Author Topic: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)  (Read 4731551 times)

Offline Berto

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Ghosts'n Goblins (SEGA Genesis/Mega Drive) - Rom Version 0.85 is Out Now!







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Pixel Cherry Ninja: "Ghosts'n Goblins is getting a proper Mega Drive port.

Version 0.85 brings smoother performance (94-95%+ frames), substage-specific palettes that match the arcade closer, continue codes for every stage and midpoint, a mode that turns off enemy damage, and experimental parallax on stage 1.

Works on real hardware, MiSTer and emulators."

Download the rom here: https://www.patreon.com/jlrh/posts/ghostsn-goblins-172572159
Source: https://x.com/PixelCNinja/status/2112992149314949561

Offline Berto

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Moving Contra Horizon (Port) for SEGA Genesis/Mega Drive to 2026 List since final rom is out now





https://www.youtube.com/watch?v=4X37w5TUaVk

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oldschool is beautiful: "The Japanese Famicom version of Contra (1988), ported to the Sega Mega Drive / Genesis.

Why "Horizon"? The arcade Contra runs on a vertical screen. This is the home console version, played on a horizontal screen, the way most players remember it.

The Japanese release of Contra is the best version of the game on 8-bit hardware: animated backgrounds, cutscenes between stages, a map screen before each area and a full ending. This project brings that version to the Mega Drive, with the original game logic intact, new 16-bit style backgrounds and all Japanese text translated into English."

Link : https://mlouvet.itch.io/contra-horizon-megadrive-genesis

Offline Berto

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Added Pinball Fantasies (Port) for SEGA Genesis/Mega Drive

https://www.youtube.com/watch?v=mBG-JdL1LKc


Offline billybob884

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Now this is impressive: Halo: Dreamcast Evolved

https://x.com/JiltedValkyrie/status/2111272218596680066

https://www.windowscentral.com/gaming/halo/halo-combat-evolved-expands-to-sega-dreamcast

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Here is 24 Minutes of Gameplay of Halo: Dreamcast Evolved on the Pillar of Autumn mission and a bit of Halo level exploration after showing the detail mapping in real-time.





It's still early in development, but the video is very promising

Offline billybob884

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We have three developers working on port of Pang now, lol.

Added Pang Arcade (Port) for SEGA Genesis/Mega Drive

Source: https://mlouvet.itch.io/pang-megadrive

And another! This time for the SMS

https://mlouvet.itch.io/pang-sega-master-system

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An unofficial port of the 1989 Mitchell arcade game Pang (a.k.a. Buster Bros.) to the Sega Master System.

Pop every balloon, climb the ladders, grab the power-ups and travel across all 50 stages of the world tour, from Mt. Fuji to Easter Island, alone or with a friend.

This project is a work in progress. Releases are test versions (betas): they are published so that players can try the game and report problems. Each release comes with a “What's new” post listing its content and known limitations, so please read it before playing. No release is guaranteed to work perfectly.


Offline Berto

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Now this is impressive: Halo: Dreamcast Evolved

https://x.com/JiltedValkyrie/status/2111272218596680066

https://www.windowscentral.com/gaming/halo/halo-combat-evolved-expands-to-sega-dreamcast





It's still early in development, but the video is very promising

And another! This time for the SMS

https://mlouvet.itch.io/pang-sega-master-system



Turned PANG is really that popular, lol.
Added them both, thanks Billybob.  :)

Offline billybob884

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Power Trip

https://johnblueriggs.itch.io/power-trip-for-genesis

https://www.kickstarter.com/projects/johnblueriggs/power-trip-new-for-your-sega-genesis-mega-drive/

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You're a kid on a boring car trip around Washington State. Good thing you have your trusty video game to play! But, oh no! You ran out of battery. So all you can do is stare out the window.

To make the trip go quicker you start seeing a shadowy creature on the power lines running alongside your car jumping over posts, birds, squirrels, and whatever other obstacles come in its way.

https://www.youtube.com/watch?v=AMbnRuWh-Ug










Neon Drift

https://808games.itch.io/neon-drift-32x

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Last month I created Neon Drift (with help from AI): the game I wanted to play on my 32X back in 1994. Drive a rear-wheel-drive, BMW M5-style car around an oval and a circuit.

