How combat works in Shining Resonance

Shining-Resonance_06-02-14
The upcoming Media Vision game ‘Shining Resonance‘, a new entry to the long-running Shining series will allow the main character to turn into a dragon and, along with a band of companions, fight using instrument-themed weapons. But how does the combat work?

The way you encounter enemies is real time like the Grandia series or Chrono Trigger. You see the enemy and you approach to fight. You will then go into combat seamlessly.

Now when you get into combat you will have the ability to play as one of the characters in your party and fight using attack combos in real time. You can also do special moves and magic attack depending on your character.

In the game you can play as Dragners, who are people that use magical weapons and can use a ton of different powers from nature. Below you can see the wind and fire attacks.

 

The game obviously only lets you control one party member at a time, but the AI is supposed to be ‘pretty good’. But even if that isn’t good enough for your needs, you will be able to issue commands to NPCs for support.

The protagonist in the game, Yuma, has the ability to transform into a pretty badass dragon in combat. But if you use him for too long he will lose control and go berserk, a risk you take using this powerful form.

Sadly, the game is only slated to be released in Japan this upcoming December 11th and exclusively on the Playstation 3. Want a Western release? Gonna have to go bug SEGA.

Ad:

2 responses to “How combat works in Shining Resonance

  1. SeanNOLA says:

    I just watched a video of Shining Ark’s gameplay, and I’m so sad that never came over here. I know the Shining games have been schlocky anime garbage ever since Camelot left, but the combat in Ark looks so promising :\

  2. InTheSky says:

    I still don’t care for the characters but the battle system is intriguing. It’s becoming like the Tales games for me – unappealing characters, interesting gameplay.

Leave a Reply

Your email address will not be published. Required fields are marked *