Author Topic: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc  (Read 329326 times)

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #300 on: May 09, 2022, 09:30:16 pm »
Ron Gilbert ‘sad’ about negative reaction to Return to Monkey Island’s art style



https://www.youtube.com/watch?v=QlS5A8y23xQ



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"It’s ironic that the people who don’t want me to make the game I want to make are some of the hard core Monkey Island fans.
And that is what makes me sad about all the comments.
Return to Monkey Island may not be the art style you wanted or were expecting but it’s the art style I wanted.

Article : https://www.videogameschronicle.com/news/ron-gilbert-sad-about-negative-reaction-to-return-to-monkey-islands-art-style/

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #301 on: May 09, 2022, 09:35:27 pm »
Battletoads & Double Dragon Remake 2022 Fan Game Announced





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Not fancy of the official Battletoads remake from 2020?
How about an unofficial fan-made project  Russian game developers who promise to carefully transfer to 3D all the elements of the original game, all characters, boss enemies and all 7 levels with all mechanics?
Visit their official website of the project to get acquainted with the available developments, and possibly join the project.

Link : https://www.btdd-2022.ru/

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #302 on: May 10, 2022, 09:05:16 pm »
David Ward, co-founder of Ocean Software, has died aged 75





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The Manchester-based company is credited for establishing much of the commercial, legal and technical framework that helped turn game creation from a hobby to a global business.
The news of Ward’s death was confirmed by his son Ben on Monday.

Article : https://www.videogameschronicle.com/news/david-ward-co-founder-of-ocean-software-has-died-aged-75/
About Ocean Software : https://segaretro.org/Ocean_Software

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #303 on: May 11, 2022, 12:21:20 am »
Diving into Dolphin's Quest (Ecco The Dolphin's Spiritual Sequel)

https://www.youtube.com/watch?v=esHviwwdbGo

https://www.youtube.com/watch?v=Pn8jZQoiuog

https://www.youtube.com/watch?v=vq2Tiuka3nY

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The stage is large and filled with many different objects and activities that the player can activate. The Dolphin can swim, leap, and communicate with other dolphins and whales using sonar. The sonar can also bring up a map that displays part of the stage along with all creatures in the vicinity.
The sonar isn’t limited to communication and maps, it can be used to “grab” and move things around. This ability appears to be a core mechanic of the game.

Article : https://eccothedolphin.online/2022/1/10/

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #304 on: May 11, 2022, 02:20:05 am »
FIFA Will Work With Other Developers To Launch Brand New Football Games



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FIFA 23 will be EA's final FIFA game, and after this the series will be known as 'EA Sports FC'.
At this stage, it's unclear how FIFA would potentially compete with EA's title which already has a licensing portfolio of more than 19,000+ players, 700+ teams, 100+ stadiums and 30 leagues.

Article : https://www.nintendolife.com/news/2022/05/fifa-will-work-with-other-developers-to-launch-brand-new-football-games

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #305 on: May 11, 2022, 02:22:18 am »
I blamed Quentin Tarantino's Once Upon A Time In Hollywood (2019) for this.

Street Fighter 5 composer explains why we'll likely never see Fei Long return ever again



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"Friends of mine in the U.S., who are very close friends with the Lee family, have basically said that any kind of resemblance to Mr. Bruce Lee is now omitted for comedic effect," stated Lindholm. "It needs to be honorable."
"That's why we won't see Fei Long again. Ever," continued Lindholm. "It's a cool character type, but then you have Yun and these other guys from Street Fighter 3 to fill that void."

Article : https://www.eventhubs.com/news/2022/may/08/sf5-composer-fei-long-never/

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #306 on: May 11, 2022, 09:26:06 pm »
Street Fighter 5 composer explains why we'll likely never see Fei Long return ever again

And suddenly it became serious issue than it should....




Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #307 on: May 11, 2022, 10:41:59 pm »
Zangief vs Chun-Li by JeeHyung lee on Artstation


Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #308 on: May 12, 2022, 12:06:03 am »
Nintendo is stopping auto-renewing subscriptions default for Switch Online



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Following an investigation from the UK government, Nintendo is stopping auto-renewing subscriptions.
The CMA has now closed its investigation into these online subscription services as Nintendo made things much more customer-friendly for those who want to cancel their subscriptions and auto-renewal.

Article : https://nichegamer.com/nintendo-is-stopping-auto-renewing-subscriptions/

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #309 on: May 12, 2022, 08:58:49 pm »
Happy 27 Years Anniversary for Brian Lara Cricket !



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Happy Birthday!
27 years ago, Brian Lara Cricket is released for the Sega Mega Drive in Europe (1995)

Source : https://www.facebook.com/sega.anthology

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #310 on: May 17, 2022, 12:18:37 am »
60% OFF for Official SEGA Genesis Exclusive Patch Set



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SEGA Shop's exclusive!
This set comes with three different patches: A Genesis logo patch, a Genesis gaming console patch, and a Genesis three-button controller patch.
These patches can be the perfect addition to any bag, clothing item, or just for your SEGA collection.

Link : https://shop.sega.com/collections/home-page-best-sellers/products/sega-genesis-patch-set

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #311 on: May 18, 2022, 01:19:02 am »
Vay - Battle rate reduction Hack



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This hack reduces the random battle encounter rate in Vay.
There are four files included; each file multiplies the steps between battles with a certain multiplication value.
 Apply the desired rate file - the bigger the number - the smaller the encounter rate.

Download the pacth here : https://www.romhacking.net/hacks/6814/

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #312 on: May 19, 2022, 12:14:57 am »
30 Most Creative Idle Animations in Sega Genesis/Mega Drive Games

https://www.youtube.com/watch?v=I_QRZxqiDkw

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #313 on: May 19, 2022, 09:21:27 pm »
Happy 27 Years Anniversary for Mortal Kombat II 32X !



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Happy Birthday!
27 years ago Mortal Kombat II is released for the Sega 32X, in Japan (1995).
The only 32-Bit version of the game with NO LOAD times between matches, and NO LOAD times when Shang Tsung morphs to another character.

Source : https://www.facebook.com/sega.anthology

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #314 on: May 20, 2022, 12:04:13 am »
History: 1995’s almost like a return of the 1982 Atari Shock" for SEGA, Nintendo, Capcom, Konami, etc



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There was a huge decline in 16-bit sales in the year 1995, with one industry expert even saying “It’s almost like a return of the 1982 Atari Shock".
SEGA has not been the only company to suffer. One large software company stated, “There is not a single company that has been able to turn a profit in the European market.”
In the fiscal period ending in March 1995, Konami took an extraordinary loss of ¥11.6 billion due to clearing out unsold inventory.
During the same period, Capcom took a loss of ¥7.5 billion after writing down the value of its American subsidiary, and in the mid-year period ending in September 1995, Nintendo also took a loss of ¥9.8 billion after doing the same with its American subsidiary.
This fiscal year, SEGA is taking an extraordinary loss of ¥26 billion due to the downsizing of its American and European subsidiaries and due to the disposal of unsold inventory.

Article : https://mdshock.com/2022/05/09/a-second-atari-shock-the-decline-of-the-16-bit-console-era/