The circuit has the same layout as Circuit Meppen in Germany, which is famous for drift racing.

https://www.youtube.com/watch?v=Oj10LF_tdWo









Offline Berto

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E.B.H  (SEGA Genesis/Mega Drive) - Huge Update

https://www.youtube.com/watch?v=7DwxEOK2N48



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Shannon Birt: "** Sega Megadrive Bullet Hell shooter project **

Player Death animation - we now have a very nice scaled hop after player death.

Changed to XGM1 sound driver ( was XGM2 ) , the heavy PCM in this game was just too much for XGM2 to handle and slowdowns in music persisted , so changing to XGM1 we trade a bit of 68k performance ( about 2.7% ) but solve the slow down issue and also gain another PCM channel - it does cost some rom space though !!

Explosion SFX added to ships and Cruisers, Cruiser s now take damage with Explosion Animations also. We have about 5 different SFX for explosions so far and using XGM1 driver we have 2 PCM channels dedicated for enemies .

Made some more custom XGM1 asm routines for channel hopping with channel groups to lower cpu usage. Basically we take the first free channel we can without adding much cpu cost.

Target tracking Lazers !!   Dual beams track targets across the screen with latching - this part alone took me about 10 hrs to do !!   They started out been way too expensive .. thankfully just with my cpu budget for them now after optimising. All the rotations too time , thankfully some scripting did a lot of the heavy lifting as theres a lot of rotations !

Sword attack added !!  Able to pickup purple bullets which can be later used in a mega weapon ( to be added ) - see mid level . Again scripting helped with a lot of the rotations.

Cruiser artwork re done, new small ships and 2 more Cruiser types added.  A couple I touched up from an purchased artpack , one is completely my idea so hopefully they look ok.

Gabriel Pyron fixed bullet artwork - bullets looked a bit weak before , Carsten Glazier provided more ships for the game - and the final boss which has loads of parts and animations i need to get in yet , without their help it just wouldn't be the same

Luke McQueen provided new SFX including Lazer and also new Explosion SFX , its really got some punch now thanks to him.

The stage will keep getting bigger yet and its all WIP .

Hope you like it !!!"

Source: https://x.com/birt_shannon/status/2113596260577956106

Offline Berto

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Art of Fighting - Arcade Port (SEGA 32X) - Update : All rivals added, bonus stages, and Robert as a playable character

https://www.youtube.com/watch?v=FfhbfORBo_w


Offline Berto

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Mega Man The Sequel Wars (SEGA Genesis/Mega Drive) - Charge Man Stage Preview

https://www.youtube.com/watch?v=4cmr_VvtC5U


Offline Berto

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Jill of the Jungle (SEGA Master System) - Rom v0.0.3 is Out Now!

https://www.youtube.com/watch?v=tRqxE9nAbCs



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Haroldo: "Features every shareware level (the Overworld Map, Levels 1, 2, 3, 4, 6, 9, and the Ending Stage) plus all three original Demo Worlds."

Download the rom here: https://haroldo-ok.itch.io/jill-of-the-jungle-sms
Source: https://haroldo-ok.itch.io/jill-of-the-jungle-sms/devlog/1728421/v003-port-everything-from-the-shareware-version

Offline Berto

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Added Zillion 3D for Sega Master System

https://www.youtube.com/watch?v=_VPwrR_X8gA







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Haroldo Pinheiro: "Zillion 3D for the Sega Master System is a complete, official-scale conversion of moonkey’s popular Wolfenstein 3D mod (Zillion 3D), adapting both episodes and all 20 floors (including secret levels) onto 8-bit Sega hardware.

Built on the advanced engine architecture of the SMS Wolfenstein 3D port, this release packs a 4.03 MB ROM with battery-backed save support, featuring a textured raycast 3D view, custom ceiling colors per level, all original digitized voices, music tracks, sound effects, and menus.'

Link : https://haroldo-ok.itch.io/zillion-3d-sms