FANTASY ZONEPost anything you want (pics, memories, opinions, game collection, memes) about Fantasy Zone here.
1986 - Fantasy Zone
1987 - Fantasy Zone II: The Tears of Opa-Opa
1987 - Fantasy Zone: The Maze
1988 - Galactic Protector
1989 - Arnold Palmer Tournament Golf
1990 - Fantasy Zone (Tengen version)
1991 - Fantasy Zone Gear
1991 - Space Fantasy Zone (Canceled)
1992 - Super Fantasy Zone
1997 - Sega Ages: Fantasy Zone (Saturn)
2001 - Planet Harriers
2003 - Fantasy Zone Mobile
2003 - Sega Ages 2500 Series Vol. 3: Fantasy Zone
2007 - SEGA Splash! Golf (Opa-Opa as a caddie + Plaleaf, La dune, Polaria, and Pocarius as courses)
2008 - Sega Ages 2500 Series Vol. 33: Fantasy Zone Complete Collection
2012 - Medal de Fantasy Zone
2015 - 3D Fantasy Zone
2015 - 3D Fantasy Zone II W
2015 - 3D Gunstar Heroes (Green turned into Opa-Opa)
2016 - 3D Power Drift
2017 - Dariusburst Chronicle Saviours
2020 - Sega Ages: Fantasy Zone (Switch)
2020 - Endless Zone (a Homage to Fantasy Zone)
2023 - 404 Game RE:SET (Fantasy Zone as playable character)
2023 - Sonic Superstars (Best Tribute Ever!)
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In case, you haven't read this before, it's an interesting interview with Yoji Ishii , especially if you love the original
Fantasy Zone.
Link :
http://shmuplations.com/fantasyzone/Some interesting quote here :
Ishii: This part here (points to the explanation for the different engines at arcade instruction card) made Sega angry. The Rocket Engine makes your ship impossibly fast, and it was a kind of joke, but we didn’t say that on the instructions. We didn’t realize that until after everything was printed and released, and man, Sega was furious. There were a lot of very serious people at Sega then.
A : Sega in the late 80s seemed to follow that philosophy: they weren’t just making what players were asking for. Instead they were leading players, and after playing a Sega game you felt like “oh, I had wanted to play something like this!” It was impressive.
Ishii: That positive culture at Sega in the 80s is owed to then-President Hayao Nakayama. He constantly told us, “Be the first: make something the world has never seen before.” The whole staff tried to follow that philosophy.