The very last thing I expected from the Game Awards was Bayonetta. Just a few moments ago, during the 2017 Game Awards, Reggie Fils-Aime from Nintendo came on to reveal that the Wii U double pack of Bayonetta 1 and Bayonetta 2 would be coming directly to the Nintendo Switch. Not only that, but Bayonetta 3 was also given a world premiere reveal, also exclusive to the Switch. Nothing is known at this time about the new Bayonetta 1+2 release, whether pricing will be identical to the Wii U versions (both games for $60 or $30 seperately), amiibo support, etc. Likewise, the only thing about Bayonetta 3 is that it is coming to the Switch.
Bayonetta 2 (with Bayonetta 1 free download) will release on the switch on February 18, 2018. You can view the rerelease trailer after the break.
At first = very excited.
After looking into it more = Again, Nintendo hardware exclusive. After Sega created a great PC conversion of the original last year, it makes you wonder if Sega only have rights to the original now because they don’t own the IP rights now and that’s why they never followed up with a rereleas e of Bayonetta 2 and why Bayonetta 3 is another exclusive for Nintendo branded hardware.
At this point, Bayonetta might as well be Nintendo IP, if it isn’t already, Sega seems to have minimal involvement, probably none.
I see some people are disappointed about it, maybe because most people who would like a game like that don’t own Nintendo consoles.
Yeah but it states copyright Sega not Nintendo, but published by Nintendo. Sega stated that they would be bringing out many games for the Switch be happy that it still belongs to Sega. Sega can make a game for a system exclusively like they have done for PS (which I also hate) but thats how they do business it doesn’t mean Nintendo owns it.
I was thinking the same thing but it Sega own the IP, does that mean they also own the publishing rights to Bayonetta 2 and 3 even if it was published by Nintendo?
If Sega owns the Bayonetta UP – which they should as they were the ones who have it it’s concept from the very start and funded everything when working with PlatinumGames, it means they can make any future Bayonetta for wherever they decide to put it, but as they never published 2 and 3, they will never be able to in future because Nintendo owns the publishing rights to these two specific Bayonetta titles even if they don’t own the Bayonetta UP and it is Sega’s.
Con’t, The reason that conclusion seems accurate now is because Sega have never attempted to have Bayonetta 2 republished, they still have a perfect opportunity to do that on Steam to follow up with the excellent remake of the original, but they haven’t done it and it doesn’t seem like they will, why? Because they can’t as they don’t own the publishing rights to 2 even though they own the IP, I hope that’s wrong but so far it seems to be the case.
You are right on the publishing rights, but if Sega wanted to they could just purches the publishing rights to Bayonetta 2 or make a new one of their own “Bayonetta 2” different from the one published by Nintendo.
Sega has been busy making games trying to improve their games for their future but don’t worry about if something would have happened all of us would know by now.
Sega owns the IP, if Nintendo published it they just own the world around the characters (being around the Heros and Villains of the game) Sega if they wanted to they could create another part 2 but different stages using the same heros and villains of part 2.
Yes but Nintendo would probably have to be willing to sell it first Don’t you think? Unless Sega’s UP has some inbuilt clause of exception that is open to amendment whereby Sega can force Nintendo to sell it to them or have other similar legal outcome that could reach that conclusion.
I’m trying to find other examples of a franchise IP that has gone down the same road as Bayonetta, the closest one that comes to mind is Wonderboy – that 2D side scroller with RPG elements. Working with Westone involvement has made the entire series so convoluted.
I hope you’re right.
*I mean IP not ‘UP’.
The typos are because of the predictive text on this on-screen keypad, just so you know what I meant.
Lol its cool😀
Yes Wonderboy IP is owned by Sega but the world and story belonged to West Stone, West Stone went bankrupt but the Creator is helping out on the other iterations of the game as recent as Wonder Boy 3 remake. Sega could purchase West Stone from him but I don’t know when or if they will.
As for Bayonetta its owned and copyrighted by Sega they commissioned four games to be created by Platinum I only remember two out of the four Bayonetta and Anarchy Reigns, Platinum Games doesn’t own an IP they just churn games for other companies hence Sega, for Nintendo they just have publishing rights to Bayonetta 2 and 3 and their coding nothing else, Check out “GAMEFAQ” it will state it there. But don’t worry they’ve done this before.
I remember the four Platinum Games-Sega deal, I know one of the other four was Vanquish – a 3rd person advanced android for that played like Gears of War but a lot faster.
I think the other one was Mad World, if memory serves, it was a sort of black and white graphic illustration title that played like a fast paced hack and slash.
Mad World was the only one I never owned, I know they were all quite high quality but Bayonetta was definitely the most popular one of them all.
