Author Topic: Sega Dreamcast Heroes - From 9.9.99 till Now The Challenge Will Always be There!  (Read 1372668 times)

Offline Berto

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The iconic Dreamcast game Segagaga has just received a complete English translation!









https://www.youtube.com/watch?v=JTMXztVGonc

Quote
"Dreaming is humanity's last remaining privilege!
It's not truth that paves the way—it's hope!
If you forget that, you can't make games."

Released exclusively in Japan for the Dreamcast in 2001, the game is a true satire of Sega itself and the gaming industry. In Segagaga, the player takes on the role of an employee tasked with saving Sega from bankruptcy, facing a rival clearly inspired by Sony, in a story full of humor, internal references, and criticism of the market at the time.

Mixing RPG elements with business simulation elements, the title has become a cult classic over the years precisely because of its bold premise and the fact that it never left Japan—until now, at least for those who wanted to understand the story.

The English translation opens the doors for many more fans to finally experience this obscure gem from the Dreamcast library.
Now it's much easier to dive into this crazy journey through Sega's history 😄

🔗 Translation Project: https://github.com/ExxistanceDC/Segagaga-English-Translation

Offline Berto

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I guess Rise of Nightmare isn't that marketable. I would say it's unfair given perhaps it's intended for it's story over marketing... but even it's story wasn't that much.

May be because of the timing too.
If it was released during Dreamcast era, it would have been more popular.
Then again, it would have been using light gun instead of Kinect.

Offline Mystic Monkey

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Space Harrier-inspired "Xenocider" and Sovietborgs Game Developer Retro Sumus has Shut Down







Article: https://segabits.com/blog/2026/02/27/sovietborgs-and-xenocider-developer-retro-sumus-has-shut-down/
I understand they were making games for older consoles, but couldn't they have released their games on Steam and make some profit out of it?
The iconic Dreamcast game Segagaga has just received a complete English translation!









https://www.youtube.com/watch?v=JTMXztVGonc

🔗 Translation Project: https://github.com/ExxistanceDC/Segagaga-English-Translation

So it's finally fully-translated and finished? I can play it on Flycast or is it an independant .exe?
May be because of the timing too.
If it was released during Dreamcast era, it would have been more popular.
Then again, it would have been using light gun instead of Kinect.
I dunno. I believe when the Kinect was released, Sega's immediate thought was "Let's be the first to make a horror game with it!"

That said, in a "what-if" scenario, if the game was released for the Dreamcast, I imagine it would've used the Dreameye. While the Dreameye was a Japan-exclusive add-on, if the Dreamcast lasted longer, I imagine Sega would've made the Dreameye international when the EyeToy was released. So yeah, Sega Superstars on the Dreamcast with the Dreameye would've been likely.

But given the Kinect was much more advance than the PSEye or standard webcams at the time, such as utilizing mocap for gameplay, Sega would've probably give RoN a unique controller for its gameplay. If the maracas controllers could read players hand-position and feed the information to the game, then I imagine Sega could just... well, I don't know what is inside the maracas controllers or how they work, but Sega could just reuse those components than the need to make brand-new controllers exclusively for a game. And if the maracas controllers wouldn't exactly work that way for RoN, then maybe the game would require maracas+Dreameye to work.

Of course though, the Kinect was for the XBox 360, a seventh generation video game console. If Sega were still making consoles today, it would also be likely Rise of Nightmares would've been released on Dreamcast' successor console.
« Last Edit: February 28, 2026, 05:38:33 pm by Mystic Monkey »

Offline Berto

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I understand they were making games for older consoles, but couldn't they have released their games on Steam and make some profit out of it?

Actually they did release the game too on the Steam later but there are too many other indie developers on Steam so it's harder to make people to notice your game and it barely makes any profit. With over 15,000 games released annually, standing out is difficult there.



Link : https://store.steampowered.com/app/1717180/Xenocider/


So it's finally fully-translated and finished? I can play it on Flycast or is it an independant .exe?

Yes, but remind you there are two teams who fan-translated this game. This one is from the one who use AI to fasten the process so that it could be released this week. Some fans don't mind but others ... well, you can guess.

I dunno. I believe when the Kinect was released, Sega's immediate thought was "Let's be the first to make a horror game with it!"

That said, in a "what-if" scenario, if the game was released for the Dreamcast, I imagine it would've used the Dreameye. While the Dreameye was a Japan-exclusive add-on, if the Dreamcast lasted longer, I imagine Sega would've made the Dreameye international when the EyeToy was released. So yeah, Sega Superstars on the Dreamcast with the Dreameye would've been likely.

