SEGA comments on Steam’s new controller

SteamController

There has been a lot of questions regarding Steam’s new controller, pictured above. The controller will use two trackpads instead of traditional buttons that can be fully customized by developers, the idea is that it will allow users to play RTS games, as well as ‘traditional’ controller games just fine. Of course SEGA would like the opportunity to bring their massive successful PC games into the living room. But how does it control?

“It’s very much still in beta. It’s rough around the edges and there are functions missing. The first thing I noticed is that it feels very light, and the left hand touchpad movement feels very natural. It is incredibly fluid and intuitive right from the off. The right hand touchpad, which would normally handle your looking movements, was frantic and incredibly sensitive. It was tricky, but if you hone it down and manage the sensitivity, I am sure it will be better. You can tell pro-gamers will use this in tournaments.” – Digital distribution director James Schall

SEGA managed to win over brand director for Total War, Rob Bartholomew who came into Valve questioning the idea for the controller. He said after 10 minutes he was won over with the possibilities they can accomplish with the new pad.

Creative Assembly says SEGA’s restructuring is exciting and they are already seeing benefits


Creative Assembly has been going on a make a sequel to everything frenzy
, now they are speaking out about SEGA’s recent restructuring. So what do they think about all the big changes and people losing their jobs? Their excited…

“It’s a tight family at Sega, so any talk of restructuring and refocusing is always a difficult time in any business and we’re always kind of mindful of that. But as a studio we’re growing to beyond 200 people at the moment and we’re still hiring, and we’re still looking to expand and we’ve got a number of really intense and interesting products on the horizon, both Total War and non-Total War and the refocussing at Sega on the distinct brand IPs, whether that’s Sports Interactive or Sonic or Aliens or Total War itself is really exciting for us as a studio, because we’re already seeing evidence of that improved support, that idea of really getting behind those IPs and really making the most of them.” – Brand director Rob Bartholomew

Creative Assembly does make a point, its always good for a studio to get more support. If only SEGA West cared this much about games like Anarchy Reigns and Rhythm Theft, right?