House of the Dead 4 for PSN took almost a year to port


So House of the Dead 4 is finally going to hit a home console, I have wanted a home version ever since I first laid eyes on it way back when SEGA released their ‘next gen’ trailer with Virtua Fighter 5 and (cough, cough) Sonic 06. The new PS3 port is built from the Lindbergh arcade board, the same board that runs Virtua Fighter 5, its supposed to make PS3 porting easy.

“It took almost a year to adapt The House of the Dead 4 for the console, from the initial game design to the product,” a Sega representative explained in an e-mail to Siliconera. “The main obstacles in converting The House of the Dead 4 from the Lindbergh board to the PS3 were the OpenGL and the data format conversion.  Also, the PS3 has only 256MB of RAM while the Lindbergh board has 1GB, making the conversion challenging.”

 “We did more than simply upscale the resolution to 720p. We brought the game render buffer up to 720p as well,” says SEGA “This makes the graphic quality and resolution far superior to all of the previous versions. In addition, we have re-made almost all of the UIs [user interface] in HD resolution.”

House of the Dead III recently made its way to PSN, featuring Move support plus a ton of unlockables. I want to say as an arcade fan, I’m glad SEGA is putting in work on these ports. I think SEGA has had a bad reputation due to their Genesis and Dreamcast ports. I’m glad they are willing to sit and make this title look spiffy on screen.

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8 responses to “House of the Dead 4 for PSN took almost a year to port

  1. ONLYUSEmeFEET says:

    Dreamcast had amazing arcade ports, I’m not sure what games you’re playing, but many DC games were arcade perfect or damn close.

  2. CrazyTails says:

    awesome 😀

  3. Richard says:

    I didnt mind those ports, the way the games were meant to be played , oldschool 😉

  4. SOUP says:

    This is all fantastic news 😀

  5. Kori-Maru says:

    Wish they included Special. Its getting harder to find to play it. The only place I know where to play it is in Japan.

  6. Ryan says:

    I have a question – when they said the PS3 has 256mb RAM and the Lindbergh has 1GB, does that mean they only utilized the RSX in the PS3?

    I thought PS3 had a total of 512MB of RAM in conjunction with the Cell. It sounds from what they’re saying that they only used the 256MB of memory from the GPU only…

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