SEGA-Sammy’s net income up 400% from last year
Its crazy knowing that filtering your content can do so much good for your company, especially SEGA’s recent financial results for the first quarter of its 2014 fiscal year. SEGA-Sammy’s operating income for the quarter ended on June 30th and totaled 16.1 billion yen ($163.85 million), 197.7 percent higher than the same time last year. Net income came in at a (for SEGA-Sammy) staggering 12.9 billion yen ($131.6 million), which is a 408.8 percent increase year-over-year.
SEGA-Sammy totally improved their consumer business segment, which includes those video games you loved published by SEGA and its Japanese pachislot/pachinko machine division. Panchislot/pachinko branch of the company saw a increase of revenue of 138.5%, totaling 18.7 billion yen ($190.2 million).
According to SEGA-Sammy’s press release, their latest RTS game (which they got by buying the team/their franchises from THQ for 26 million) Company of Heroes 2 sold a staggering 380,000 copies. I know most of you will see this and say it isn’t over a million units so it is a failure, but you have to know that this report is from June 30th, the game launched on June 25th. The only other major SEGA retail title outside of Company of Heroes 2, was the Playstation Portable Japan only title 7th Dragon 2020-2. SEGA’s publishing side saw a year-over-year decrease of 9.7 percent, selling 1.21 million units.
SEGA also reported favorable performance of their digital games on Windows PC, Playstation Vita and mobile devices. SEGA-Sammy state that Phantasy Star Online 2 (Japan only for now) helped bring the operating income of the consumer division up to 39 million yen (approximately $396,000).
It should be a good year for SEGA with Total War: Rome II, Football Manager 2014 and Sonic Lost Worlds around the corner.