Sonic Boom’s troubled Wii U development explained

Unseen64’s Liam goes in-depth, talks to Big Red Button to get their side of the story and tries  to explain how a product like Sonic Boom: Rise of Lyric could have turned out the way it turned out. Liam does a good job at looking as far back as the first trailer, which showed better graphics and animation which of course was not running on Wii U hardware.

Not to mention the game was first started as a multiplatform title, considering they where using Cryengine 3 which is hard to work with on Wii U. Its a great video that you guys should check out, especially if you want some understanding on what happen during the development of the title.


3 responses to “Sonic Boom’s troubled Wii U development explained

  1. Ben Burnham says:

    So sadly once again Sega winds up looking like the bad guy.

    I don’t understand why they continue to put themselves in this position.

  2. Skateboard says:

    I totally understand that it is in no way acceptable to work constantly over time and how frustrating it must be to convert a PC running game to the much weaker wii u, BUT that is just one part of the story and no one can tell me this is all SEGAs fault alone. The management of BRB made the deal with SEGA and they are responsible for their employees and the estimated timeframe just as well. So if anyone agreed to this mess it is BRBs management. Why SEGA released an unpolished game like this is still beyond my understanding because of the huge damage it does… But it wouldn’t be the first one so… 😁

  3. Carlos says:

    Interesting. Very, very interesting.

    Yes, Sega dropped the ball on this. Reading between the lines, it’s clear that Sega’s deal to have Sonic exclusively on Nintendo platforms was one of the big, if not the major contribution as to why this game ended up being like the final product.

    The early footage was clearly meant for something like an Xbox One or Playstation 4. The Wii U couldn’t do those visuals so of course, downgrade gonna downgrade.

    That exclusive deal with Nintendo was clearly one of the worst ideas SEGA ever had.

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