It is rather cutthroat when the success of a franchise depends on the sale of one bad game.
But heck if Sonic Team quit everytime we had a bad Sonic game, heavens to think of it...
Because Banana Splitz wasn't a bad game.
It lets us create stages, something that has never been done before in SMB history.
In "Creation Mode" We could take a real-life photo too with Vita's camera, and then changed into a stage.
"Love Maze", the mini game that involves controlling two monkeys at the same time was also fun to play.
It's just the game sold badly no matter how revolutionary it was to SMB franchise.
Sonic games on the other hand, always sold well.
No matter how bad the games they were.