Author Topic: Sega Dreamcast Heroes - From 9.9.99 till Now The Challenge Will Always be There!  (Read 1290948 times)

Offline Berto

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Project Justice's Japanese-Exclusive Board Game Mode Has Been Translated into English







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Despite Capcom's Project Justice: Rival Schools 2 being one of the pricier Sega Dreamcast games, that hasn’t stopped fans from finding other ways to experience its 3D brawling action. These days, it can be enjoyed for a far more reasonable price by picking up Capcom Fighting Collection 2. For those who want to keep it strictly Dreamcast, the much cheaper Japanese version (known as Moero! Justice Gakuen) is an option.

Players who did pick up that Japanese release for their Dreamcasts will have encountered an exclusive “board game” mode that was stripped from Western versions, likely due to the extensive work it would have required to localise. This mode lets players create their own character and explore a giant game board, occasionally getting into ...

Article : https://www.thedreamcastjunkyard.co.uk/2026/02/japanese-exclusive-board-game-mode-in.html

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Play Virtua Fighter 5 R.E.V.O. World Stage FREE on Steam this weekend!📅
 






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Step into the ring NOW.
Virtua Fighter 5 R.E.V.O. World Stage is FREE to play all weekend on Steam!

Link : https://store.steampowered.com/app/3112260/_Virtua_Fighter_5_REVO_World_Stage/

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Capcom Shadow-Drops Dino Crisis 1 and 2 on Steam
Celebrate this prehistoric occasion by getting both games for 50% off until February 26, 2026.








https://www.youtube.com/watch?v=H6_3Ig34dZw

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Capcom surprised fans by releasing faithful ports of Dino Crisis and Dino Crisis 2 on Steam early Friday.
The originals star agent Regina dodging dinosaurs in Resident Evil-style survival horror, with the sequel ramping up the action in open areas and truck chases. Enhanced for modern PCs with 4K support and controller compatibility, they're $4.99 each until February 26.
Fans are buzzing with hope for more classic Capcom revivals like old Resident Evil titles.

🦖 http://bit.ly/DinoCrisis1Steam
🦖🦖 http://bit.ly/DinoCrisis2Steam

Offline Mystic Monkey

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That's depended on who's willing or having time to port them.
maximqad / craf7y24 is probably a fan of The Simpsons so he picked that game.
Not saying someone should, just wondering if it's possible.

I go on about giving Rise of Nightmares a second chance as a VR game, but I've never come across anyone wanting to put the effort to remake it like how ChaosX' Project '06. But I don't know the first thing on importing XBox 360 games to do it myself. So it'll always be a moot.

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Hideki Sato, Father of Sega Hardware, Dies at 75







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Sato joined Sega in 1971 and led development of major home consoles like the SG-1000, Master System, Mega Drive, Saturn, and Dreamcast over three decades.
As R&D director from 1989 and later president, he pushed innovative designs, such as the Mega Drive's powerful 68000 processor that enabled Sonic the Hedgehog's speed.
Composer Yuzo Koshiro paid tribute, saying none of his Mega Drive soundtracks would have been possible without Sato's consoles, while fans reminisced about blasting through levels and shared vintage photos of him with prototypes.

Articles : https://segabits.com/blog/tag/hideki-sato/

Offline Berto

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Not saying someone should, just wondering if it's possible.

I go on about giving Rise of Nightmares a second chance as a VR game, but I've never come across anyone wanting to put the effort to remake it like how ChaosX' Project '06. But I don't know the first thing on importing XBox 360 games to do it myself. So it'll always be a moot.

May be someday when Steam Frame's out, there is a fan who's interested in porting Rise of Nightmares. It's more possible than hoping SEGA to port it.

Offline Mystic Monkey

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Hideki Sato, Father of Sega Hardware, Dies at 75







Articles : https://segabits.com/blog/tag/hideki-sato/
So, he was practically the body and blood of Sega at the time?
Rest In Peace.
May be someday when Steam Frame's out, there is a fan who's interested in porting Rise of Nightmares. It's more possible than hoping SEGA to port it.
Again, I highly doubt it.

I like to believe every 3D first-person shooter has the potential for VR. But depends on the fanbase around it.