Wasn’t the Wonderboy 3 remake the Dragons Trap for the Master System? – I’ve seen that on XBL now.
It’s a more complex situation these publishing issues, but I think Wonderboy has the most confusing one of the lot at least as a franchise, the entire series is all the over the place chronologically.
Thanks for the GameFAQ mention, I’ll check it out, been a whole since I’ve been there.
I went to gamesfaq and wow just to much arguing there and that’s for Bayonetta between 2010-2015 if you Google who owns it.
I want for it to stay with Sega not begiven to Nintendo arguments and vise versa, its depressing I just hope in Segas future they don’t sell it.
That’s exactly what I want too, I don’t think Sega ever will sell it though, they know it has made appeal and does God’s numbers, but it could do so much better if it wasn’t consigned to Nintendo hardware, it could be a real asset for Nintendo but as it’s Sega’s software and IP, it does the opposite for Sega as they are putting it in a very restrictive and narrower market for a platform that is bought mainly for Nintendo IPs like Mario, Zelda, Metroid, Kirby and Pokemon ect, in other words, Nintendo buffs.
An IP like Bata would typically do so much better for a platform that has a more diverse audience.
This is one of the many reasons I miss Sega’s series of hardware, as well as top notch arcade conversions straight from native Sega arcade consoles like S-TV, Model 1,2 & 3, Naomi and Naomi 2, it had the best of both worlds for OLd and Sega has more control and say how they could be licenced if they were non-Sega branded.
I’m not as familiar with VaneSSA as I am with NeoGaf, ever heard of them I take it?
* Once again, predictive text has infected the text I meant tosend, here’s the amended version lol ~
That’s exactly what I want too, I don’t think Sega ever will sell it though, they know it has mass appeal and does good numbers, but it could do so much better if it wasn’t consigned to Nintendo hardware, it could be a real asset for Nintendo but as it’s Sega’s software and IP, it does the opposite for Sega as they are putting it in a very restrictive and narrower market for a platform that is bought mainly for Nintendo IPs like Mario, Zelda, Metroid, Kirby and Pokemon ect, in other words, Nintendo buffs.
An IP like Bayonetta would typically do so much better for a platform that has a more diverse audience.
This is one of the many reasons I miss Sega’s series of hardware, as well as top notch arcade conversions straight from native Sega arcade consoles like S-TV, Model 1,2 & 3, Naomi and Naomi 2, it had the best of both worlds and Sega has more control and say how they could be licenced if they were non-Sega branded.
I’m not as familiar with GameFAQ as I am with NeoGaf, ever heard of them I take it?
I so agree with you on that, the game should be on all platforms so we as fans can get a chance to play them, the exclusive thing sucks its been around for years😕
Boooo on the Nintendo exclusivity!
In The Trailer we der that its licensed by SEGA. So its an SEGA Ip.
Bayonetta is most defnitely still Sega’s IP. 🙂
It might be Sega IP but is that the same thing as saying that 2 and 3 will be actual officially Sega’s games? Sega should be able to remake Bayonetta 2 and put it on Steam like they did with the original Bayonetta last year but they have never done that, how come? Maybe because they don’t have the publishing rights to even if it is Sega’s IP.
The IP in this case might just be that Sega own the character, environments, music and all other in-game assets and data but they don’t have the actual rights to publish specific titles in the series like 2 and 3, they can only act as the licensee as the IP holders.
Sega would have to buy the publishing rights and recode it so they can put it on steam or other systems, in time it should happen.
There’s always the arguments with Sega fans and Nintendo fans wanting it to be Nintendos and to keep it on Sega but it belongs to Sega and arguments about Sega should sell it, me personally I hope not. The publishing rights are with part 2 and 3 but yes the characters, music, world are Segas the coding is Nintendo’s until Sega decides to purchase the publishing rights for 2 and 3.
I think at the long run if this continues to be a Nintendo exclusive it will hurt the franchise. Take a look at what Wonder 101 did. Plus i think Sega and other japan developers will be hurt by the exclusive only platform going forward and the production cost will rise with upcoming console generation. The 80s /90s mentality must be banished
I so agree with you on the exclusive games, it was big in the 80’s with Nintendo hoarding all the 3rd party game developers not allowing them to make games on the Sega Master System.
I hope that it will stop because I so want for games to be on all systems so we as fans get opportunities to play new games 😀
If Nintendo didn’t pick up Bayonetta 2 after Sega abandoned it, there wouldn’t be any Bayonetta 2 or 3. Being a Nintendo-exclusive is the only reason the franchise exists at this point.
Not really Sega has been preoccupied with making other games to have a chance to put any attention to their IP Bayonetta
Sega have been the Capitalists of the videogame industry.
