Author Topic: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc  (Read 360054 times)

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1260 on: December 05, 2024, 08:40:47 pm »
Batman Returns MD (SEGA Genesis/Mega Drive) - Trailer
(Fan Port from SNES version)








https://www.youtube.com/watch?v=pq0S5wBPkF0

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I was talking about Batman Returns and I tried to see how it looks on MD It has 9bit color depth against 15bit on the original
The Sprite engine on the SEGA machine makes it an easy port, you could even have 2 players action

Mega Drive: 6 VDP Sprites
SNES: 31 OAM sprites

Source: https://x.com/GabrielPyron/status/1824899362776080430/

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1261 on: December 06, 2024, 12:35:48 am »
"The Complete Genesis & Mega Drive - Collector Book" Kickstarter is 400% Funded Now!
5 days to go!








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Features

- 300+ Pages of Genesis and Mega Drive Content
- Licensed US Releases, Sports Game Section, PAL Exclusives, Unlicensed & Bootlegs, Aftermarket Indie "Homebrew" Releases, & more
- Box Art, Screenshots, Release Year, Publisher/Developer, # of Players, & Collector Check Boxes for each Game.
- Short Written Description for Each Game

Back the book here: https://www.kickstarter.com/projects/thesubcon3/the-complete-genesis-and-mega-drive-collector-book

Offline Mystic Monkey

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1262 on: December 07, 2024, 02:33:07 pm »
Also Shadow's debut in SEGA Genesis / Mega Drive.
Modern Sonic too.


True that, didn't think of it that way.

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1263 on: December 09, 2024, 01:22:48 am »
Classic Disney Titles Lion King, Jungle Book And Aladdin Come To Antstream Arcade







https://www.youtube.com/watch?v=CrC9tcsivlA

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The company has also confirmed that this is just the beginning, and more Disney titles will be coming to Anstream in the future – including Goof Troop, Disney’s The Little Mermaid and Bonkers.
"We are excited to be launching these amazing and beloved classic games in time for the holidays," says Antstream Arcade CEO Steve Cottam.
"The team has worked tirelessly to bring them to the platform in their original formats. These titles hold a special place in gaming history, and now they’re more accessible than ever, playable across multiple devices through our platform. We look forward to celebrating these timeless adventures with ..."

Article: https://www.timeextension.com/news/2024/12/classic-disney-titles-lion-king-jungle-book-and-aladdin-come-to-antstream-arcade

Offline Mystic Monkey

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1264 on: December 09, 2024, 06:08:27 am »
Classic Disney Titles Lion King, Jungle Book And Aladdin Come To Antstream Arcade







https://www.youtube.com/watch?v=CrC9tcsivlA

Article: https://www.timeextension.com/news/2024/12/classic-disney-titles-lion-king-jungle-book-and-aladdin-come-to-antstream-arcade
I remember how much of a slug Lion King was to get through.

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1265 on: December 09, 2024, 10:14:03 pm »
Maximum Carnage (SEGA Genesis) - XP System Patch

https://www.youtube.com/watch?v=xMdDygjsLuw



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This patch by BillyTime! Games is designed to add a XP level system to Spider-Man & Venom in Maximum Carnage
for the Sega Genesis.

How it works:
--------------------
Players gain levels based on score. Level cap is 15. Levels are lost upon continuing.

XP GAINS:
Lvl 1.:Increased Defense (20,000 POINTS)
Lvl 2.:Increased Damage (30,000 POINTS)
Lvl 3.:Increased Damage (40,000 POINTS)
Lvl 4.:Increased Damage (50,000 POINTS)
Lvl 5.:Increased Health Recovery (60,000 POINTS)
Lvl 6.:Increased Damage (70,000 POINTS)
Lvl 7.:Increased Damage and Defense (80,000 POINTS)
Lvl 8.:ITS MORBIN' TIME! (100,000 POINTS) When available
Lvl 9.:Increased Damage (200,000 POINTS)
Lvl 10.:Increased Defense (300,000 POINTS)
Lvl 11.:Increased Damage (400,000 POINTS)
Lvl 12.:Increased Damage (500,000 POINTS)
Lvl 13.:Increased Damage (600,000 POINTS)
Lvl 14.:Increased Defense (700,000 POINTS)
Lvl 15.:Extra Life at Level Start (900,000 POINTS)

Download the path here: https://romhackplaza.org/romhacks/maximum-carnage-xp-system-genesis/

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1266 on: December 09, 2024, 10:16:09 pm »
I remember how much of a slug Lion King was to get through.

It's intentional. Disney didn't think it was a good idea for players to be able to complete one of their games during a rental period, so they asked Westwood Studios, the developer, to increase the difficulty of this video game to encourage users to buy it instead of renting it.
The game became unnecessary hard because of it when it should be as fun as Quack Shot or Castle of Illusion.
But to be fair, same things happened with many platformer games in that era.
Streets of Rage 3 is the perfect example.


Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1267 on: December 10, 2024, 12:16:52 am »
Golden Axe's Tyris Flare Fan Art by Enkaru



Source: https://x.com/Enkaru_

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1268 on: December 10, 2024, 01:07:51 am »
Powermonger's Developers Hated Its Name, But The Alternatives Weren't Much Better







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Powermonger was originally meant to be released under the title Warmonger.
However, at some point during its development, the game's publisher Electronic Arts got cold feet, giving Bullfrog a litany of different reasons as to why the name needed to be changed.
This ranged from EA believing that the title was "too aggressive", to suggestions it may not go over too well in the German market. As a result, a bunch of different names were sent through to the team, some of which were previously listed in the July 1990 issue of The One Magazine.
This included names like Exodus, Overlord, Food (Yep, EA wanted to name a game Food and nothing else, apparently), Ruling Force, Right To Rule, Dominator, and Conqueror.
"They sent through a list and some of them were just absolute bollocks," remembers Alex Trowers, a map editor on the game.
"There was one called The Adventures of Rupert the Battlesheep, which was very specifically because you could recruit shepherds to your army and the sheep would still follow them, and also because our producer at EA was called Rupert Easterbrook ..."

Article: https://www.timeextension.com/news/2024/12/powermongers-developers-hated-its-name-but-the-alternatives-werent-much-better

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1269 on: December 10, 2024, 11:46:27 pm »
Taito Milestones 3 | Launch Trailer

https://www.youtube.com/watch?v=Tgz0N6OB2C4








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TAITO Milestones 3 is finally released on December 10th, 2024 and is now available both physically and digitally for Nintendo Switch, reviving 10 beloved TAITO games from the late 1980s and early 90s:

1. Bubble Bobble (1986)
2. Cadash (1989)
3. Champion Wrestler (1989)
4. Rainbow Islands: The Story of Bubble Bobble 2 (1987)
5. Rastan Saga (1987)
6. Rastan Saga 2 (1988)
7. Runark (1990)
8. Thunder Fox (1990)
9. Warrior Blade (1991)
10. Dead Connection (1992)

Get your copy now!

Link : https://iningames.com/products/taito-milestones-3-nintendo-switch

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1270 on: December 11, 2024, 12:26:13 am »
Golden Axe Tyris Flare Fan Art by SWW





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I played Golden Axe I-III many times on Genesis and have good memories.😊

Source: https://x.com/SWWHENRY/status/1827186571180961859

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1271 on: December 11, 2024, 12:27:25 am »
Alfred Chicken (Sega Genesis, Unreleased) (July 14, 1994 prototype) ROM is Now Available to Download!



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A prototype of Alfred Chicken from the Sega Genesis from July 14, 1994.
Developed by Twilight, the game was cancelled due to not having a publisher, as Mindscape dropped out of the project and they were not able to secure another publisher.
This prototype is still relatively early, but is still very playable regardless.
A huge thanks to the anonymous donator who provided this game for release, because preservation matters!

Added date: 2024-12-08 20:29:03
Item Size:  1.3M

Link: https://archive.org/details/alfred-chicken-sega-genesis-unreleased-july-14-1994-prototype
Direct link: https://archive.org/download/alfred-chicken-sega-genesis-unreleased-july-14-1994-prototype/ALFMEGA.BIN

Offline Mystic Monkey

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1272 on: December 11, 2024, 11:24:00 am »
It's intentional. Disney didn't think it was a good idea for players to be able to complete one of their games during a rental period, so they asked Westwood Studios, the developer, to increase the difficulty of this video game to encourage users to buy it instead of renting it.
The game became unnecessary hard because of it when it should be as fun as Quack Shot or Castle of Illusion.
But to be fair, same things happened with many platformer games in that era.
Streets of Rage 3 is the perfect example.


Well, players who enjoy a challenge will appreciate it.
Alfred Chicken (Sega Genesis, Unreleased) (July 14, 1994 prototype) ROM is Now Available to Download!



Link: https://archive.org/details/alfred-chicken-sega-genesis-unreleased-july-14-1994-prototype
Direct link: https://archive.org/download/alfred-chicken-sega-genesis-unreleased-july-14-1994-prototype/ALFMEGA.BIN
He looks like Mr. Cadbury's Parrot.
https://www.youtube.com/watch?v=924psVeFoNY

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1273 on: December 16, 2024, 12:20:35 am »
He looks like Mr. Cadbury's Parrot.
https://www.youtube.com/watch?v=924psVeFoNY

Indeed, the difference is just the color.

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1274 on: December 16, 2024, 12:21:12 am »
Virtua Fighter, Project Century and Sonic Racing: CrossWorlds | SEGA News Bits LIVE

https://www.youtube.com/watch?v=UtK6wX2B0kQ







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The Game Awards did not disappoint! Virtua Fighter is BACK, RGG Studio has a brand new game AND Sonic returns to the world of racing in CrossWorlds.
On this SEGA News Bits LIVE, Barry discusses the reveals and shares his thoughts on the recently released Limited Run Games merch.

Article: https://segabits.com/blog/2024/12/13/virtua-fighter-project-century-and-sonic-racing-crossworlds-sega-news-bits-live/