Thank goodness. I just checked the tracking and it's currently in transit. I haven't played video games in a long while. The fact I don't have a decent standard controller to play them with is one factor but also something I can only describe as "gamer's block". Like artist block that drains an artist of their motivation to draw. I'm hoping this new controller will shift that.
Plus, I have some VR games I would like to play again, but I can't until I get a Steam Frame.
I also still want to buy a Dreamcast Pro Controller if their ever will be one. But if it turns out it will have six-buttons over four, I dunno how I would feel about that. The Dreamcast Pro Controller would likely have new shoulder buttons over Dreamcast default trigger buttons. While six-buttons are ideal for fighting games, I'd rather Retro-Bit keep the default 4-button layout and reassign C and Z as shoulder buttons.
I mean, in the Sega Saturn Pro Controller, C and Z have the same function as L and R, while ZL and ZR serve as Sega Saturn's default L and R... I find that a bit confusing.
That layout's designed for VS fighting games, especially Street Fighter series.
One of the reasons why Mega Drive controller changed their 3 buttons to 6 buttons ... to accomodate Street Fighter games because Street Fighter II was really that BIG at time!

X,Y,Z : weak punch, medium punch, strong punch
A,B,C : weak kick, medium kick, strong kick
In Japan, most of Capcom fighting games sold more in Saturn than PS since their 6 button layouts captured perfectly SEGA Saturn's controller which has same layout with Mega Drive controller.
That is until SEGA Dreamcast came along and put the C and Z buttons function into L and R.
May be it's confusing for you, but for us VS fighting gamers ... this is the perfect design since it's back to its root on Arcade, Mega Drive, and Saturn.