SEGA Tunes: Shinobi III’s Idaten

Tonight’s tune is from Shinobi 3, one of the best games on the Genesis. You should check it out if you haven’t already. It’s got a lot of great action and an awesome soundtrack. Idaten comes from a stage anyone who’s played the game will surely remember: the one where you ride the horse and kill flying ninjas. Doesn’t this just make you want to play it again?

Also, just for the hell of it, I stuck something else below the fold, a little tune called Whirlwind. Take a listen.

SEGA confirms Sonic Boom for E3, reveals new details

UPDATE: Some new game play footage has been released with an interview with Stephen Frost. I’ve included the video above.

SEGA has just confirmed via their blog that both versions of Sonic Boom will be available to play at E3 this year. Both games will effectively be their own individual titles, with their own completely unique game play style and mechanics.

The Wii U version has been subtitled Rise of Lyric. It’s a 3D action title that will focus on battle and exploration as Sonic and his friends work to stop a new villain, an ancient robotic snake creature called Lyric from awakening his robotic army and destroying the world. According to the press release, “an extremely tech-savvy mastermind who uses a sophisticated robotic body of armor to carry out his own nefarious deeds, he is a formidable enemy and a force to be reckoned with.” Rise of Lyric will feature new moves for Sonic and his friends, including something called an “enerbeam”, which some may remember from the Sonic Boom TV show teaser released back in February. Using the enerbeam, players can zip-line around levels, move heavy objects, disarm enemies, and throw them around.

The 3DS version has been called Shattered Crystal. We’ve got details of that game, as well as images of Lyric and both games below the fold!

Retro Review: Sky Target (SEGA Saturn)

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In the mid-nineties the rise of 3D gaming left many of SEGA’s older franchises behind. While most were either abandoned or received largely forgotten two dimensional entries, some were completely reinvented for the third dimension. Though it doesn’t bear the After Burner name, Sky Target was in fact the first 3D entry in SEGA’s After Burner franchise. Released in 1995, the arcade version of Sky Target never achieved its predecessor’s success, failing to even leave Japan. Western gamers wouldn’t get to play Sky Target until SEGA ported the game to the Saturn in 1997, where it would be quickly forgotten.

At first glance, After Burner looks like the perfect candidate for a transition to the third dimension. After all, the game is already trying to simulate 3D play. In reality, Sky Target’s design decisions actually perfectly illustrate why so many SEGA franchises struggled (or failed) to make the 3D jump to begin with. Sky Target would introduce many drastic changes to the After Burner formula, many of which would find their way into 2006’s After Burner Climax. Do these design decisions work, though? Does Sky Target live up to the reputation built by its predecessor?

Classic SEGA Ads: Let your imagination run wild with Tiger’s After Burner!

In an era where most home gaming consoles were couldn’t produce anything more than simple 8-bit sprites, video game companies did have to occasionally get a little…creative with their marketing. This goes double for Tiger, whose LCD games were about as immersive as…well I don’t think there is anything less immersive then a Tiger LCD game. So naturally, Tiger encouraged the kids of the eighties to imagine their own arcade experience! After all, who needs stereo surround sound, fluid super scaling graphics and a full motion cabinet when you have the power of you mind?! This kid certainly doesn’t. He even brought his own flight helmet!

To be fair though, throwing a kid into a jet fighter was a pretty common way to market the game. SEGA took it a step further with their Master System commercial. This kid didn’t just imagine flying through some hazy clouds, he imagined a whole damn plane! The kid from Suburban Commando, which we highlighted earlier this week, even took it a step further by completely changing the setting of the game, complete with some new enemies.

If there’s anything I miss about games from the 8 and 16 bit era, it’s how vague their stories and characters were. Sure, I love having deep, interesting characters and engaging stories in my games, but an unfortunate side effect of this is that we can’t let our imaginations run wild about the nature of the game’s world and characters anymore. Oh well, I guess we’ll always have the imaginary jets of our childhoods at least, right?

 

Weekly Five: Five After Burner Cameos

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Like any beloved SEGA franchise, After Burner has had its share of cameos. Unfortunately, unlike Fantasy Zone and Sonic the Hedgehog, these cameos have been few, so we did have to stretch things just a little bit to fill out this weekly five. As they say though, quality matters over quantity, so even though After Burner’s cameos have been few, they’ve often been quite great. So grab a snack, sit down and enjoy as we look through After Burner’s five best only cameos.

Retro Review: After Burner Complete

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When After Burner blasted into arcades in 1987 it quickly became a smashing success, emerging as one of SEGA’s top franchises. Naturally, SEGA endeavored to port the game to every single piece of home gaming hardware under the sun. Famicom, Master System, Commodore 64, DOS, you name a gaming platform that was still relevant in the late 1980s, and chances are that platform got a port (or two) of After Burner.

Unfortunately, none of these systems were capable of doing After Burner’s explosive graphics and frenetic game play the justice they deserved, and so these ports fell short. It would take eight years for home consoles to catch up to SEGA’s arcade technology. Once they did SEGA wasted no time in finally bringing After Burner home in the form of After Burner Complete, an exclusive to SEGA’s brand new, ill-fated add-on, the 32X.

SEGA in the Media: After Burner, Hulk Hogan, Aliens, and the Nostalgia Critic

It may be hard to believe nowadays, but there was a time when After Burner was once a pretty big deal. It helped the Master System find success in Europe and Australia, it was advertised on television and it even received a cameo in one of the highest grossing films of the nineties, Terminator 2! We’re not going to talk about that though, because you’ve probably already seen it. Instead, we’re going to focus on another science fiction movie released the same year as T2 that practically nobody saw: Suburban Commando.  We’ll also mention a certain popular reviewer of nostalgia who took a look at it back in 2009, and later took a look at one of After Burner’s commercials in a separate video a few years later. The video above features both clips. Take a look, then join me for more after the break!