Take Dark Messiah for example. It runs on the Source Engine. Mods like Half-Life 2 VR mod and VRMod for Garry's Mod shows the Source Engine can be adapted into rather effective VR despite its age. I imagine there is a few steps holding Dark Messiah back from VR, but it has more of a chance than Rise of Nightmare.

Another example in mind: GoldenEye VR, granted it's a mod for Boneworks than an independant project. But N64 GoldenEye is perhaps the most popular 007 game out there that it was bound to get the VR-treatment.

But loads of other games out there that, despite being dated, I would love to see in VR. (Zeno Clash comes to mind) but it all comes down to how big the fanbase of that game is and who in that fanbase is willing to put in the effort.

As far as I'm aware, I'm the only one who gives half a damn about Rise of Nightmare and I just don't have the skillset to port it from XBox 360 to Unity. meanwhile, the other bad XBox 360 game, 2006 "Sonic the Hedgehog", gets the whole treatement in Project '06. Despite the reputation of the game, there was enough people to care enough to put in the effort for it.
but despite proving it is possible to port XBox 360 content to PC and recreating it... no one will do it for RoN.
« Last Edit: February 15, 2026, 01:19:40 pm by Mystic Monkey »

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So, he was practically the body and blood of Sega at the time?
Rest In Peace.

SEGA as console game makers yeah.
He's the father of SMS, Mega Drive, Saturn, and Dreamcast.
SEGA as arcade game makers' body and blood was Yu Suzuki though.

Again, I highly doubt it.

I like to believe every 3D first-person shooter has the potential for VR. But depends on the fanbase around it.

Take Dark Messiah for example. It runs on the Source Engine. Mods like Half-Life 2 VR mod and VRMod for Garry's Mod shows the Source Engine can be adapted into rather effective VR despite its age. I imagine there is a few steps holding Dark Messiah back from VR, but it has more of a chance than Rise of Nightmare.

Another example in mind: GoldenEye VR, granted it's a mod for Boneworks than an independant project. But N64 GoldenEye is perhaps the most popular 007 game out there that it was bound to get the VR-treatment.

But loads of other games out there that, despite being dated, I would love to see in VR. (Zeno Clash comes to mind) but it all comes down to how big the fanbase of that game is and who in that fanbase is willing to put in the effort.

Golden Axe 64 was really unexpected hit.
Even Nintendo themselves was surprised since the game's being developed only by a small team with low expectations.
But its iconic 4-player split-screen multiplayer, fun strategic gameplay, and its accessible controls made it's sold over 8 million copies.
(For comparation how much 8 million copies were, DC Sonic Adventure's sold 2.5 million while Sonic Racing CrossWorlds' sold 1 million).

As far as I'm aware, I'm the only one who gives half a damn about Rise of Nightmare and I just don't have the skillset to port it from XBox 360 to Unity. meanwhile, the other bad XBox 360 game, 2006 "Sonic the Hedgehog", gets the whole treatement in Project '06. Despite the reputation of the game, there was enough people to care enough to put in the effort for it.
but despite proving it is possible to port XBox 360 content to PC and recreating it... no one will do it for RoN.

Well, it's unfair to compare any SEGA game to the giant SEGA franchise that is Sonic.
Sonic fanbase is just really that huge, so even the bad game like Sonic '06 still got some love.

Offline Mystic Monkey

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SEGA as console game makers yeah.
He's the father of SMS, Mega Drive, Saturn, and Dreamcast.
SEGA as arcade game makers' body and blood was Yu Suzuki though.
He still brought Sega to the household though.
Golden Axe 64 was really unexpected hit.
Even Nintendo themselves was surprised since the game's being developed only by a small team with low expectations.
But its iconic 4-player split-screen multiplayer, fun strategic gameplay, and its accessible controls made it's sold over 8 million copies.
(For comparation how much 8 million copies were, DC Sonic Adventure's sold 2.5 million while Sonic Racing CrossWorlds' sold 1 million).
The fact the first-person view and gun aiming are separate functions, as well as the use of gadgets also makes the game more ideal for the VR treatment.
Well, it's unfair to compare any SEGA game to the giant SEGA franchise that is Sonic.
Sonic fanbase is just really that huge, so even the bad game like Sonic '06 still got some love.
But that's my point, it all comes down to the fanbase of a game.