But given the Kinect was much more advance than the PSEye or standard webcams at the time, such as utilizing mocap for gameplay, Sega would've probably give RoN a unique controller for its gameplay. If the maracas controllers could read players hand-position and feed the information to the game, then I imagine Sega could just... well, I don't know what is inside the maracas controllers or how they work, but Sega could just reuse those components than the need to make brand-new controllers exclusively for a game. And if the maracas controllers wouldn't exactly work that way for RoN, then maybe the game would require maracas+Dreameye to work.

Of course though, the Kinect was for the XBox 360, a seventh generation video game console. If Sega were still making consoles today, it would also be likely Rise of Nightmares would've been released on Dreamcast' successor console.

For sure, releasing it with Dream Eye will make the game be more memorable. Samba de Amigos with its maracas are memorable enough so that the sequel on Wii has a version of it since fans wanted them though it's purely just cosmetic.


Offline Mystic Monkey

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Actually they did release the game too on the Steam later but there are too many other indie developers on Steam so it's harder to make people to notice your game and it barely makes any profit. With over 15,000 games released annually, standing out is difficult there.



Link : https://store.steampowered.com/app/1717180/Xenocider/
I see. So poor marketing, but it'snot really their fault given they're not some big corporation.
Yes, but remind you there are two teams who fan-translated this game. This one is from the one who use AI to fasten the process so that it could be released this week. Some fans don't mind but others ... well, you can guess.
Yeah but SGGG been out since 2001 and Team 1 still haven't translated it in the last 25 years? What's taking them so long? If Team 2 used AI for not only quicker results but exact, or the very least accurate translation, then this should be a win, isn't it?
For sure, releasing it with Dream Eye will make the game be more memorable. Samba de Amigos with its maracas are memorable enough so that the sequel on Wii has a version of it since fans wanted them though it's purely just cosmetic.


In a way, it's a pity Sega had to quit the console business. I like to think such games as the Sonic Riders games, Sega All-Star games and the Sonic storybook games, along with Rise of Nightmares, was their "experimental period", as in they were less concern over whenever ot nor the game is worthwhile in marketing and more for the sake of fun and creative ideas for games. Imagine if this experiemental period was on the Dreamcast or the successor console.

If we did get a new console after the Dreamcast, would it use a standard controller like what XBox 360 had, or would they have chosen more creative controllers like what the Wii had?

As I said before, Sega seem to be the trendsetter, but never the trend. The maracas' controller for the Dreamcast could be considered a predecessor for the Wiimote.

Offline Berto

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Yeah but SGGG been out since 2001 and Team 1 still haven't translated it in the last 25 years? What's taking them so long? If Team 2 used AI for not only quicker results but exact, or the very least accurate translation, then this should be a win, isn't it?

Yes, for me I don't mind the use of AI on this since it's not for commercial use afterall.
This patch could be downloaded for free by anyone.

In a way, it's a pity Sega had to quit the console business. I like to think such games as the Sonic Riders games, Sega All-Star games and the Sonic storybook games, along with Rise of Nightmares, was their "experimental period", as in they were less concern over whenever ot nor the game is worthwhile in marketing and more for the sake of fun and creative ideas for games. Imagine if this experiemental period was on the Dreamcast or the successor console.

If we did get a new console after the Dreamcast, would it use a standard controller like what XBox 360 had, or would they have chosen more creative controllers like what the Wii had?

As I said before, Sega seem to be the trendsetter, but never the trend. The maracas' controller for the Dreamcast could be considered a predecessor for the Wiimote.

I guess "The trendsetter, but never the trend" does sum it up right.
SEGA started the 3D VS gaming era with Virtua Fighter, but Tekken succesfully stole the light.
The first PSO pioneered the concept of 4-player cooperative against huge monsters with lobby-based questing, but four years later Capcom's Monster Hunter stole the light too.
Not that SEGA minds though. Virtua Fighter even has a colab with Tekken and PSO2 & Sonic Frontiers had a colab with Monster Hunter.

https://www.youtube.com/watch?v=7JQRIhfvGAA



Game franchise inspired another game franchise isn't nothing new as long as it's not a blatant copy.