Nintendo have been the communists of the videogame industry.I
Nintendo got to America first and was able to capitalize after the Atari crash in the 80s, when Sega got there a year later, it was already too late, the Nes was huge and Sega didn’t have a good American base until the MegaDrive (Genesis) so they used Tonka to distribute – who in hindsight did a terrible job.
In Europe the story was very different though, Europe (especially the UK) didn’t really ever experience a videogame industry crash like America, In fact the European side was thriving along with Japan’s, and Sega’s Master System actually did out-compete Nintendo’s Nes there, while Sega didn’t have a proper American HE at the time, Nintendo didn’t have a proper European HQ either and Europe was Nintendo’s most neglected region of the three main regions in the videogame industry, so the story was the opposite way around, Sega got to Europe first. So while America was Nintendo’s big success after coming from Japan, Europe was Sega’s.
Where Nintendo tried to regulate the industry with strict third party policies, Sega had to be self reliant and independent and be extremely competent mum their corporate personality.
Both their corporate styles are different, Sega has a more capitalist free market approach in their strategy while Nintendo was pretty much the opposite.
Hell it’s even reflected in the mascots of each company, take a look at the video Fascination Sonic theories ~ https://m.youtube.com/watch?v=Re9CDut0_Zs
Yeah but wasn’t Sega created in 1940 on Honolulu Hawaii and yes it wasn’t a video game company yet but they did create jukeboxes, pachinko’s, slot machines in the US at that time, they’re video game division didn’t start up until the 1970s and they did have a video game system that came out in 1982 the sg1000 after that was the Sega Master System in 1984 both for a USA release. At the time Nintendo was hoarding up third-party licenses exclusive to their system they’re 8-bit Nintendo system, and yes Sega did well in the US with the Sega Genesis that’s true and its true they are different something like Marvel vs. DC.
@Miguel
Sega has been involved in gaming long before that, from the very start infact, before even Nintendo and Atari.
Before videogames existed what did we have? We had mechanical games, like pinball, slots, gun galleries ect – the precursors to videogaming, Sega tried it all – look up YouTube channels like Teddy Rubskin.
When electronic technology came to amusement centres and arcades, Sega being at the forefront, simply went brought it up to speed.
What was Nintendo doing at this time? Love hotels, vacuum hovers, and even tried to be a taxi company before they decided to make videogames their central business.
So Nintendo wasn’t always a gaming company like Sega, Sega was born within gaming from the start and evolved with the technology in the industries that used gaming entertainment, Sega technically has a stronger heritage in that respect as they were there first, with Nintendo not far behind.
The SG-1000 was essentially the Master System fetus (prototype) and was Sega’s solution to how to deal with the Atari crash in an unregulated new industry which was still like the old west – you could say or do anything, where you could also churn out terrible shovel ware with no deal of approval from Sega or Nintendo ect which is what saturated the market leading to the 1983 Atari crash. Another way it was basically the old west was the fact there were no age restrictions or anything like that until Sega finally captured ground in America after the Master System with the Mega Drive/Genesis and brought out uncensored/unrated copies of games like Midway’s Mortal Kombat, Night Trap and Lethal Enforcer ect – which led to the 1993 congressional *hearing presided by Joe Lieberman ect.
It was industry was the old west then, especially in America, and the closest there was to an investigator sheriff as Nintendo, while Sega was the veteran drifter coming in.
But in Japan, they both launched their first proper home consoles on the same day, and Sega was first to Europe while Nintendo was first to America, but Sega was always with gaming from the start.
* Here is that hearing that took place, it’s lengthy but first the claims are made, the panels give their respective views based on their background and relation to the industry and where they see it going followed by Sega (represented by Bill White) and Nintendo’s Howard Lincoln answering the challenges and facing off against each other, challenging each companies approach to the industry, worth a watch, history in the making ~ https://m.youtube.com/watch?v=nD-Afpg4P2U
Lol yes you are correct on all the information because yes they did have arcades between 50s and 60s even though they are wooden arcades some time found at carnivals the one I remember is a punching bag arcade, I want to say they even create a Duck Hunt game before Nintendo did.
Wow thanks for those memories believe it or not but there was a toy company they bought around that time to.
Sega Toys you mean? The subsidiary of the main part of the Sega company?
Yes, carnivals were basically the arcades of the day, and mechanical games like pinball tables (which they still make), gun galleries, punching bags, slots, fruit machines, casino type games also (Sega has some big casino resorts today), games like that were essentially the ancestors of videogames, videogames are in their most basic description, just games but with electronic technology.
