I'll move it to 2026 List (or 2027 List) later after the games were sent to those who order it.

Offline Berto

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Re: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)
« Reply #2935 on: November 01, 2026, 11:23:05 pm »
Added Tyrian (Port) for SEGA Genesis/Mega Drive







jonathandasilvasantos: "Work-in-progress Tyrian port for Sega Mega Drive / Genesis. GPL source-only distribution; build a local 8 MiB SSF2 ROM from separately downloaded data."

Link : https://github.com/jonathandasilvasantos/2026-tyrian-md

Tyrian MD

https://reddit.com/r/SEGAGENESIS/comments/1xg8nmd/tyrian_md_a_native_genesis_mega_drive_port_of/

https://github.com/jonathandasilvasantos/2026-tyrian-md








I believe these two are the same game. Just missing the "MD" title at the end.

Offline Berto

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Re: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)
« Reply #2936 on: November 01, 2026, 11:28:59 pm »
RockClones: Dr. Golden's Attack

https://loader101.itch.io/fnas-megaclones









Teenage Mutant Hero/Ninja Turtles: Arcade Port

https://arcadeperfectports.itch.io/tmht-md




Pit Fighter 32X

https://reddit.com/r/SEGAGENESIS/comments/1xjsmuq/pit_fighter_32x_demo_now_available/

https://drive.google.com/file/d/1D4_OQabgzlv2mTJETS-hzK0LKNNgSumE/view?usp=drive_link






Hard Drivin' Sega 32X prototype

https://reddit.com/r/SEGAGENESIS/comments/1xgz6za/hard_drivin_sega_32x_prototype/

https://www.youtube.com/watch?v=fyMcSIUCz3k


Untitled Sega CD/32X project

I also stumbled upon this one, a very cool looking 3D first-person fantasy game type project

https://reddit.com/r/SEGAGENESIS/comments/1xebxra/gauging_interest_in_sega_cd32x_game/

Now just like Pang arcade port, we got three TMNT arcade project port, lol.
Added them all, thanks Billybob.  :)

Offline Berto

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Re: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)
« Reply #2937 on: November 02, 2026, 02:24:19 am »
Moving Fighting Street MD / Street Fighter 1 MD (Port) for SEGA Genesis/Mega Drive to 2026 List since final rom is out now







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io8066: "This project was born from a desire to fill a historical gap in the Mega Drive library. While the system received excellent versions of "Street Fighter II", the original 1987 title—known on consoles as "Fighting Street" for the PC Engine CD—was never released for the platform.

This version offers a reimagining of that classic, adapting its graphics, audio, and gameplay structure to create a fluid experience on SEGA hardware, all while preserving the charm and challenge that defined the first game in the franchise."

Link : https://io8066.itch.io/fighting

Offline billybob884

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Re: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)
« Reply #2938 on: November 02, 2026, 07:21:45 am »
I believe these two are the same game. Just missing the "MD" title at the end.

Haha whoops! I had thought I'd already posted it, but must have just glossed over it when I was looking

Offline Berto

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Re: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)
« Reply #2939 on: November 02, 2026, 09:48:31 pm »
Haha whoops! I had thought I'd already posted it, but must have just glossed over it when I was looking

Still right now (thanks to AI) sometimes more than one developer working on the same game port so it's still possible that same game title but different projects from different developers.  :))