Streets of Rage 4 “Adam Hunter” trailer showcased, tentative first-half 2020 release date announced

New information regarding to the upcoming Streets of Rage 4 have been revealed, courtesy of Nintendo’s Indie World direct. Most notably, a new trailer highlighting the fourth playable character, Adam Hunter. As the name implies, he’s the brother of Skate from Streets of Rage 2 and the father of Cherry. He’s described as a person who hunted down the syndicate leader 28 years ago, now coming back to finish the job alongside Cherry, Axel, and Blaze.

It’s also confirmed that Streets of Rage 4 is planned for an first-half 2020 release window for all platforms. Nothing specific has been announced at this time, but we’ll keep you up to date on the latest Streets of Rage 4 news.


4 responses to “Streets of Rage 4 “Adam Hunter” trailer showcased, tentative first-half 2020 release date announced

  1. me says:

    Seems to me like the devs are starting to miss the point a bit… I don’t think the SoR characters were ever intended to have flashy full screen gameplay pausing superpower moves. By the end of the day they were all “normal” people, not anime protagonists. The art style looks incoherent, generic and lacking in personality. Also the meme music genre isn’t going to age well.
    This isn’t a Sega game anyway so I don’t exactly give a damn, but still a huge shame that we’re not going to get the real thing and this is what we have to settle for. I’d much rather not have SOR4 than let some clueless french studio make some generic brawler that only gets attention because of the name it’s carrying.

    • OriginalName says:


      Appropriate name — I feel like I could’ve written that myself (on a particularly grumpy day).

      When this studio made their version of Monster World II, I wasn’t a fan of the art style, but could see how maybe the artist came to that stylistic choice as an homage to European adventure comics. It didn’t seem inappropriate considering that the original graphics left a lot to the imagination in their (charming) simplicity, the Master System was particularly popular in Europe, and it was an adventure title after all — y’know, a European adventure comic aesthetic seemed like a legitimate stylistic choice, even if I wasn’t a huge fan of it personally. Now that they’re doing the same thing with Streets of Rage, a series that had a very well-established visual style, I’ve realized that their artist is adapting everything to their own style rather than the other way around.

      I don’t think it’s Sonic the Hedgehog 4 exactly. Unlike that one there seems to be love and passion put into the project, but while I respect that a team is going to bring their own flavor to a game, it feels more like an homage to Streets of Rage than a true sequel.

    • whatsinaname says:

      You are right Streets of Rage games were never intended to have special moves that would pause gameplay like the original games like the flashy cop car driving up and launching rockets at all enemies on screen while you couldn’t move.

      Sarcasm aside I am not a fan of the anime style. But it is what it is… Back in the day I would get pissy about games not being developed in house as well but only half the game in the series were developed in house. Streets of Rage 2 was developed by Ancient and the music is done by Ancient aka Yuzo Koshiro for all 4 games.

  2. Shining Forever says:

    Next to Axel there is a silhouette of another character

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