Virtua Fighter 5 Ultimate Showdown to have delay-based netcode

According to the folks over at Kotaku, who talked to a SEGA representative via e-mail, have finally confirmed if Virtua Fighter 5 Ultimate Showdown will have roll-back netcode. It won’t. This might be the biggest disappointment to fans looking forward to playing games with someone across the country.

It seems that the game will be re-using the old Virtua Fighter 5: Final Showdown netcode, which at the time was well received but now more people are asking for rollback netcode in fighting games. This movement has spread so far out that SNK has even went back and updated their old classic games with rollback netcode.

Though just because a team uses rollback, doesn’t mean that the game will not have lag or other issues. For example, Street Fighter V uses Capcom’s own rollback netcode and I personally have had way more smoother games in Virtua Fighter 5: Final Showdown back in the day.

Virtua Fighter 5 Ultimate Showdown getting an arcade release & opening cinematic released

This is one of those two for one post on Virtua Fighter 5 Ultimate Showdown. First we got a brand new opening cinematic released by the Japanese Virtua Fighter YouTube channel, seems this is the ‘eSports’ branded intro (for the arcades?). Regardless, the cinematic has me hyped, really loved the ending where all the main cast is looking at each other.


While SEGA and their arcade future isn’t looking too bright, it is known that each main series Virtua Fighter game has had an arcade version and Virtua Fighter 5 Ultimate Showdown is no different as SEGA has confirmed the existence of an arcade version. It seems SEGA is branding this one Virtua Fighter E-Sports, like the teaser and releases on June 2nd, 2021. Interesting enough the opening really sells on the ‘fight anyone around the world’ and the arcade cabinet only supports one player.