Author Topic: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc  (Read 329556 times)

Offline Mystic Monkey

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #405 on: July 22, 2022, 05:04:26 am »
Yeah, it's cool concept and refreshingly new.
And thank God they changed the concept mid in the game.
The initial idea wasn't like that.
At first it's a "Scene of the Crime"-like to an extreme with a billionaire leaving an extremely large sum of money alone in a large house, guarded by a state-of-the-art security system.
In this concept, the billionaire's daughter is staying at the house with her teenage friends when the house is attacked by ninja burglars who are attempting to steal the money.
Through much deliberation, the game evolved into the final augers concept.


Heck yeah augers is a much better concept. I like to imagine augers also suffer decay or their flesh is falling off and the ninja costumes are actually means to "hold them together". I think it's a confirmed thing in the game.

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #406 on: July 24, 2022, 08:56:33 pm »
Heck yeah augers is a much better concept. I like to imagine augers also suffer decay or their flesh is falling off and the ninja costumes are actually means to "hold them together". I think it's a confirmed thing in the game.

Falling flesh... Yuck. But that will make it a memorable horror scene if there's a video scene of it in the game.

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #407 on: July 25, 2022, 12:14:54 am »
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Offline Mystic Monkey

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #408 on: July 25, 2022, 11:06:04 am »
Falling flesh... Yuck. But that will make it a memorable horror scene if there's a video scene of it in the game.
It make an interesting monster, especially foot-soldier monsters, creaturs that require artificial means to sustain themselves... kinda human if you think about it.

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #409 on: July 25, 2022, 08:58:31 pm »
It make an interesting monster, especially foot-soldier monsters, creaturs that require artificial means to sustain themselves... kinda human if you think about it.

Interesting? Yes. But more work for the CGI or make up department since it's a live action kind of game.


Offline Berto

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Offline Mystic Monkey

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #411 on: July 26, 2022, 06:26:01 am »
Interesting? Yes. But more work for the CGI or make up department since it's a live action kind of game.


I dunno, they can keep it cheap. I imagine Night Trap augers looking like zombies under those ninja outfits. That they need those outfits to keep their flesh from deteriorating and falling off. And those devices they use to siphon blood is because while they're vamperic in nature they are unable to bite their victims. Augers still have physical powers though over stealth and limited agility but looks near-human in comparison to what true vampires can do.

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #412 on: July 26, 2022, 09:20:02 pm »
I dunno, they can keep it cheap. I imagine Night Trap augers looking like zombies under those ninja outfits. That they need those outfits to keep their flesh from deteriorating and falling off. And those devices they use to siphon blood is because while they're vamperic in nature they are unable to bite their victims. Augers still have physical powers though over stealth and limited agility but looks near-human in comparison to what true vampires can do.

The other alternative is CGI which was more expensive, lol.
But with that kind of idea, it'll be wasted on FMV games.
It needed to be an action game like Ooze or Ghostbuster.


Offline Mystic Monkey

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #413 on: July 27, 2022, 10:39:56 am »
The other alternative is CGI which was more expensive, lol.
But with that kind of idea, it'll be wasted on FMV games.
It needed to be an action game like Ooze or Ghostbuster.


I doubt Night trap will get any form of media adaption though so we'll probably never see augers again.

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #414 on: July 27, 2022, 09:14:09 pm »
I doubt Night trap will get any form of media adaption though so we'll probably never see augers again.

Who knows someday somebody want to make a sequel of it.
I meant ... even Shaq Fu could get a sequel even though the original game wasn't good.




Offline Mystic Monkey

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #415 on: July 29, 2022, 04:57:27 am »
Who knows someday somebody want to make a sequel of it.
I meant ... even Shaq Fu could get a sequel even though the original game wasn't good.




I thought it was a remake?

Night Trap did get a remastered release for it's 25th anniversary but I doubt it will spawn any sequels from it.https://www.youtube.com/watch?v=CAoCOXBE0yY

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #416 on: July 31, 2022, 09:23:00 pm »
I thought it was a remake?

It's sequel.
The gameplay has changed though from VS Figting to beat 'em ups.
Unlike the prequel, this one is kinda fun to play.



Night Trap did get a remastered release for it's 25th anniversary but I doubt it will spawn any sequels from it.https://www.youtube.com/watch?v=CAoCOXBE0yY

Even if it has sequel it'd be hard sell if they still kept the outdated gameplay.
They should change it like Shaq Fu Reborn.


Offline Berto

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SEGA Genesis Mini 2 will be in much shorter supply (around one-tenth) than original

https://www.youtube.com/watch?v=h8RGornqWgw

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My questions about Genesis Mini 2 shipments were forwarded to Sega of Japan's corporate office, which eventually confirmed that the new miniaturized console was a "Japan-only project" for the company.
"The Sega Genesis Mini 2 could only be produced in small numbers due to the global semiconductor shortage," reads a letter from the Sega president's office, so the company opted to produce a small Western batch of Genesis Mini 2s alongside its order of Mega Drive Mini 2s.
"The number of units for this project makes up around one-tenth of the total for the previous Genesis Mini," the letter states.

Article : https://arstechnica.com/gaming/2022/07/sega-genesis-mini-2-will-be-in-much-shorter-supply-than-original/

Offline Berto

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SEGA Forever Archive: VectorMan's Canceled Game



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From the archives: In the early '00s a VectorMan title was being planned for the PlayStation 2, but ultimately never came to light.
This bit of artwork for the game was used at E3 to promote it!
What did you enjoy most from VectorMan and VectorMan 2?

Grab the original VectorMan on iOS and Android here : http://sega.vg/tutA30kxXkd
Source : https://t.co/rYTwIWGFja

Offline Berto

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Guess who's back? It's TURRICAN! 💥



https://www.youtube.com/watch?v=CcGtqRaWNJ0

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