SEGA is busy developing Hatsune Mikue: Project Diva Future Tone and will debut the game on their next-generation arcade hardware which they call ‘Nu’.
The new hardware will support Direct X11 and use Windows Embedded 8 Standard as its OS. Want to see the specs? Hit the jump.
- CPU: Intel i3-3220 Processor running at 3.30 GHz
- Memory: 4GB DDR3 SDRAM PC3-12800
- Storage: SATA SSD 64GB + 500GB hard drive
- GPU: NVIDIA GeForce GTX650 Ti with 1GB GDDR5 Memory supports Direct X 11.1 and Open GL 4.3 with two screens in full HD
- Sound: High definition audio 192Khz / 32bit 5.1 channel output OS Windows Embedded 8 Standard I/O Video: Analog / Digital DVI-D x 1, Digital DVI-D x1 Sound: 5.1 channel with three stereo mini jacks LAN: 10BASE-T, 100BASE-TX, 1000BASE-T Arcade
- I/O: JVS I/O Controller Serial: 4x USB 3.0 ports, 2x CAN
- Supports Sega’s ALL.net network which Hatsune Miku: Project Diva Arcade and many other Sega games use.
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Sega should sell these branded as Sega PCs 🙂
Sega branded PC’s would be awesome alternatives to Alienware crap and others. A gaming notebook Sega themed and having the guts to hold up the the best and some exclusives would be trick!
4GB of ram isn’t very good for PC gaming. I’m sure it’ll be fine in SEGA’s case because their machine is purely gaming oriented and won’t be doing anything else.
Windows 8 Embedded probably uses much less resources compared to normal Windows 8.
Here you go: http://www.engadget.com/2013/02/15/sega-themed-netbooks-beckon-japanese-mega-drive-and-dreamcast/
Oh boy, I cannot wait for SEGA to ignore PC gamers with games that literally ALREADY RUN ON PC! I’m still waiting on Virtua Fighter 5 on PC! It runs on off the shelf PC components and a linux distro in the cades but no port!
Now the games will literally already run on Windows and SoJ can still ignore us, AWESOME!
Huh, that’s the graphics card I bought today. I’m on the Sega wavelength!
Well, SEGA will code the games to run on *this* PC Specifically. While it is true, porting would probably be easy, you’d need a PC of a considerably higher spec to get the same performance as the Arcade machine due to the non-dedicated nature of a general purpose PC and the fact the game engine would have to be made scalable to run on differing hardware.