Can you name the games from Nintendo that deviate from that format then?
From what I can see, 90% of their output hits the criteria I spoke of. In terms of tech, they tend to put image quality behind performance to at least hit 60FPS in most cases - the Switch seems to be more 50/50 for this at the moment, but it's early. I can respect and agree with this mind.
Nintendo like to focus on gameplay I hear people cry. Okay, again, fair enough, but people do realise games have moved on from just that right? They've managed to implement new gameplay styles or a new twist to already well established mechanics with great characters and stories that tell dark, light, personal, heroic, intelligent or tragic tales. Not just through cutscenes either, but through it's gameplay, setting, world law, collectables and so on.
They weave all this through everything that makes a game and of course a game that doesn't do this is fine, but in my opinion, Nintendo get away with just doing this far too often. The only games that even come close to this is Metroid Prime and although they follow a standard path, Zelda. That's about it.
The stories might not be good in a lot of Sonic games, but at least they put some effort to build a world and a connection with it's characters. Meanwhile, brower has took Peach and Mario has to save her for the billionth time by jumping on random shaped blocks or pipes.