SEGA Sequels: Vectorman 3

[You know you want to see him back]

Annnnnnd introducing…..SEGA Sequel Saturdays. The new feature where we discuss what we feel would be the perfect way to do sequels to some of our favorite SEGA games. This week, I tackle Vectorman, a pretty awesome SEGA Genesis run-and-gun platformer that was developed by BlueSky Software and published by SEGA. Though an attempt was made to revive the character back on the PS2 in 2003, the game was cancelled. All hope shouldn’t be lost, though. I still definitely think it’s possible to make a great next gen Vectorman game, and if you hit the jump, you’ll see how I’d go about reviving this Genesis icon for the current gen, and you can express your own ideas as well.

Review: Sonic Colors (Wii)

Despite Sega assuring us over and over again that they would be making it their mission to improve the quality of the Sonic series, I was pretty skeptical when Sonic Colors was first announced.

Targeting a younger audience? Alien Wisp power-ups? Trailers with bad techno rock? The same game designer as Sonic and the Black Knight?

Review: Shenmue – 10 years later, there’s still been nothing else like it


[Even 10 years later, Shenmue’s still a fanbase favorite]

All throughout the life of the Dreamcast, we were teased with images and trailers for what promised to be the most amazing and cinematic game to ever grace a home console. There were certainly high expectations for Shenmue to deliver, and, well, it may not have been the game everyone was expecting. For those of us who “got” Shenmue, though, it ended up being one of the most incredible gaming experiences of our lives, and to date, surpassed only by its sequel. This is a series that every gamer should play and playing it when it was released in 2000, 10 years ago, was a journey that, like much on Sega’s awesome white console, forever changed the way I looked at video games.