
Also just few hours after I commented, I found more Super Mario 64 ported to SEGA consoles.
This one is for SEGA 32X, lol.
https://www.youtube.com/watch?v=6skVYzXZaNw
Ages back, I tried playing a ROM of SegaSonic, using the mouse as trackball, it didn't work as I hoped.
Because back then that emulator wasn't designed specifically for SegaSonic.
This made me remember back then when I was still in college, I was a SEGA mail subscriber and they sent me a demo of Super Monkey Ball and asking for a review.
The game's control was using mouse and it worked fine like a charm. It was really fun to play.
Kinda funny since the game was released not for PC, but for consoles later using a gamepad. Also for arcade of course, but they're very rare.

Oh wow! I finally get to play Sonic Dream Team... was AI used to port it?
That one, yes, it was vibe-coded.
If you want the one that's not using AI you can try this one by BeatzYT3 :
https://gitlab.com/adokova1111/project-dream-releaseNo AI used at all.

I wonder what's the next major Sonic event in UK is? Not that it matters if I can attend or not.
This one. Came to Glasgow, Edinburgh, Manchester, and Birmingham in February 2027.
