Author Topic: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc  (Read 328212 times)

Offline Berto

  • *
  • Posts: 33766
  • Total Meseta: 23
Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #165 on: October 15, 2021, 12:19:20 am »
Joe & Mac: Caveman Ninja Remake Announced for PC and Consoles



Quote
Tosuke Matsuoka, Data East License Producer from G-MODE Corporation added, “We have full confidence in Microids and Mr. Nutz Studio capability to develop this remake of Joe & Mac: Caveman Ninja.
It’s a real pleasure to see these iconic video game characters revived with today’s technology.
It’s been a long time since we’ve seen these two characters, and their return will delight old fans and new players alike.”

Article : https://nichegamer.com/joe-mac-caveman-ninja-remake/

Offline Mystic Monkey

  • *
  • Posts: 4755
  • Total Meseta: 0
Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #166 on: October 17, 2021, 08:01:25 pm »
Which version is Joe & Mac based on though? The Mega Drive or SNES version?

Offline Berto

  • *
  • Posts: 33766
  • Total Meseta: 23
Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #167 on: October 17, 2021, 08:08:57 pm »
Which version is Joe & Mac based on though? The Mega Drive or SNES version?

Arcade version, just like Toki remake back then.


Offline Mystic Monkey

  • *
  • Posts: 4755
  • Total Meseta: 0
Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #168 on: October 17, 2021, 08:18:46 pm »
Arcade version, just like Toki remake back then.


ah okay, that makes se- Does that golden mokey statue have boobies? With purple nips?

Offline Berto

  • *
  • Posts: 33766
  • Total Meseta: 23
Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #169 on: October 17, 2021, 08:38:21 pm »
ah okay, that makes se- Does that golden mokey statue have boobies? With purple nips?

No, not purple nips.
The purple emeralds / jewels /  glasses are covering the nips.
Nip cover.
Something like protagonist from "Neta Chara Kari Play No Tsumori Ga Isekai Shoukan" manga used.



...  which of course raise another question, but I'm not sure I know the answer.

Offline Mystic Monkey

  • *
  • Posts: 4755
  • Total Meseta: 0
Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #170 on: October 17, 2021, 08:40:42 pm »
So... golden monkey boobs then?

Offline Berto

  • *
  • Posts: 33766
  • Total Meseta: 23
Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #171 on: October 17, 2021, 08:42:34 pm »
So... golden monkey boobs then?

Hell yeah.


Offline Mystic Monkey

  • *
  • Posts: 4755
  • Total Meseta: 0
Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #172 on: October 17, 2021, 08:47:39 pm »
Can't argue with results I suppose.

Offline Berto

  • *
  • Posts: 33766
  • Total Meseta: 23
Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #173 on: October 25, 2021, 12:24:50 am »
Panorama Cotton - Limited & Collector's Editions Announcement Trailer

https://www.youtube.com/watch?v=JnAhChX6HBA

Offline Berto

  • *
  • Posts: 33766
  • Total Meseta: 23
Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #174 on: October 27, 2021, 12:42:46 am »
Rumour: Switch Online Datamine Uncovers Plans For "At Least" 52 Sega Genesis Titles



Quote
The same dataminer also notes how more platforms beyond these two are likely to show up in the future.
Some of the previous platforms rumoured for the service include Game Boy and Game Boy Color titles.

Article : https://www.nintendolife.com/news/2021/10/rumour-switch-online-datamine-uncovers-plans-for-at-least-38-n64-games-and-52-sega-genesis-titles

Offline Berto

  • *
  • Posts: 33766
  • Total Meseta: 23
Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #175 on: October 27, 2021, 08:42:02 pm »
Toaplan Arcade Garage: Kyukyoku Tiger-Heli will include
Kyukyoku Tiger (Mega Drive version) and Twin Cobra (Genesis version)
Release date : October 28, 2021


https://www.youtube.com/watch?v=8PrOM6TwI1Y

Physical Edition + Downloadable Content Recorded Titles:

- Get Star (arcade version)
- Guardian (western arcade version of Get Star)
- Kyukyoku Tiger (Famicom version)
- Kyukyoku Tiger (PC Engine version)
- Kyukyoku Tiger (Mega Drive version)
- Twin Cobra (NES version)
- Twin Cobra (Genesis version)
- Tiger-Heli (Famicom version)
- Tiger-Heli (NES version)

Links :
https://m2stg.com/kyukyoku-tiger-heli/
https://www.play-asia.com/toaplan-arcade-garage-kyukyoku-tiger-heli/13/70eqqn

Toaplan shoot ’em up collection Hishou Same! Same! Same! announced for PS4, Switch




Quote
M2 has announced Hishou Same! Same! Same! for PlayStation 4 and Switch as part of its M2 ShotTriggers / Toaplan Arcade Garage series.
It will launch in spring 2022 in Japan. 

Article : https://www.gematsu.com/2021/10/toaplan-shoot-em-up-collection-hishou-same-same-same-announced-for-ps4-switch

Offline Berto

  • *
  • Posts: 33766
  • Total Meseta: 23
Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #176 on: October 29, 2021, 10:06:04 pm »
Unboxing: SEGA Mega Drive Tower Mini Zero

https://www.youtube.com/watch?v=P8GLrlVQCrY

Offline Berto

  • *
  • Posts: 33766
  • Total Meseta: 23
Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #177 on: October 29, 2021, 10:28:27 pm »
The Humans is Coming To Xbox Series S/X, Xbox One, PS5/4, Nintendo Switch



https://www.youtube.com/watch?v=rDrn4RApVQo

Quote
The Humans are one of the first games of his time to present cooperation within characters to achieve the objectives that is to make sure your tribe will be alive at the end of the day, organization is the key, and pre-plan your time is highly important.

The player controls one human at a time, and may switch between any human at any time. In order to complete a level, it is often necessary to use certain tools or abilities, such as stacking to reach a high ledge.

For instance, the spear, a tool obtained in the first level of the game, may be thrown across gaps to other humans, used to jump chasms, thrown to kill dinosaurs or other enemies, or brandished to hold off dinosaurs temporarily

Link : https://segaretro.org/The_Humans

Offline Berto

  • *
  • Posts: 33766
  • Total Meseta: 23
Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #178 on: October 29, 2021, 10:47:36 pm »
The Immortal is Coming To Xbox Series S/X, Xbox One, PS5/4, Nintendo Switch



https://www.youtube.com/watch?v=1QCBrMLff6w

Quote
The Immortal is an isometric action-adventure game, with combat scenes and multiple choices when it comes to story. Developed in 1990, this game is a fan favorite of the old times of Nintendo/mega drive.

The game consists of the player controlling an unnamed sorcerer, apprentice of Mordamir. The sorcerer faces various deadly creatures and traps in a dungeon, where at each stage he discovers more details about the story of his journey and finding new allies, items and dangers.

The player must solve puzzles, avoid deathtraps, use magic spells (in the form of books and scrolls), and acquire various items in order to survive the labyrinth.

Link : https://segaretro.org/Will_Harvey_Presents_The_Immortal

Offline Berto

  • *
  • Posts: 33766
  • Total Meseta: 23
Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #179 on: October 30, 2021, 03:36:13 am »
SEGA is Introducing the SEGA Insights Lab



Quote
Introducing the SEGA Insights Lab! 🔬
Help shape our games by providing feedback, there’s even rewards for those who participate!
Sign-up & FAQ: https://t.co/vRnIs0Z5Xa

Source : https://twitter.com/SEGA/status/1454190359341244435?t=OsJ70LpB8DIOb6IGtyIB-w&s=19