Our friend Aaron Long (creator of Sublo and Tangy Mustard; directed on Tuca & Bertie, BoJack Horseman) returns to the show to share thoughts about Sonic Adventure, Sonic Adventure 2, and Sonic Heroes. Plus the weekly news and Rings of Saturn, as always!
In this episode of Sega Talk, we track the radical evolution of SEGA’s North American branding, from the clinical “graph paper” grids of the Master System to the high-tech “black box” era of the Genesis. We dive deep into why Sega abandoned its uniform look for the iconic red-stripe rebrand of the 90s, the switch to the massive plastic long-boxes of the Saturn, and finally, the Dreamcast’s sleek transition from bright orange swirls to the edgy “SegaNet” black. It’s a nostalgic look at how Sega used graphic design as a weapon in the console wars, shifting from a toy company aesthetic to a lifestyle brand that defined a generation.
Sonic Adventure, the legendary Dreamcast launch title — how did it come to be? We discuss the stories surrounding the game’s development — and you don’t want to miss this week’s Rings of Saturn…
We welcome musical artist ScrewStache to the program to talk about Sonic soundtracks, especially Sonic CD. Also in this episode: News! Rings of Saturn! And a third thing!
2025 is ending (yay!), which means we need to look back on SEGA’s releases for the year and pick our favorite and most disappointing games! We also will reveal a new award and look ahead to 2026!
This week on SEGA Talk, we’re stepping back into the 16-bit era — but not the way you expect. Tanglewood is a brand-new game built for real SEGA Genesis hardware, programmed in assembly, shipped on physical cartridges, and developed almost entirely by one person. We’re breaking down how it was made, the brutal development challenges, and what it tells us about what the Genesis was truly capable of.
SEGA Spirit co-host Scotty Mo slides into the guest seat to tell us why Sonic Shuffle may not be irredeemable, after all. There’s also the latest Sonic news, Rings of Saturn, and some late December holiday cheer to spread in various directions. Listen!
On this episode of SEGA Talk, we shift into portable racing mode as we take a deep dive into Sonic Drift and Sonic Drift 2 — SEGA’s kart racers released exclusively for the Game Gear. Long before Sonic & SEGA All-Stars Racing, these two hidden gems let players race as their favorite characters across colorful, high-speed tracks inspired by the early 16-bit Sonic era. So lets put the pedal to the metal on SEGA Talk!
Comedian Danielle Radford joins the show for a chat about why Sonic holds a special place in her heart and how Sonic Movie 2 is the best Tyler Perry film, Bo updates Rings of Saturn, and David & Grant react to The Game Awards and look ahead to Sonic’s 35th anniversary.
We’re joined by our new friend Altsynth to talk about the SEGA Genesis classic, Ristar (1995). But first there’s the weekly news, Rings of Saturn, and then at the end of the episode, David remembers Nick Thorpe, a member of the fan community gone too soon.
On this episode of the SEGA Talk Podcast, we’re peeling back the curtain on Sega’s most pivotal year — the collapse of the Saturn, the rise of the Dreamcast, and the moment gaming stood at the edge of a digital revolution. All this and more… on SEGA Talk!
This week, the fellas are feeling grateful to do this show for you! News gets covered, Rings of Saturn returns, and the fellas nominate the most-deserving ‘Sonic Turkeys.’ What does that even mean, exactly? Listen on to find out!
David & Grant cover the new Spongebob Squarepants DLC for Sonic Racing: CrossWorlds, the new Endless Possibilities cover, and more. Plus we pose questions like: which special stage from the classic games is best? And should Sonic be funny?
On this special episode of SEGA Talk, George and Barry take an IRL trip to the Galloping Ghost Arcade in Brookfield, IL! What games did we play? Who did we meet? Watch and find out!
On this SEGA Talk, we take a look at Sonic the Hedgehog! No, not THAT one… and not THAT one… we’re talking about the one for the Master System and Game Gear! What’s the story behind this 8-bit version of the Genesis classic? What does it do differently? Find out on SEGA Talk!