More Details on Phantasy Star Nova, getting AAA production budget

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Some more details about Phantasy Star Nova have came out of Famitsu which might interest you. The game is mainly a single player game, with an optional ad-hoc local multiplayer mode. There is no online mode.

The game is being built using a Tri-Ace engine and overall it’s going to feel like a Tri-Ace game rather than a Sonic Team game. A big change compared to PSO is how the weapon system works. Equipment shows damage visibly, and monsters drop materials that you can use for crafting instead of weapons.

Also, famous RPG music composer Motoi Sakuraba is composing the music for the game. Oh, and the core development team is around 70 people, and total production is over 200 people (said to be higher than the number of people involved with Titanfall by neogaf). So it sounds like a really big project. Hopefully it comes west 🙂

*title updated at the request of George*

SEGA announces Phantasy Star Nova for the Playstation Vita

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Sony is having a Japanese conference today where they show what Japanese audiences can expect from Sony at this year’s TGS. During the event Sony announced a new slim Playstation Vita and a few games, one of those being Phantasy Star Nova! The game will be developed by tri-Ace (Resonance of Fate), and will feature a single-player story mode along with an online co-op mode that allows you to team up with 3 other players online or in lan. The game game is set to released in Japan this upcoming March.

Some facts were given about Phantasy Star Online 2‘s performance on the Vita. It has been confirmed that SEGA has sold over 150,000 boxed versions of Phantasy Star Online 2 and has over 650,000 people playing the game on Sony’s handheld. This is probably the first time someone has handled a new Phantasy Star game that hasn’t been Sonic Team.

Hit the jump to see the announcement trailer.