SEGA Tunes: After Burner’s Final Take-Off from Gunstar Super Heroes

After Burner’s soundtrack ranks among the most iconic in the games industry. We’ve already featured two versions of After Burner’s main theme on a Tuesday Tunes a few years ago, so today we’ll be showcasing something a little more obscure: an unused track from Gunstar Super Heroes. Released for the Game Boy Advance in 2005, GSH was originally supposed to include numerous tracks referencing classic SEGA titles, including Altered Beast, Galaxy Force and of course After Burner. Unfortunately, all of these tracks were cut at the last moment, but some hackers managed to pull them out of the ROM and slap them onto the internet.

If the Gunstar Super Heroes rendition of Final Take-Off isn’t your cup of tea, I’ve also included the original version of the track from the SEGAAGES Album. Check it out after the break!

After Burner Week Article Compilation

We at SEGAbits love us some After Burner, so it shouldn’t surprise anyone that we’ve written about the franchise a few times before. Before we kick off our week of features, we’d like to point you towards the previous After Burner features we’ve written. Also, be sure to check out the video above to see AJ Rosa’s quick take on After Burner Complete for the 32x!

Reviews:

After Burner Climax Arcade Review

After Burner Climax Console Review

Tuesday Tunes:

Project DIVA blazes through the blue skies singing the After Burner theme

After Burner Theme, the Bayonetta Remix

 

SEGA Retrospective: Get Ready For After Burner Week, Fire!

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SEGA made a name for itself in the eighties thanks in no small part to the incredible talents of Yu Suzuki and his team at AM2. Though the company saw numerous successes throughout the decade ranging from Zaxxon to Fantasy Zone to Altered Beast, it was AM2’s innovative tetralogy of super scaler powered games that would make SEGA a big name in the arcades. From 1985 to 1987 SEGA released a crescendo of innovative mega-hits, including Hang-On, Space Harrier and OutRun, culminating with the release of After Burner.

Much like the rest of its brethren, After Burner was a resounding success, spawning numerous updates and spiritual successors. This week, we’ll be giving you a taste of what After Burner has to offer. First, we’d like to present an overview of the franchise for the uninitiated.

Classic SEGA Ads: Streets of Rage 2 earns you respect!

Something tells me that commercials like this didn’t really help SEGA’s case when they were called before the US Senate to explain why they didn’t think video games caused kids to become more violent back in 1993. Though personally, I like to think that young Bobby Angles won respect by simply inviting his peers over for some Streets of Rage 2.

Classic SEGA Ads: It slices, it dices, and it fits in your tacklebox!

Now this one is unusual! Instead of loading a commercial with loud noises and attitude, SEGA took to lampooning “As Seen on TV” ads instead. Well what can I say? It’s hilarious! I have to admit, even though it’s through a mail in rebate, this is a surprisingly good deal. These days your lucky to get a pack in game with your system, let alone a rebate that gets you a recently released triple A game completely free.

Given that Sonic 2 was one of the best-selling Genesis games of all time released in the middle of the Genesis’s most successful years on the market, I can’t help but wonder why SEGA would offer a deal like this. With consoles like Wii U and Vita struggling, maybe it’s time Nintendo and Sony took a leaf out of the Genesis playbook and offered a deal like this?

Retro Review: Hard Drivin’

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People don’t often think of the Genesis as a polygon pusher…mostly because it wasn’t. That didn’t stop some developers from trying to turn it into one though! Enter Hard Drivin’, a port of Atari’s 1988 3D polygon racing game. Ported to the Genesis in 1991, this game was one of the earliest examples of 3D graphics on a home console and given the limitations of the hardware, is surprisingly not a complete and utter disaster. That is not to say the game is good, though. Far from it in fact.

Classic SEGA Ads: Genesis drives once innocent teenager to madness

Back in the 1990s SEGA made some of the most unsettling video game commercials I have ever seen. Oddly enough, this commercial makes the case that many parents groups have been making against video games for years: they corrupt our youth and rot their brains! Apparently SEGA felt that this would make a great marketing ploy!

But what really gets me about this ad is just how fast and insane everything is. This commercial embodies SEGA’s 1990s marketing messaging. There is nothing clean or neat about it. It’s obnoxious, loud, ugly, and barely shows any game play. Yet, it still makes me want to play a Genesis. Is it giving any of you the same 16 bit cravings?

Classic SEGA Ads: Only the Genesis Has Blast Processing!


In the early 90s SEGA was in a pretty good place. They had finally managed to break through Nintendo’s monopoly over the market, Sonic was a hit and the Genesis was on top. Even so, the Genesis’s position was still precarious. By 1992 the Genesis was four years old and its age was beginning to show. The SNES was beginning to really show off its superior graphics and sound capabilities and the incredible Mode 7 effect on display in Mario Kart was out of the Genesis’s reach (at least, until the release of Pier Solar twenty years later).

So how does SEGA respond? With awesome marketing of course! Marketing that brags about the one thing that the Genesis can do better than the Super Nintendo: speed. What makes this ad even more spectacular is how it takes Mario Kart, the SNES’s most impressive looking game at the time, and compares it to a broken down jalopy. That takes some serious balls.

Blast processing may have been bullshit, but you can’t deny the sheer effectiveness of this ad. Especially since the Genesis continued to dominate the industry in the West after 1992.