Offline Mystic Monkey

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Yes, for me I don't mind the use of AI on this since it's not for commercial use afterall.
This patch could be downloaded for free by anyone.
using patches is a bit over my head. i'm hoping romsfun.com will have the translated version of the game I can download soon.
I guess "The trendsetter, but never the trend" does sum it up right.
SEGA started the 3D VS gaming era with Virtua Fighter, but Tekken succesfully stole the light.
The first PSO pioneered the concept of 4-player cooperative against huge monsters with lobby-based questing, but four years later Capcom's Monster Hunter stole the light too.
Not that SEGA minds though. Virtua Fighter even has a colab with Tekken and PSO2 & Sonic Frontiers had a colab with Monster Hunter.

https://www.youtube.com/watch?v=7JQRIhfvGAA



Game franchise inspired another game franchise isn't nothing new as long as it's not a blatant copy.
And let's not forget Outtrigger and Dragon's Dream!
Dragon's Dream was the first MMORPG for a home console, even if it was exclusively for Japan. Even if forgotten, Phantasy Star Online was still the earliest and major MMORPG for a gaming console.
Outtrigger was the first fast-paced "hero shooter", starting the genre before Team Fortress 2, Overwatch, Valorant and Apex Legends.

It sort of feels unjust to me that Sega has revolutionised the video game industry on more than one occasion, but since they retired from the console business and their shortcomings in 2006, it feels only the recent decade that the video game industry is starting to take Sega seriously again.

Always the trendsetter, but never the trend.
« Last Edit: March 02, 2026, 03:13:20 pm by Mystic Monkey »

Offline Berto

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And let's not forget Outtrigger and Dragon's Dream!
Dragon's Dream was the first MMORPG for a home console, even if it was exclusively for Japan. Even if forgotten, Phantasy Star Online was still the earliest and major MMORPG for a gaming console.
Outtrigger was the first fast-paced "hero shooter", starting the genre before Team Fortress 2, Overwatch, Valorant and Apex Legends.

It sort of feels unjust to me that Sega has revolutionised the video game industry on more than one occasion, but since they retired from the console business and their shortcomings in 2006, it feels only the recent decade that the video game industry is starting to take Sega seriously again.

Always the trendsetter, but never the trend.

Yes but sometimes it's the other way around.
Do you know the most succesful SEGA mobile games of all time?
The one that beats all SEGA mobile games combined in term of profit?
Yep, Project Sekai / Hatsune Miku Colourful Stage.
That game is inspired by other mobile game, "BanG Dream! Girls Band Party!" but SEGA added a deep "teenage struggle" story in it and characters that could resonance with today's youth.



Also Sonic was kinda inspired by Mario too. When playing Super Mario Bros. Yuji Naka thought what if Mario could always run without having to push a dedicated button to run and that was later implemented in Sonic.



And let's not forget our most famous beat em up, Streets of Rage.
Streets of Rage is inspired by Capcom's Final Fight and now more popular than Final Fight itself.


Offline Mystic Monkey

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Yes but sometimes it's the other way around.
Do you know the most succesful SEGA mobile games of all time?
The one that beats all SEGA mobile games combined in term of profit?
Yep, Project Sekai / Hatsune Miku Colourful Stage.
That game is inspired by other mobile game, "BanG Dream! Girls Band Party!" but SEGA added a deep "teenage struggle" story in it and characters that could resonance with today's youth.



Also Sonic was kinda inspired by Mario too. When playing Super Mario Bros. Yuji Naka thought what if Mario could always run without having to push a dedicated button to run and that was later implemented in Sonic.



And let's not forget our most famous beat em up, Streets of Rage.
Streets of Rage is inspired by Capcom's Final Fight and now more popular than Final Fight itself.


All these are true. Streets of Rage has become a popular successor to the Final Fight series... but Final Fight sort of got absorbed into the Street Fighter franchise... i think.

Offline Berto

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All these are true. Streets of Rage has become a popular successor to the Final Fight series... but Final Fight sort of got absorbed into the Street Fighter franchise... i think.

Yeah, some of their characters (Guy, Cody, Sodom, Poison, Rolento, Maki, and Hugo) became fighters in Street Fighter series but Street Fighter (VS Fighting) is totally different genre than Streets of Rage or Final Fight (beat em up).




Offline Berto

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EPIC JET SET RADIO RESTOCK!



Quote
Our official JSR hoodie and tee, made in collaboration with SEGA, are BACK - but only while stocks last.
Make sure you don't miss out, grab yours TODAY at the link below!

Link : http://insertcoinclothing.com/jet-set-radio/