Today, SEGA released the latest trailer for VIRTUA FIGHTER CROSSROADS featuring a new story character. Lionel Rafale is a mysterious young martial artist who has arrived in the city of Vilasapara. As a highly skilled fighter capable of outclassing Cielo in a street fight, he is a force to be reckoned with. But what is his true reason for coming to this city?
VIRTUA FIGHTER CROSSROADS is an all-new installment in the iconic fighting game series that delivers a bold action-adventure experience that blends a cinematic narrative with the pure, realistic combat the franchise is known for.
Check out screenshots of Lionel Rafale in VIRTUA FIGHTER CROSSROADS in the next section of the article!
Nearly thirty years after first haunting arcades, one of horror gaming’s biggest names is reawakening! With just three days to go until Halloween comes the most ambitious build yet: House of the Dead Reawakened.
This two-player, attendant-free horror attraction brings the terror to life in a chilling, theme park-inspired manor cabinet. The cabinet sets the atmosphere and becomes an irresistible draw. Modelled on the game’s own manor, it pairs two 43” vertical displays—the manor’s side windows—with an 85” display as the main entrance. At first, all you see is shuttered windows and a locked front door. Then the windows blow open, the door bursts wide, and onlookers get a glimpse of the horrors waiting inside.
The Mega SG+ (Along with its SNES counterpart, the Super NT+) is coming back for another go around and pre-orders start October 19th, 2026. That’s right. Today at 8 PM PST, as of this writing. The console leverages the power of FPGA (Field Programmable Gate Array) hardware to provide an upgraded Genesis/Mega-Drive gameplay experience compatible with modern HDTVs, just as the Mega SG did before it. It’s compatible with all your Genesis and Mega-Drive game cartridges and accessories, and with an original Sega CD or one of Analogue’s cartridge adaptors, it can also play Sega CD, Master System, Mark III, Game Gear, and SG-1000 games while providing the same modern upgrades.
Today, SEGA and RGG Studio released a new trailer for their highly anticipated action-adventure game STRANGER THAN HEAVEN. The “Act 1: Kokura Story Trailer” gives fans a look at the first era of protagonist Makoto Daito’s life.
The new trailer depicts the events that led Daito, who had endured persecution in America, to stow away on the “ghost ship” of the merchant Orpheus in pursuit of Japan. There he meets Yu Shinjo, who had likewise stowed away on the ship and would later become his best friend, before they experience the harsh reality awaiting the two in Kokura. The trailer further depicts Daito’s encounters with people whose lives intersect with his, the circumstances that led him to become a showman and his efforts to build the foundation he needs to survive in Japan.
Videos focusing on Daito’s life in each of the cities featured in the game will be released sequentially in the future, so stay tuned!
Today, SEGA officially launched the Avatar Legends Pack for Sonic Racing: CrossWorlds, bringing Aang and Katara, inspired by the iconic franchise, to the track. From Thursday, October 15, at 5:00 PM PT through Sunday, October 18, at 4:59 PM PT, fans can jump into the Avatar Legends festival and earn festival points to unlock decals, gadgets and more. The Avatar Legends Pack includes the following:
Aang and Katara as playable characters
The Gliding Air Vehicle
Lion Turtle Island Course
New Avatar Legends-inspired Music Tracks:
Lion Turtle Island: Intro
Jukebox Only
Lion Turtle Island
Lion Turtle Island: Final Lap
Avatar Legends: Character Select
Jukebox Only
Avatar Legends: Results
Jukebox Only
Players who own the Digital Deluxe Edition will automatically receive the Avatar Legends Pack as part of the Season Pass. The full Season Pass is also available separately for $29.99 USD, offering access to even more exciting characters, vehicles and courses. Additionally, players can purchase the standalone Avatar Legends Pack for $5.99 USD.
Players who do not own the Avatar Legends Pack can still compete online against those who do, including racing on the Lion Turtle Island course against the Avatar Legends characters.
Sonic Racing: CrossWorlds is available now both digitally and physically on PlayStation®5 (PS5®), PlayStation®4 (PS4®), Xbox Series X|S, Xbox One and PC starting at $69.99 USD and on Nintendo Switch™, Nintendo Switch™- OLED Model, Nintendo Switch™ Lite starting at $59.99 USD. The Nintendo Switch 2 Edition is also available digitally and physically for players at $69.99 USD.
This past weekend, Sonic Racing: CrossWorlds crowned its first World Champion following an exciting and highly competitive World Championship Finals. Over the summer, more than 40,000 players worldwide competed in the Online Qualifiers, all vying for one of 24 spots in the 2026 World Championship. The 24 finalists, representing countries including the United States, Mexico, Japan, Great Britain, France, Spain, and more, traveled to New York City to compete on the CrossWorlds tracks. After four hours of intense racing, Exponso from Mexico emerged victorious, claiming the title of World Champion!
During the World Championship Finals livestream, SEGA also unveiled a detailed roadmap for Year Two of Sonic Racing: CrossWorlds, which officially kicks off on Tuesday, November 3, 2026.
Shaq Fu, the 1994 Genesis game from Delphine Software, lets players experience the dream of the 1990s: to become basketball legend Shaquille O’Neal as he battles an evil mummy from an alternate dimension.That’s right: Shaq Fu is a 2D fighting game, not a basketball game. I approve – it’s great when pop culture figures star in unexpected genre games. Should the Wu-Tang Clan be in a tournament fighting game? Absolutely. Should Aerosmith be in a light gun game? Definitely. I only regret that there was never a Seinfeld-themed beat-’em-up.
