There you go. . . werehog was a result of focus group testing on kids. That is called marketing making game design choices. It doesn't get more obvious than that. Face the facts
Please can we live in the real world. That is PR spin, and anyone that taken part in a focus group (and yes I have for SEGA, not Bull) need to know one thing . The questions are set out, to suit what is already being planned.
Like when asking what Retro games should put in a Retro pack,lets put in the Sonic games, then put in some unknown Mega Drive games that not many have heard much less played, knowing full which box will be most ticked (you then put in PR, we've listen to fans)
The Werehog was Sonic Japan idea, it was always going to be part of the game design. In fact, if were to ask real fans, and ask (with out a choice of set answers,) Most would say that only want to play as SONIC, and only want a SONIC game.
What designates a console hardcore, core mainstream, or casual is the intended target audience of the marketing focus and corresponding development focus. Of course Wii is a casual console. How the fuck would having a small percentage of its library being hardcore games designate it anything else but casual.
Here’s the deal, every console is made to sell as many games and as many systems as possible. You’re going to sit there and tell me, that because the 360 has one of highest console to game sold ratio's, it’s the most Hardcore console ever? . The PS3 , X-Box 360 is a gamers console , not different from the Saturn or Dreamcast.
Mega Drive like NES before it was a console that won great mainstream appeal yet the game design choices were in the hands of the game designers and not the marketing departments designating them gamer's machines rather than mainstreamers.
Those were in the days of 2D. The days when you needed just 6 people to make a game , less than 7 months of development time . No need for Licences cars , football teams be featured in your game . These days SEGA need official rights for After Burner in the Arcades, a team of 6 artists alone . Its an totally different era.
Development costs are he biggest blocks to risk taking this gen.
The DC didn't perform well in Japan because it was completely overshadowed by PS2 hype. PS1 had won Japan over in the previous generation. . .Japan was Playstation country
Yes we all know Japan is casual City.
Quake, Duke, Doom back in their early days were selling to hardcore gaming audiences FPS didn't expand their demographics until later generations
There is nothing Hardcore about the likes of Duke or Doom. They are a genre that does well in the West, like JRPG's do will in Japan . So developers will make a lot of them for the west, while a lot of Japan developers will make RPG's instead . What next, SEGA isn't hardcore because it jumped on the RPG bandwagon , with countless RPG's for the Saturn and DC .
I'm talking about Orta specifically, it like other Sega efforts were lost when Xbox got equated with Halo defining the audience for it. I don't get the Shenmue II comment? Yeah. . . like I said the market had shifted, that fits with what I'm telling you.
Orta came out long after HALO . It was a 3D shooter, a Genre that had limited appeal the world over, its not like 3D shooters were selling in massive number on the Saturn or PS even in Japan . Shenmue II failed on the DC, so one can't even begin to blame the X-Box for that , that's my point .
It didn't make the sales to justify that. That's why it went to PSP. In the West it was too niche and hardcore. . . just what I'm telling you.
Its Niche in Japan mate, and SRPG's can sell well in the West , they have sold well On PC's in the past. You could on the one hand say SEGA was simply mad to even make a SRPG for the next generation of consoles (when the market for them is limited, even in Japan) , or on the other, say they were mad to make it only for one system .
Sometimes a game takes time to get established. I don't think GTA , Monster Hunter were massive sellers at the start, took them a couple of sequels to really get established, Please stop this Hardcore 'Japan' nonsense.
When Japan has been for the most part, the market that who ever has Square and Enix making games on your console, wins the hardware battle (what do you think killed the Saturn in Japan?) . The Japanese can't get enough of Final Fantasy or Dragon Quest , no different from the sheep that run out and buy the next HALO .
that the game market shifted screwing Sega with PS2 and Xbox generation and Sega management isn't going to take the financial risk to bring out sequels or new IP's of anything traditionally artsy, out of the norm, or quirky trademark Sega
I could make a massive quite insane list of Arty, risky PS2 titles that are out of the norm , Hello amplitude, Hello ICO/SOC, hello Mojob- Ribbon,Hello Fantavision, Katamari Damacy , Taiko Drum and God knows how many more.
Please top this nonsense that somehow only SEGA consoles were Hardware . They were only seen as Hardware core, because most of them failed to sell , end off