Uh, that is exactly my point? Call it mainstream or casual, it's mass audience. It sold out because it had to go where it could find profits. . . the market shifted on them
Mainstream, You couldn't get more mainstream than the Mega Drive console. Fact facts, the DC was meant to appeal to the casual gamers, that's why the Pad only had 4 face buttons. 6 buttons was too Diehard for the casual gamers .
Jet Grind got screwed cuz it was overshadowed by the fuckin PS2 launch. Xbox launching the Halo generation screwed Orta, Future, and Shenmue II into obscurity and market irrelevancy. This is reality that all the Sega fans on message boards observed and lamented 10 years ago.
The DC just didn't perform well in Japan at the start, very early in, the sales were poor and software sales very poor. FSP were on the Saturn and PS you know, Quake, Duke, Doom were seen as big deals. Panzer Dragoon never helped SEGA fortunes in the West on its own systems, it was nothing to do with HALO at all :roll: . Shenmue II was a flop in Japan on the DC mate, not the best seller in Europe on the DC.
Why did Sonic Unleashed have werehog? Cuz the fuckin marketing department put it there. That's mainstream marketing of games, that's not a design choice
Becasue SONIC Team are trying to boost the game length, and its next to impossible to make a Sonic 3D with enough Huge levels, that Sonic can race through with-in min's, and have a game with 8 to 10 hrs of Playtime, remember that on adverage Sonic levels need to be 16 times the size of a Mario map to Compensate for the speed of Sonic (well if you believe Sonic Team) .
Sonic 1 was from the very start knocked for being too easy and too short , when is why even in the Mega Drive days , each sequel brought in new characters , extra modes , to try and compensate for the game length. Sonic Unleashed main troubles wasn't the Werehog stages, it was just a lack of polish, and piss poor Hub system imo .
It's not funny because it is only logical since they have more profits to take risks and commercial successful titles to offset the less successful one
EA been loosing money , but its Board has taken a Big Stand and risk and betting on quality and brand new IP turning the company fortunes Sticking with games and giving them another chance.
Bad Company wasn't quite the main deal, but EA stuck with it and the tech and made the Impressive sequel. Mirror's Edge and Dead Space didn't quite set the world alight , but EA is committed to sequels, and giving them 1 more chance to get established.
I so wished SEGA did the same with Val, give it was more chance, improve the Canvas Tech, and roll out a Multi Platform sequel hoping it would get established. Nope SEGA cut and run and produced a PSP version, which hasn't helped the game sell any better.
BTW, I think Mirrors Edge sold a million copies, more than Yakuza 3 or 4
Hardcore gaming is a fad. It was manufactured by big corporations to sell T-Shirts with controllers on them.
I like to know what makes a game or console hardcore . Is the 360 Hardcore, because its got plenty of CAVE shooters on it ?, Is the Wii Hardcore because its got Sin and Pun II or Madworld on it ?. Was the Mega Drive a Hardcore console ?, how can it be, when you've got Mickey Mouse , and Disney games on it
Hardcore is a bit of myth, and where some gamers love to make out they're so Hardcore, just to make them feel big.