I found a previously-unpublished cheat code for this game. You can use it to speed Shaq’s progress through the Second World and get him back to the First World in time to play in the big charity game. Details are below!
Today, SEGA and Round1 announced an exclusive Sonic the Hedgehog collaboration, launching October 21st at 10 A.M. PT at Round1 USA venues nationwide, for a limited time only. The collection features original artwork of Sonic and friends enjoying Round1’s iconic activities.
The collaboration includes:
Limited-Edition Sonic the Hedgehog Club Cards (2 Designs)
Exclusive Acrylic Keychains
Sonic the Hedgehog Collaboration Food & Drinks with 12 Mystery Character Coasters
Collector’s Edition Drink Cups (2 Designs)
Character Sticker featuring Sonic, Tails, Knuckles, Amy and Shadow
Exclusive Playmats (2 Designs)
5-Piece Stationery Set (Notebook, Pen, Sticker, Correction Pen, and Ruler)
Limited-Edition Blanket
Round1 USA Exclusive Sonic Crane Items
Stay tuned for additional details, and follow socials @Round1USA for additional details coming soon!
Sega Retro interviewer Ashley Rojas has published an in-depth interview with Satoshi Yokokawa, the Sonic Team artist behind Sonic the Hedgehog 3 and Sonic & Knuckles‘ enemies and bosses. The interview follows Yokokawa from his 1991 hiring at Sega CS1, where his first project was the Toshokan title 16t, to his transfer to the Sega Technical Institute in California for the development of Sonic 3. Yokokawa explains the thinking behind the game’s distinctive enemy designs and reveals the inspirations behind Mecha Sonic Mk. II‘s character designs. The interview goes on to cover his transition to 3D on Saturn titles like World Advanced Daisenryaku, the Gigas bosses of Eternal Arcadia, and his freelance work with Treasure on games including Astro Boy: Omega Factor, Gunstar Super Heroes, and Bangai-O Spirits.
What is Instruments of Chaos Starring Young Indiana Jones, a single-player game, doing checking for input from Controller 2? That’s what I wondered when I saw this code, which runs after you make a selection on the map screen…
Today, iam8bit is excited to announce that original artwork and prints from the 35 Years of Speed: The Sonic Art Exhibit are available to order today on iam8bit.com through October 20. For fans of Sonic around the world who were unable to attend the art exhibits, this is their chance to collect a piece of the magic and bring it home.
One-of-a-kind original works from the show will be available, starting at $40 and up, while fans looking for print versions of the art at $15 and up will have many options via open order Timed Editions available to them on iam8bit’s website. Featuring a range of lovable characters, scenarios and reimagined depictions from across the history of SEGA’s Sonic The Hedgehog, there’s truly something for every fan found throughout this art collection.
The Timed Editions of each print will be available to order until October 20. Once that date passes they will be gone forever, so fans interested in owning a piece of Sonic the Hedgehog history will want to move fast.
Ashley Rojas has conducted a new interview with Sega Technical Institute artist Tom Payne, most known for his role as one of three American artists assigned to Sonic the Hedgehog 2. In this interview, Tom reveals never-before-heard development information, including being brought onto the project, new details on Genocide City Zone, memories about working with his Japanese coworkers, and even how the dinosaur enemies later placed in Hidden Palace Zone came from his first week at the studio. He also expands on his contributions to titles like Sonic Spinball and Spinny & Spike, later recounting his career after leaving Sega and up to the present day.
From 1915 to 1965, Makoto Daito fights to survive across five cities in search of a place to call home. Born to an American father and a Japanese mother, he doesn’t belong fully to either country. As he carves out a life during a turbulent age, he tumbles into the orbits of characters carrying their own ambitions, convictions and pasts. Players will follow Daito, his close friend Shinjo and the many lives drawn into their gravity as fates converge.
Check out character, showbiz, and pre-order details below!
Wetalksometimes about how cheat sites like GameFAQs have quality control issues. Lots of games have bogus codes listed. Some are incorrectly transcribed, some are actually for other games, and some are totally made up.
Some of the codes for the Genesis version of FIFA Soccer 96 are bogus. Neither of these work, for example:
EA Dream Team: Press A(2), B(2), C(2), B, C(2), A(2) at the options screen.
Super Power: Press B, A, B(2), C, B, A, C, B(4) at the options screen.
What species of bogus are they? It turns out they’re incorrectly transcribed. As we’ll see below, they’re close to right – but not quite.
While I was looking into this, I found several other cheat codes for this game that I don’t think have been documented before. Furthermore, I found nearly identical codes for FIFA 97: Gold Edition. Read on for details!
DevStash x Sega Retro present Microwave Megaweek is a 5-day prototype and development material release event happening now on Sega Retro’s forums. Earlier this year, interviewer Ashley Rojas – representing her newly-founded game preservation nonprofit DevStash Inc. – visited former Sega of America audio director David Javelosa to preserve as much of the musician’s game industry work as possible. From never-before-seen internal documentation to long-sought prototypes, Microwave Megaweek serves as a physical representation of both David’s career and Sega of America’s audio history.