You can see also that many of these old games have influenced and even featured in Sega’s newer electronic videogames that they’ve since become more known for, like their main company mascot – Sonic the Hedgehog, the gameplay of Sonic was originally designed to use pinball physics (momentum powered acceleration), many Sonic games also feature slot mechanics and fruit machines in various levels – like Casino Might Zone for Sonic 2 of the Mega Drive,
Sonic 3 had a whole ‘carnival’ themed zone – Carnival Night zone.
Sonic Adventure for the Dreamcast had full pinball tables too.
So Sega has not only had that heritage, they’ve owned it as well and even incorporated it into many of their videogames and later influenced some of their later videogames when gaming started to become more electronic and computerised.
Here’s an excellent making of Sonic the Hedgehog detailing some of these mechanics and influences Sega as a whole used along with the 80s aesthetics when designing Sonic ~ https://m.youtube.com/watch?v=hY740NlQLmA
^ Best made documentary of Sonic so far imo.
Cool thank you I’ll be visiting the site to read, I just hate that Nintendo hoarded all the 3rd party game companies in the 80s, it would have been nice to see Castlevania on the Master System.
To answer the Sega toy company they had bought a Japanese toy company that made toy robots, but not to many are around anymore there’s one in Mexico owned by a father and son that collect toys, they say its rare and expensive. It was shown on I think toy hunters, I hope I’m saying this correctly.
Supposedly the argument for Nintendo hoarding most of the 3rd party companies was because it was to ensure the American part of the industry crash would never happen again, so they wanted to really strengthen quality control so much that it led to them being so strict with licensing agreements, and because of the installed username of the NES, Nintendo had that weight to throw about, because few companies are going to want to be cut out of writing and developing for that console that has most of the market cornered.
So Nintendo’s reason was to look out for the American side of the industry as a whole they say and avoid the mistake that Atari had made earlier, the problem with that if it was true though was other companies felt that it was frontier and oppressive. So it’s not because companies were allergic to Sega and the Master System, they were looking out for their interests as a business, the rule was if you want a licence to develop for the NES, you had to only develop for the NES, that rule probably wouldn’t be possible anymore in the industry, but it was a time when it was still like the old west – unregulated and unrestricted, while Nintendo could get away with enforcing that, Sega could get away with selling non-age rated games.
Though some companies still support the Master System today, and companies like TecToy still promote the Master System and other classic Sega consoles with official Sega license, I can’t remember the last time the NES still got that consideration today, but then Nintendo is quite strict with their licenses still, probably because they wanted to do things in the future like the NES Mini and the SNES mini and I hear there might even be a N64 mini soon (official smaller versions of the original consoles) – would love to see Sega do a classic Master System console and other Sega classic consoles too, Masato Maegawa from Treasure (great 3rd party company, that has probably worked more closely with Sega than any other company in its lifetime) also said he’d like to see Sega do the same thing.
Thanks, I’ll take a look into that Toy Hunters and see.
I think that robot company may have been what became the company subsidiary ‘Sega Toys’, they make stuff like a robot dog like Sony did with Aibo in 2000, they did the ‘iDog’ as well a robot pup that can interact and respond to any music you give it, they also more recently did a planetarium device, they have their own website also ~ https://www.segatoys.space/en/index.html?gclid=EAIaIQobChMIm_2ojJiB2AIV6BXTCh2dtAI6EAAYASAAEgLOWvD_BwE
I hope I got the toy hunters show right because there might be another show out there I did see it, blue robot all metal.
O Right an i am looking also @ you Atlus😷
I know it has been stated by others here, but just so it is known:
BAYONETTA IS A SEGA OWNED IP.
Yes you are correct
If it is Sega’s how come they aren’t releasing it then and leaving it to other third parties like Nintendo ect!
Possible exclusive contract with Nintendos new console they’ve done this with the PlayStation and other systems before exclusive rights for One console, Sega commissioned four games from Platinum to be made I can only name two out of the four Bayonetta and Anarchy Reigns.
Those four IPs belong to Sega the creator of the four games from Platinum will tell you that they belong to Sega, copyright and trademark it states on the box when you buy the game in the back and on the demos. So Bayonetta is a Sega IP, I think the only reason why they haven’t done the games themselves is because they’ve been attempting to create new games to put out there not to mention use old IPs that the fans love and they also bought developmental game companies recently as the purchase of Thunder Force IP.
Bayonetta is a SEGA IP, but only Nintendo wants to actually fund more games of it. 😛
Without Nintendo having so much faith in the series, more so than Sega ever had, we’d never even get sequels. So Good on them I suppose especially considering they are giving Bayonetta another chance after 2 flopped sales wise. Hopefully it should do better this time as the Switch is a console people actually want.
Sega wants to fund Bayonetta its just they are preoccupied with other games being made😀 and yes its good that its on a console at least we are getting the game and that is a good thing.