Shmuplations releases translated interview with SEGA of Japan hardware legend Hideki Sato

SegaHardware

Thanks to shmuplations.com, we now have the full interview with SEGA of Japan’s Hideki Sato, the legend who helmed SEGA’s console R&D during the 16-bit era and later became the company president in 2002. The interview initially appeared in the Japanese publication Famitsu DC in 1998 and was later republished in the 2001 “SEGA Consumer History” book. Several hardcore fans, myself included, have that book in their collection, but were unable to read the interview due to the obvious language barrier. Now we have the whole thing in english! Check out the full translated interview here. The interview is in two parts, with part one covering the Dreamcast and part two covering past hardware.

Thanks shmuplations.com!

 

SEGA Hardware Nintendo 3DS themes officially announced for US and EU

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SEGA has officially announced the SEGA Hardware Nintendo 3DS themes that they’ve been hinting at for the past few weeks. Releasing today to the US will be Sega Genesis and Sega Game Gear themes, featuring imagery and sounds from the respective hardware. In addition to the Genesis and Game Gear, 3DS owners can also expect the Sega Master System, Sega Mark III, Sega Saturn, Hi-Tech Sega (80s style Japanese arcade machine), Sega SG-1000, and the Sega Dreamcast. The themes will be rolled out over the coming months, and are priced at $1.99 each.

It has also been announced that the themes will be hitting Europe, but on a different schedule. No word on if the themes will be altered to suit the EU versions of consoles.

The History of Sega Japan R&D, Part 1: The Origins and the 80s

THE ORIGINS

Sega is an interesting company when it comes to their origins. There are companies like Namco, Taito and Konami that started in the 60s with electromechanical games and there are those like Capcom and Square that started in the 80s with video games. Sega is different.

Sega had its roots even earlier with slots and jukeboxes in the 1940s in Hawaii, when they were known as Standard Games. Today, Sega of Japan would rather say that Sega didn’t start until it was moved to Tokyo and renamed to Service Games in 1951. However all that expertise in manufacturing slots and jukeboxes during the Standard Games days really gave Sega the boost they needed when they entered the market to manufacture their very first “Amusement Machine” in 1965, Periscope, which the company still prides itself for as it was their first worldwide commerical success.

Video Review: Mega Drive Master System Converter

TrackerTD, first place winner of the SEGAbits third anniversary contest, put together this excellent video review of the Mega Drive Master System Converter, also known as the SEGA Genesis Power Base Converter. It really is a sweet piece of tech, allowing Genesis and Mega Drive owners to play Master System games in both cartridge and card formats on their 16-bit console. Check out TrackerTD’s great video review above and make sure to browse and subscribe to his YouTube Channel. Congrats TrackerTD, and enjoy  AJ’s personal copy of Technocop for the Genesis, his Genesis model 2 and a copy of the official “SEGAbits Presents My Life with SEGA” DVD!

The second SEGA Pluto console has been found… at a flea market for $1

Yesterday we shared the news that a SEGA Pluto console existed, at least in prototype form, and that according to the source only two existed. Well, thanks to Destructoid reader, we now know where the second one is. The second console, which is designated as the first of two, is owned by kidvid666 who bought the Pluto around five or six years ago at a flea market for… $1. I’m sure many game collectors have their own awesome stories of flea market finds, but this one takes the cake. According to kidvid666, the system works, but the lid is broken and won’t stay shut.

kidvid666 has considered selling the SEGA Pluto on eBay, though given its historical significance, perhaps he should keep it safe and perserved? I’m sure SEGA Retro would take very good care of it.

The SEGA Pluto console revealed!

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Thanks to the Assembler Games forums, we can now check another item off our list of “SEGA hardware with planetary code names”. While Pluto is no longer classed as a planet, Assembler Games forum member Super Magnetic has revealed that it was in fact a proposed SEGA console! Don’t get too excited, however. Super Magnetic revealed that the SEGA Pluto was a SEGA Saturn with the Netlink Adapter built in. As Super Magnetic explains:

After a good 14 years or so of sitting on this, I’ve decided it’s time to share a little bit of Sega lore with those who would appreciate it most.

First, a little background info — I was introduced to this site by Monkfish (a great friend who recently passed away, RIP), who provided everyone with the Geist build, if memory serves. We worked together at Sega back in the day, and a bout of reminiscence over my old friend led me to remember this site, which leads us to today.

I’m here to reveal a piece of unreleased Sega hardware — the Pluto. And no, it’s not that Nomad wannabe — it’s a Saturn with a Netlink built in.

Five of the Weirdest and/or Worst SEGA Accessories

SEGA is awesome, there is no doubt about that, but they’re not infallible. Back in the hardware days, SEGA made their fair share of mistakes. I won’t name off the 32X and SEGA CD like a lot of gaming sites do, because to be honest, as an owner of both systems I have to say they have some really great titles. I’ll even defend accessories that only exist for the sake of a few games. Just because the Dreamcast fishing controller is rarely used, due to the limited library of fishing games, does not make it a bad accessory. It’s just highly specialized, and when put to use it is very effective. Same goes for the Samba de Amigo maracas and Virtual-On’s twin sticks. But there are SEGA accessories and add-ons out there that were failures, or were simply too weird to take seriously. This week we’ll take a look at five of these hiccups in SEGA’s history.

SEGA not planning to re-enter hardware business


Believe it or not, this is not a real console.

You have probably already read all those rumors by Zach Morris, you know, those rumors that SEGA is going to re-enter the hardware business? Well, Mike Hayes says it is not true.

“Absolutely not. We’re a software company. We certainly won’t be getting back into hardware, that’s for sure.”

Though, even if it was true, you think he would let something this big slip? But obviously it isn’t true, Zach Morris has been making rumors up like this since SEGA went third party. Nothing to see here.

[Source: VG247]