What Sonic '06 and Rise of Nightmare have in common is that they are both Sega games for the XBox 360 that turned out bad.
But, Sonic '06 is still a Sonic game, with a thriving fandom even after the reputation of Sonic '06. So when it comes to those who saw potential in Sonic '06, it meant it was worthwhile for someone with the right skills to remake it into Project '06.

Rise of Nightmare just doesn't have the same fandom as Sonic. I wouldn't be surprised if it's in the dozens, if less. Thus, if anyone does see the potential in it just as I do, they will question if it's worth to bother at all.

It's just the way it is.

I believe a "proof of concept", such as turning the dungeon prologue into a VR demo at least, would help RoN case, but I don't know how to rip models and content from an XBox 360 game let alone how to use Unity or Blender well enough to put it to make a VR game from scratch.

I'm still waiting for the Steam Frame to come out, so I can't really "try" to make VR games at the moment.

Offline Berto

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“Skies of Arcadia” / “Eternal Arcadia” 25th Anniversary Fanbook is Still Available







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Publication date: October 5, 2025
(Event distribution was scheduled for December 2025, with the first sales at Comic Market 107.)
Size: Calendar: A4 (expanded size A3), anthology book: B5
Number of pages: to be determined
Age limit: all ages

Link : https://ea25th-kuuzokuen.h-p.jp/candb/
Picture source: https://x.com/Cargodin/status/2023961279376105703

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But that's my point, it all comes down to the fanbase of a game.

What Sonic '06 and Rise of Nightmare have in common is that they are both Sega games for the XBox 360 that turned out bad.
But, Sonic '06 is still a Sonic game, with a thriving fandom even after the reputation of Sonic '06. So when it comes to those who saw potential in Sonic '06, it meant it was worthwhile for someone with the right skills to remake it into Project '06.

Rise of Nightmare just doesn't have the same fandom as Sonic. I wouldn't be surprised if it's in the dozens, if less. Thus, if anyone does see the potential in it just as I do, they will question if it's worth to bother at all.

It's just the way it is.

I believe a "proof of concept", such as turning the dungeon prologue into a VR demo at least, would help RoN case, but I don't know how to rip models and content from an XBox 360 game let alone how to use Unity or Blender well enough to put it to make a VR game from scratch.

I'm still waiting for the Steam Frame to come out, so I can't really "try" to make VR games at the moment.

That's right. Because people who made fan project wanted other fans to cheer and motivate them too.
What's the point of making them if fans of Rise of Nightmare are nowhere to be found.

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Virtua Fighter 5 R.E.V.O. World Stage Nintendo Switch™ 2 Version Open Beta Test Has Begun!







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Players can download the beta directly from the Nintendo eShop, and they will need an active Nintendo Switch Online subscription in order to participate.
Players on Nintendo Switch™ 2 will also be able to join the existing online environment as Steam / PS5 / Xbox Series X|S owners.
Virtua Fighter 5 R.E.V.O World Stage will ...

Article : https://segabits.com/blog/2026/02/18/virtua-fighter-5-r-e-v-o-world-stage-nintendo-switch-2-version-open-beta-test-begins-tonight/

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Ulala From Space Channel 5 Fan Art by Mint★Cola



Source: https://x.com/MintC0LA/status/2024349240999248229

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Here's Why Official Dreamcast Magazine Never Got A Proper Final Issue



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Lomas recalls that the issue would have had Phantasy Star Online Ver. 2 on its cover, and he even remembers interviewing Sonic Team's Yuji Naka about the game.
As for why the plug was pulled on the magazine, Lomas cites the lack of a cover-mounted demo disc as the reason. Around this time, it was normal for pretty much every UK single-format magazine to have a disc stuck to the front, packed with demos of upcoming titles.
As the Dreamcast release schedule began to dry up, this became harder and harder to achieve – and this is ultimately what ...

Article : https://www.timeextension.com/news/2026/01/heres-why-official-dreamcast-magazine-never-got-a-proper-final-issue

Offline Mystic Monkey

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That's right. Because people who made fan project wanted other fans to cheer and motivate them too.
What's the point of making them if fans of Rise of Nightmare are nowhere to be found.
But I believe it will make more fans if RoN is given a second chance.

It's a not-so-vicious cycle.