Sega Blog posts Q&A with Rise of Nightmares developers

Today saw the release of Rise of Nightmares in North America, and to help satisfy our craving for zombie craziness, SEGA has posted an interview with the game’s producer and director (Satoshi Ito and Ryuta Ueda, respectively) to their blog. The interview covers a wide range of topics, such as those discussing the target audience, the aims of the development team, the game’s lack of firearms, the composition of the music, as well as the title’s similarities to House of the Dead.

Rise of Nightmares is being created by the team behind House of the Dead, what similarities can we expect?

Ito: Actually, I’m the only one in the Rise of Nightmares team who used to be a member of the House of the Dead team, and I worked for the first original House of the Dead title. As for “similarities” with House of the Dead, there are lots they have in common; such as: having the player stand while gameplay, first-person view, and life-size zombies are coming closer, but the major similarity is that developing a Kinect title is much alike with developing an arcade game (AC), which is one of SEGA ‘s greatest talent. When developing a new title for AC, we usually think about what to carry (or to ride on), where to place the buttons, and how to play the game. At the first phase of House of the Dead development, we have tested various things like implementing a mechanic where the player can kick by pedaling. House of the Dead has ultimately turned out to be a simple game, but we have made use of those trial-and-error experiences for this title.

The rest of the interview can be found at Sega.com.

The game comes out in Europe on Friday September 9th.

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One response to “Sega Blog posts Q&A with Rise of Nightmares developers

  1. Trippled says:

    Old-School Sega Devs always talk so unmotivated. As if nobody in the World cares about them anymore.

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