Heavy Rain director and Yu Suzuki talk storytelling


David Cage was working on his game Indigo Prophecy around the same time Shenmue was releasing. If you played Indigo Prophecy or any of Quantum Dreams games, you will notice they used Quick Time Events (QTE) quite a lot. This technic in video games was popularized by SEGA’s Shenmue.

In this interview with both David Cage (Heavy Rain director) and Yu Suzuki talk to Game Informer about storytelling. Its awesome watching Yu Suzuki explain what he tried to capture with Shenmue and what David Cage tries to capture with his games.

Also really like the part where Yu Suzuki took pictures of David Cage’s new game Beyond: Two Souls, because he found it interesting and wanted to look up more information on the game when he got home.

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