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Looks like this is done:https://davidsgame.itch.io/megatetris
Badcomputer is back with another modern shooter classic for Master System.Razing Core is his newest game, now finalized and ready to purchase as a digital Master System ROM file. The game is a vertically scrolling shooter designed to stand toe-to-toe with some of the best games of its kind on that console. With multiple weapons available at all times, and various charge levels to power them up, you’ll have more than enough firepower for the many waves of enemies across seven levels, all with the level of graphical detail you’ve come to expect from Badcomputer after his last hit Master System game, Frontier Force. This game is supported by stellar music composed by Lovepenguin and art by Danmakuman. Speaking of art, it is also guaranteed to be ...
NK Soft: "The Cassette Vision was an early cartridge-based home video game console released by Epoch in Japan in 1981.It became one of Japan's popular home video game systems in the years before the arrival of Nintendo's Family Computer (NES).On a sudden whim, I decided to create Mazinger Z based on a simple idea:"What if a Mazinger Z game had been released for the Cassette Vision back then?"The game is designed to capture the simple gameplay and limited visual style of early home video games.I hope you enjoy this little tribute to the classic era of Japanese gaming."
NK Soft: "Rakko is just an ordinary high school boy—except for the part where he's constantly dragged into chaos by his eccentric childhood friend, Haruna.On the very first day of high school, when Rakko was hoping for a peaceful new life, Haruna made a shocking announcement during her self-introduction:"I'm not interested in normal pachislot machines. If you know of any shady ones—like state-based machines, bank-saving types, or absorption models—tell me at once!"This is a visual novel developed for the Sega Mega Drive / Genesis.You'll encounter several choices throughout the story, and your decisions will lead to different endings."
abadede: "an ultra simple endless pong like homebrew game. juggle the balls (spawned from the green pipe in the left) to the right side by rebounding with your paddle, but don't let them drop to the bottom, it costs a heart. every 5 points will spawn an extra ball. score as many points as possible. hearts rarely appear for extra life."
A new release for the Sega CD and Mega CDRockets are headed toward the cities. You have a crosshair, a limited defense supply, and one job: protect all cities before they're overwhelmed.Enemies streak across the sky — intercept. Your weapon travels to the target point and detonates, creating a blast that lingers in the sky for about a second.The explosion isn't instantaneous, and isn't limited to a single point. Any enemies that pass through the blast are destroyed. Timing and positioning are key — you won't have enough supply to simply take down every enemy individually.Rocket Raid started out on MS-DOS in 1996, written for the fun of finding out what a PC would let you get away with, and given away on a university web page to whoever wandered past. It's even playable at archive.org with a clever JavaScript DOS emulator in the web browser. Thirty years later, here it is on a Sega Mega CD — and it really is the same game underneath. Same 100 waves, same numbers driving them, same artwork at the same size. That last one is a happy accident: a DOS screen and a Mega Drive screen turn out to be exactly as wide as each other, so nothing needed rescaling and nothing got redesigned on the way over.
Rocket Raidhttps://tripodsoftware.itch.io/rocket-raid
I've been working on Mega Dropblox: Numeria, a 16-bit version of a small number-merging puzzle game I originally made in Python and later updated with a web version.The gameplay is inspired by games like Tetris, Columns, Puyo Puyo, Magical Drop, and also 2048, but it's quite different from my original version. This version has a story, cutscenes, and an ending.The board is 6x8. You drop numbered blocks, merge matching values, and try to create chain reactions. Consecutive merges build a combo multiplier, so positioning your blocks and setting up cascades becomes increasingly important.As your score increases, the timer gets shorter and more block values are introduced, gradually increasing the difficulty.
this is a sega mega drive/genesis demake of the 2048-like mobile puzzle game threes. merge 1 (blue) and 2 (red) tiles to make 3 (white), then merge two white tiles to make large numbers (6, 12, 24, 48 and so on). keep in mind that tiles move one cell at a time, unlike 2048.
Mega Dropblox: Numeriahttps://old.reddit.com/r/SEGAGENESIS/comments/1wgmfbo/mega_dropblox_numeria_my_new_puzzle_game_for_the/https://x.com/retroataque
GenThreeshttps://abadede919302.itch.io/genthrees
CaptainKoffski: "Hi everyone! It should be working on GDEMU, Serial, and GD-ROM. Both VGA (31 kHz) and 15 kHz video modes should work too.If you face any issues with the game, please let me know. And if you have any ideas for improvements, I'd be happy to hear them too.I'm especially interested in feedback regarding the control scheme. I ended up with the current layout after playing the game for some time. It feels natural to me, but I'm curious what you guys think."